StaticVoid
Account Details
SteamID64 76561198075855372
SteamID3 [U:1:115589644]
SteamID32 STEAM_0:0:57794822
Country United States
Signed Up September 8, 2013
Last Posted July 27, 2023 at 5:53 PM
Posts 501 (0.1 per day)
Game Settings
In-game Sensitivity 1.3
Windows Sensitivity 6/11
Raw Input 1
DPI
1200
Resolution
1920x1080
Refresh Rate
165Hz
Hardware Peripherals
Mouse Logitech G502 HERO
Keyboard HyperX Alloy Origins
Mousepad Logitech QcK Large
Headphones Astro A40 TR
Monitor AOC AG271QG
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#5 PSA: Upward Players in TF2 General Discussion
GetawhaleI was in a pub about a week ago and was wondering why there was a demo standing in this place doing this shit. Obviously it's been happening at least that long. Come on Valve. Upward is a top 3 pub map. Can we fix this?

As Jarrett has stated, this works on more than just upward. Any map where you can stand underneath the spawn (such as Gullywash) works as well.
A friend of mine claims that this can be done horizontally as well, but I have not tested that yet. If that is the case, then this is effects even more maps.

posted about 6 years ago
#1 PSA: Upward Players in TF2 General Discussion

Hello all. I was playing on Upward today and had this exploit used against me. I've never seen it before and was able to recreate it on a local test server with bots.

Here is a quick video I took featuring the exploit:

https://www.youtube.com/watch?v=1nmiNgNZB4Q

As you can see, it is pretty game breaking as a demoman will be able to listen for when RED players respawn and detonate then. Also Upward spawns tend to gravitate to the right-side corner, moving left when more players are respawning at the same time. This means that even though it appears that only this one specific area is effected, the demoman can still abuse it since most spawns occur above that location.

posted about 6 years ago
#37 Next Major Update Wishlist in TF2 General Discussion

I know most people are talking about major gameplay changes, but I just want more things to do with my friends. Having contracts that you can complete with your buds has gotten me back into playing the game a lot more, and I'm sure a lot of others feel the same way.

posted about 7 years ago
#113 Pyro Update Updated Huds in Customization
Antlerscan someone drop me some advice on finding the mini max health possible hud meter, especially for rayshud? it's massive and looks awful

add this to your HudPlayerHealth.res

"PlayerStatusMaxHealthValue"
{
	"ControlName"	"CExLabel"
	"fieldName"		"PlayerStatusMaxHealthValue"
	"xpos"			"76"
	"ypos"			"20"
	"zpos"			"6"
	"wide"			"0"
	"tall"			"0"
	"visible"		"0"
	"enabled"		"0"
	"labelText"		"%MaxHealth%"
	"textAlignment"	"center"	
	"font"			"DefaultSmall"
	"fgcolor"		"TanDark"
}	

that'll make it go away

posted about 7 years ago
#4725 HUD editing: short questions, quick answers in Customization
omniStaticVoidhttps://i.imgur.com/Yy9au1S.png

Does anyone know how to edit the DashboardDimmer element? I have checked all over the place and can't find the folder that controls this.
Not currently, and I’ve tried everything. Hiding it with visible, xpos, pinning it somewhere off screen. I only managed to hide it when I reload the hud. If you relaunch, it ignores any changes you made to it. It’s fucking dumb dude.

I tried the same thing and had the same results. Hopefully they fix this, it's so ugly seeing a unshaded part everytime you open the queue menu.

posted about 7 years ago
#4722 HUD editing: short questions, quick answers in Customization

https://i.imgur.com/Yy9au1S.png

Does anyone know how to edit the DashboardDimmer element? I have checked all over the place and can't find the folder that controls this.

posted about 7 years ago
#60 Pyro Update Updated Huds in Customization

Thank you for updating voidHUD

Wasn't planning on doing it myself, so i really appreciate it. Guess this also means I have to updated boredHUD too :)

posted about 7 years ago
#4 nazara LFT Scout in Recruitment (looking for team)

ayyy nazara, doubt you remember who I am, but we played pugs several times awhile back. Pretty chill dude, would recommend you grab him for your team if you can!

posted about 8 years ago
#4 CS:GO update for 8/3/16 (1.35.4.4) in CS2 General Discussion

i'm glad valve did this. It makes it less spray and pray and adds more to the good aim aspect of the game.

posted about 8 years ago
#5 teamfortress.tv tag in TF2 General Discussion

how many people actually look at a site name in someone's name and actually bothers to type it into their web browser?

posted about 8 years ago
#37 the hpqoeu vape/dab wombo combo in Off Topic

Keep me safe tech doggo

posted about 8 years ago
#68 cheater reaches #1 in MM in TF2 General Discussion
biskuitI don't understand why Valve doesn't have an anti-cheat team that scouts for new hacks online and analyzes their code in order to constantly update VAC.
Seriously, they make a ton of money from TF2, they wouldn't really need more than 2-3 people for this job.

you do realize that 2-3 people is basically the entire tf2 dev team?

posted about 8 years ago
#51 yttrium's competitive viewmodels in Customization

I wish Valve would get the fucking memo.

We want viewmodel control.

posted about 8 years ago
#46 Valve give us viewmodel options&community support in TF2 General Discussion

I want to be able to change r_drawviewmodel and viewmodel_fov. If not the first, then at least make it so we can have up to 75 viewmodel fov, 54 just makes me want to die.

posted about 8 years ago
#24 A very scary number of cheaters in pubs in TF2 General Discussion
GemmellnessCaspianthere's almost a 50% chance you'll end up with a cheater in casual MM

also votekick doesn't work because the cheater can dodge it by d/cing and reconnecting

CLASSIC VALVE

that's fixed afaik, didnt work last few times i tried it and i tried different timings. it was definitely explicitly fixed in cs a little while a go

no, cheats have kick dodging still. However if the guy is cheating with someone on his friends list also on the server, just kick his friend, usually he'll leave after that.

posted about 8 years ago
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