SpaceCadet
Account Details
SteamID64 76561197993619469
SteamID3 [U:1:33353741]
SteamID32 STEAM_0:1:16676870
Country United States
Signed Up May 13, 2013
Last Posted June 23, 2025 at 10:52 PM
Posts 2099 (0.5 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
1 ⋅⋅ 106 107 108 109 110 111 112 ⋅⋅ 140
#2 TF2 Invite Database - Season 21 Update in TF2 General Discussion

Additional Stats for Season 21

Bird Noises

The Grime

Hands Off

The Bugs

Running with Scizors

EVL Gaming

Street Hoops

Ronin

Froyo

----------------------------------------------------------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------------------------

All Stats at : http://tf2db.github.io/tf2database/
If anyone spots any errors or mistakes please send me a TFTV message or add me on Steam. Thank You

posted about 9 years ago
#1 TF2 Invite Database - Season 21 Update in TF2 General Discussion

The Invite Database has been updated to include all Season 21 stats.

http://tf2db.github.io/tf2database/

--------------------------------------------------------------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------------------------------------------------------------

Milestones hit during Season 21

All-Time Wins

All-Time Matches Played

--------------------------------------------------------------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------------------------------------------------------------

If anyone spots any errors or mistakes please send me a TFTV message or add me on Steam. Thank You
http://tf2db.github.io/tf2database/

posted about 9 years ago
#153 [BREAKING NEWS] phorofor cut from ronin in The Dumpster

In all honestly tho, seems like a classic case of little head thinking for the big head

Pros
talk to a girl you meet online, strong chance to never get laid

Cons
Play medic on one of the best teams around
Have a strong chance to win ESEA Invite this season (+ money)
Go on a trip to Europe for free
Have a strong chance to win i58 (+ money)

Moral of this story, don't let your penis think for you. I feel bad for the guy.

posted about 9 years ago
#142 [BREAKING NEWS] phorofor cut from ronin in The Dumpster

Maybe she just digs huge eyebrows? nothing personal, you're just not big enough

posted about 9 years ago
#40 Golden Cap replacement Brainstorm. in TF2 General Discussion
bearodactylSpaceCadetBesides, if you can't push a team off your own 2nd point, why should you have any claim on winning the match?i disagree completely:
if the team just parks the bus and doesn't do sacks its kinda hard to push out of last on even ubers/numbers
on top of that on a lot of maps like badlands and metalworks, it's so aids to push out of last that you often need more than just a single pick and it's hard to push out even with 100% uber advantage
the team parking the bus could also just build a sentry/tele and wait the time out very easily

I see what you are saying and even agree with you about the difficulty but in the end everything you said was just an excuse as to why its "hard" to push out from last. Parking the buss happens in just about every high level game at some point of another so I really don't see the difference.

Guess what, the other team put you on your own last so your team is losing. Unless you can break the other team like they broke you to get such an advantage and turn the tables.

posted about 9 years ago
#191 ESEA-IM S22 Happenings/Predictions in TF2 General Discussion
trippaSpaceCadetBlanc hasn't
You have muse and yourself who played last season so you're fine

Pretty sure I totally misunderstood what you meant. I though you were saying the teams were looking for a way around the rule.

posted about 9 years ago
#189 ESEA-IM S22 Happenings/Predictions in TF2 General Discussion
trippaI'm pretty sure every current IM team has made plans around the roster hijack rule already

Blanc hasn't

posted about 9 years ago
#37 Golden Cap replacement Brainstorm. in TF2 General Discussion
SpaceGhostsCoffeeSpaceCadetI feel a Golden Cap should be decided in 2 possible ways.
I believe this would also lead to more exciting pushes from last when teams get desperate as well as new off-classing strats to dislodge a team that decides to "park the bus" and defend a 2nd point with things like Heavy/Engineer.
If you're defending last you already have enough issues in OT, I don't think adding the winning team parking the bus on second really helps

I agree, but you need to have some penalty for losing the Mid-Fight and being stuck on your 2nd or on your last fits that bill in my opinion. Besides, if you can't push a team off your own 2nd point, why should you have any claim on winning the match?

posted about 9 years ago
#35 Golden Cap replacement Brainstorm. in TF2 General Discussion

I feel a Golden Cap should be decided in 2 possible ways.

1-- Capture Last (obviously)
2-- Capture the opposing teams 2nd point and hold it until time runs out.
(holding middle point as time expires should not count for anything)

I am not a fan of holding a neutral Mid-Point and getting credit for winning a match. Many times mid-fights can be won or lost from random things happening and I wouldn't like a match determined by one team getting lucky spam, body block, etc, etc because of congested mid-fights. In my opinion, to be the winning team you need to take something from the opposing team and earn the win. If you can Capture Last or hold the enemy 2nd point as they try and attack you, then you have every right to win the match.

I believe this would also lead to more exciting pushes from last when teams get desperate as well as new off-classing strats to dislodge a team that decides to "park the bus" and defend a 2nd point with things like Heavy/Engineer.

There would also be more aggressive pushes from Mid to 2nd for the team that wins the mid-fight. It would also lead to more spirited defenses of 2nd point from defending teams instead of always bailing to last and sacrificing a player to get a medic kill.

posted about 9 years ago
#97 ESEA-O S22 Happenings/Predictions in TF2 General Discussion

No reason that wouldn't be acceptable on a porn website

posted about 9 years ago
#81 GoT season 6 in Music, Movies, TV

When Bran was touched in his vision, it just let the White Walker know his location at that instant so he showed up at the tree after. It doesn't mean Bran has a GPS on his arm or anything.

posted about 9 years ago
#25 questions for hafficool in TF2 General Discussion

When NA wins its 3rd consecutive I-Series at 58, who will be to blame?

posted about 9 years ago
#30 Downsides of Ubercharge? in The Dumpster
feathersinteresting idea for an experimental tournament
probably could become its own gamemode, 5s possibly
don't really think it should be done for 6s because uber is super important and dry pushing is awful
SpaceCadetIt would be a return back to old QWTF (QuakeWorld TeamFortress) style game where Capture the Flag was more viable than Capture Point maps.

Back in the old days of QWTF, we used to almost always play 4v4 against our own team on every map to prepare for league play. 4 players on offense for 20 mins, then switch the same 4 players to defense for 20 mins. Whoever CTF the most wins. Was the best way to learn everything about a particular map, perfect jumps to and from the flag and showed your defensive players what to watch for and deny in matches.

I actually miss 4v4 the most from my Quake days because it was also a wonderful way to team build and have lasting friends for years. Sadly, TF2 doesn't have a way for a team to play itself and practice at the same time. Ultiduo is a joke.

I am not sure if something like CTF can work for TF2 because of how slow the game is compare to how fast Quake used to be. CTF is based on speed and consistency of attack from spawn to spawn. The same rules/game mode used for TF2 in 6's would not apply for a CTF match in my opinion. Under the correct rule set and game mode, it would be interesting and fun to try it with TF2 and see what happens.

posted about 9 years ago
#77 GoT season 6 in Music, Movies, TV
the301stspartanThe Hodor scene was really good even though I find it confusing.However, I really gotta wonder why they preceded it with one of the dumbest self-sacrifice scenes I've ever seen. Leaf has a grenade that explodes on impact, in a tight corridor with zombies literally everywhere behind her. What could possibly make her decide she has to walk into them to set it off?

It's not really that confusing if you look at it from a different perspective. I watched the whole scene again and a few things

Her "grenade" or whatever it is, seemed to be special and different than the others that were thrown outside before the tunnel chase. If anything, the grenade was "charging up" as it was held in her hands so perhaps she wanted to give it the biggest possible charge before detonation thus she stands there and gets ripped apart until the zombies activate the grenade themselves.

Also bear in mind that all her sisters had already died in the battle and she was the last one standing. Not really hard to understand why she would decide to make her stand there and go out with her sisters while possibly allowing Bran to escape. Leaf knew how important Bran is or can be in the big picture.

Lastly, the White Walker army of Wights are referred to as Zombies a lot and not much is known about them. If they act like traditional "zombie" type creatures from D&D it means they need to either be commanded by a more powerful creature or ,if they have no orders, they simply attack whenever they can physically see or hear at the moment. They cannot think for themselves or reason anything out. Every scene with them to date has been consistent with that reasoning.

That said, the "sacrifices" in the tunnel were just fine in context but the main difference between the Dire Wolf and Leaf deaths were that the Wights still seen other things to attack in the tunnel thus they kept coming. If you watch the scene again, when Hodor did his hold the door thing, it allowed Bran to fade into the mist so after Hodor was dead, the Wights had nothing else to see and attack.

posted about 9 years ago
#12 Downsides of Ubercharge? in The Dumpster

Removing Uber's would require a change to the entire game as we know it. It would be a return back to old QWTF (QuakeWorld TeamFortress) style game where Capture the Flag was more viable than Capture Point maps. Adding things like Instant spawns after death would be a necessity and true offense vs defense would have a place in TF2 unlike how it is now. The speed of the game would undoubtedly increase because of fast spawns.

More to the OP's main point, I don't think a change like this would increase the skill ceiling at all, it would just simply be a different way of playing TF2.

IncoI don't think removing uber is going to magically make everyone more aggressive.

Actually, with the changes I stated above, TF2 would become an ultra aggressive and fast paced game.

posted about 9 years ago
1 ⋅⋅ 106 107 108 109 110 111 112 ⋅⋅ 140