wisp picked gg
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SteamID64 | 76561198044000407 |
SteamID3 | [U:1:83734679] |
SteamID32 | STEAM_0:1:41867339 |
Country | Korea, Republic of |
Signed Up | October 12, 2012 |
Last Posted | October 22, 2014 at 4:17 PM |
Posts | 659 (0.1 per day) |
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the blessing of the wisp is too strong
bear v alchemist man fights made me wet
I think a lot of people who would be happy to help find that they disqualify under the coach requirements.
DM is short for deathmatch. Basically your ability to poop on people.
Quick question:
You know how when you flash an uber your time reduces because there's a multiplier for the number of people currently being ubered at once?
So I've been thinking, and you don't get a half second of carry over kritz or +72 healing after your medic takes it off you. You just stop and move on to the next target (as far as I'm aware).
My question is, do they still carry the time penalty?
Shipping back to Rutgers on 9/3.
...why do you want to know?
At least they're not asking money for a new computer.
I've only ever heard the term lunchbox applied to granary second. What are the others?
So I notice in these forums that there's very little actual discussion for strategy.
I'm going to start off with the few nuggets of wisdom I've gathered over my short experience in TF2.
mustardoverlord said that as a roamer, you should jump the side of the map your demo goes during gullywash mids.
bl4nk said that that when pushing out with advantage from process last, the lower exit out of lobby is usually the way to go.
pure was explaining on a demo review that during badlands mids, after the initial aggression it's better for the medic to tank the scouts and let the soldiers get health packs (not sure how situational that was)
indust said that when pushing into an uber exchange your goal as pocket is to force their uber and immediately escape until theirs runs out. On a similar note, he explained that the only time you should focus a medic during mids is when your own dies and you think you're going to lose the exchange.
You know, stuff like that. When do you push snakewater last from shutter or left? When does the combo push lunchbox? What do you do when you go poop-house? What are some new strats you can run with quick-fix that was hitherto impossible (e.g. combo running down drop down on gullywash and jumping at their combo from behind)?
Enlighten me! There's not enough discussion of strategy around here, and I'd like to learn
Edit: Apparently by strategy I meant tactics.
...also your jokes aren't funny.
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