Sevin
Account Details
SteamID64 76561198056804798
SteamID3 [U:1:96539070]
SteamID32 STEAM_0:0:48269535
Country United States
Signed Up March 10, 2013
Last Posted March 19, 2025 at 6:17 PM
Posts 418 (0.1 per day)
Game Settings
In-game Sensitivity 3.78
Windows Sensitivity 6/11
Raw Input 1
DPI
400
Resolution
1920 x 1080
Refresh Rate
144
Hardware Peripherals
Mouse Steelseries Rival 310
Keyboard Lenovo Legion Y540
Mousepad Steelseries QcK+
Headphones Sennheiser HD650
Monitor Lenovo Legion Y540
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#255 7HUD in Customization
freddiaNHey Sevin,
I want to know how you implemented the custom capture point icons.
I personally use my customized version of mkHUD, which also has custom cap point icons, but when I join a casual/comp server or an sv_pure server (except for my server/some specific servers, that have it allowed in the whitelist), it changes back to the default one.
Thanks in advance!
freddiaN

Sure thing! The first thing you need to know is that custom textures can bypass sv_pure by being placed in the vgui/replay/thumbnails folder. This isn't limited to just custom CP icons; it applies to any other texture you want to use in the HUD.

After I created the icons and named them appropriately, I converted them to VTFs and put them in the folder above. Following that, I extracted the corresponding VMTs and placed them in their proper directory (sprites/obj_icons in this instance), and changed the $basetexture parameter to reflect the icons' new location in vgui/replay/thumbnails.

http://puu.sh/r3wQZ/a2777c6359.png

This is where most custom textures can stop and be expected to work. But the CP icons are special for some reason. Maybe because they're dynamic and can be called in and out during a typical CP round? Who knows, but Wiet and I figured the icons needed to be preloaded since they only showed up if you joined a listen server prior to joining one with sv_pure.

I did the preloading by referencing them on the main menu. You will need to append some code somewhere in mainmenuoverride.res to set this up. Here's what mine looked like for icon_obj_blu:

	"cpicondummy1"
	{
		"ControlName"	"EditablePanel"
		"fieldname"		"cpicondummy1"
		"xpos"			"9999"
		"ypos"			"9999"
		"zpos"			"11"
		"wide"			"0"
		"tall"			"0"
		"visible"		"0"

		"SubButton"
		{
			"ControlName"	"CExImageButton"
			"fieldName"		"SubButton"
			"xpos"			"0"
			"ypos"			"0"
			"wide"			"0"
			"tall"			"0"
			"autoResize"	"0"
			"pinCorner"		"3"
			"visible"		"0"
			"enabled"		"0"
			"tabPosition"	"0"
			"textinsetx"	"0"
			"use_proportional_insets" "1"
			"font"			"VersionFont"
			"textAlignment"	"west"
			"dulltext"		"0"
			"brighttext"	"0"
			"default"		"1"

			"SubImage"
			{
				"ControlName"	"ImagePanel"
				"fieldName"		"SubImage"
				"xpos"			"9999"
				"ypos"			"9999"
				"zpos"			"1"
				"wide"			"12"
				"tall"			"12"
				"visible"		"1"
				"enabled"		"1"
				"image"			"../sprites/obj_icons/icon_obj_blu"
				"scaleImage"	"1"
			}	
		}		
	}

All I did was create an element with a sub-image that I could use to reference (thereby preloading) the icons. Then I made damn sure to keep it hidden by setting the x/ypos way off-screen, hiding everything etc.

Forgive me for my late response; I'm used to being the only one who posts here nowadays, so I don't check back too often.

posted about 8 years ago
#253 7HUD in Customization

v4.51

Couple of bugfixes + cleaned up end-game scoreboard. I sat on the last update for awhile, want to push this out while it's fresh ;)

- koth comp/casual fixes and tweaks
- cleaned up comp/casual end-game scoreboard
- fixed vaccinator resistance icon not displaying when not healing
- fixed hudplayerclass calling for nonexistent materials
- fixed no player count appearing when one person is capping a point

Download
Screenshots

http://i.imgur.com/UIsaRng.jpg

posted about 8 years ago
#252 7HUD in Customization
RedBolt_SwiftSevinRedBolt_Swifthelp pls after the match in casual mode this happends pls on top red missing texture or something fix thanks sorry bad english :) http://steamcommunity.com/sharedfiles/filedetails/?id=753128754

http://steamcommunity.com/sharedfiles/filedetails/?id=753156813

Neither of those files exist.

oh sorry here http://imgur.com/CAlG4mr i used the imgur now.
pls fix it pls ill wait thanks :)

Fixed.

posted about 8 years ago
#250 7HUD in Customization
RedBolt_Swifthelp pls after the match in casual mode this happends pls on top red missing texture or something fix thanks sorry bad english :) http://steamcommunity.com/sharedfiles/filedetails/?id=753128754

http://steamcommunity.com/sharedfiles/filedetails/?id=753156813

Neither of those files exist.

posted about 8 years ago
#248 7HUD in Customization

v4.50

Got tired of the default CP icons and they weren't visually cohesive with the HUD anymore, so I redesigned them.

Big ups to my friend Wiet for helping me figure out how to make the icons bypass sv_pure and make them visible on any server. E-donuts on me fam :B1:

- designed new cp icons
- revised round counter display in matchmaking/casual
- red/blu team color tweaks
- removed heavy/pyro war button
- fixed demo sticky positioning in centered version

Download
Screenshots

http://i.imgur.com/irMjzu8.jpg

posted about 8 years ago
#3480 HUD editing: short questions, quick answers in Customization
XenThePybroSevinI'm very late to this, but no one mentioned it to me until now. Apparently my HUD does not work with tf_scoreboard_mouse_mode. Is there something I need to add to make the popup show up? Nothing happens when you click on a player in my scoreboard with that command set to 1 or 2.
I based my hud off your hud before MYM and the scoreboard worked fine with mouse mode 2 before I modified it. MM1 shows the cursor at all times and MM2 only shows it on click. Maybe that is the reason?

Yeah, the cursor shows up, but nothing happens when you click on players.

posted about 8 years ago
#3473 HUD editing: short questions, quick answers in Customization

I'm very late to this, but no one mentioned it to me until now. Apparently my HUD does not work with tf_scoreboard_mouse_mode. Is there something I need to add to make the popup show up? Nothing happens when you click on a player in my scoreboard with that command set to 1 or 2.

posted about 8 years ago
#247 7HUD in Customization

v4.49

Just compatibility fixes for tonight's update that added map selection to the casual lobby.

- updated for july 14 patch

Download
Screenshots

posted about 8 years ago
#3336 HUD editing: short questions, quick answers in Customization
sAvendeetrsAvenI'm not entirely certain if this is a hud problem, but it happened after I installed mkhud. I noticed that all commands that were going through the dev console were showing up on the main ui.
Can you post a screenshot? Could be developer 1 or cl_showerror 1 if it's a command thing

Actually, now that you mentioned it, I did add -dev into the console. I'll try to see if removing it does the trick.

That's developer 1. Set it to 0.

posted about 8 years ago
#245 7HUD in Customization

That's a common issue with custom HUDs. I do not believe there is a fix.

posted about 8 years ago
#3324 HUD editing: short questions, quick answers in Customization
umlflaccidStochast1cHypnotizeProbably not the best thread to ask this but, since tf_competitive_mode 1 is not working anymore for me is there a way to create a local sever and run the comp mode so i can edit my mm hud?
Any answer to this question?
Record a demo of a MM game and use playdemo
Stochast1c#3324, while a demo has always worked, I'm more interested in a method to force the mm hud on while playing locally, unless there is a repository of mm demos.

Demos do not store the fact that it recorded a matchmaking game. It will play back with the non-matchmaking HUD. I believe Wiet has contacted Valve to see if they'll add back a cvar to allow us to force it while watching demos.

posted about 8 years ago
#3311 HUD editing: short questions, quick answers in Customization
XenThePybroAfter the meat your match update came out, I started hearing reports of this black loadout box appearing at the top of the screen. It doesn't allow people to switch weapons while it's active. Anyone know what this is?
I am guessing that it is from not updating all the hud files or something screwing up in hudlayout.res. I recall having a similar problem but after I scrolled through all the changes in GitHub and updated all of my hud to get it functioning it went away, along with another black box at the top of the screen. Also have you tried binding a button to +quickswitch and pressing it down? That would be the other thing that I would try to fix the problem.

Yes, I know about the quickswitch fix but that seems unnecessary. There should be a way to remove it without a workaround like that. I guess I'll check out the hudlayout diff, but I'm pretty confident I updated everything that changed in my HUD.

posted about 8 years ago
#3309 HUD editing: short questions, quick answers in Customization

After the meat your match update came out, I started hearing reports of this black loadout box appearing at the top of the screen. It doesn't allow people to switch weapons while it's active. Anyone know what this is?

http://image.prntscr.com/image/9d91f3f378884d53914b1e1620528522.png

posted about 8 years ago
#341 bwHUD in Customization
yahooyo, could u move the timer in comp mm a bit? right now its like right above crosshair :)

also love ur hud <3

Wow dude. Look literally 1 inch above your post. New levels of ignorance.

posted about 8 years ago
#242 7HUD in Customization
aethe quickswitch panel is still visible

Has that always been like that? Never seen it.

posted about 8 years ago
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