StaticVoid
Account Details
SteamID64 76561198075855372
SteamID3 [U:1:115589644]
SteamID32 STEAM_0:0:57794822
Country United States
Signed Up September 8, 2013
Last Posted September 19, 2025 at 11:51 PM
Posts 506 (0.1 per day)
Game Settings
In-game Sensitivity 1.3
Windows Sensitivity 6/11
Raw Input 1
DPI
1200
Resolution
1920x1080
Refresh Rate
165Hz
Hardware Peripherals
Mouse Logitech G502 HERO
Keyboard HyperX Alloy Origins
Mousepad Logitech QcK Large
Headphones Astro A40 TR
Monitor AOC AG271QG
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#18 boredHUD in Customization
KonceptLegacyI was looking through the files to animate a hud crosshair that I installed, and I didn't see a hudanimations_tf folder, but multiple other ones. Was this intended? And if so, where would I put the code for event damaged player? I'm using the most up to date version of your hud also (3.1.2016)

There isn't a hudanimations_tf.txt file because the hudanimations_manifest.txt calls for which animations files to be loaded. This is to make sure that any future updates to hudanimations_tf in the stock HUD will not break this HUD. If you would like to add a hud crosshair animation, you can make a hudanimations_crosshair.txt file, and put the whole eventdamaged player or whatever in it. Then just call the file in hudanimations_mainfest.txt

posted about 9 years ago
#18 total frags in Site Discussion
Wholegrainlucrativeplease dont turn this site into reddit.....because showing frag count will cause tftv to erupt in a shower of heavy conga memes and circlejerking over 'OP' weapons

no but people will focus more on trying to get more +frags than trying to contribute to the actual discussion.

posted about 9 years ago
#16 boredHUD in Customization

Ok ok, so I missed a LOT of things in my HUD update. I went back and w/ the help of a demo file, fixed most of the issues left with the HUD. I'm not sure if Valve has fixed HUDs/custom things breaking the game, but the HUD should be matchmaking ready now.

You can get the DL for both boredHUD and voidHUD in the post above this one. They are both updated to the best of my ability, so as a HUD creator, you can check the commits and see what changed.

posted about 9 years ago
#16 Changes for MatchMaking in TF2 General Discussion

Pretty minor, but the blue on one of the panels in the HUD says "BLUE" instead of just "BLU"

posted about 9 years ago
#27 Your first matchmaking experience in TF2 General Discussion

Got rolled by clockwork, bloodsire, and flame

still had fun though.

EDIT: It was also on a Madrid server D:

posted about 9 years ago
#44 TF2 update for 3/1/16 (3/2/16 UTC) in TF2 General Discussion

I'm certain Valve will fix the HUD crash within the next few days. They're usually pretty quick when it comes to crashes related to HUDs.

Removing the entire custom folder is a guaranteed fix so far.

posted about 9 years ago
#15 boredHUD in Customization

I added all the necessary changes for the new matchmaking update released yesterday and the patch released today.
Snag the HUD from here:
https://github.com/TheStaticVoid/boredHUD

I also updated voidHUD2.0, however I don't feel it right to bump my other thread for it because it would just seem somewhat rude.
https://github.com/TheStaticVoid/VoidHUD2.0

posted about 9 years ago
#8 Want custom scripts? Im making scripts for free. in Customization

Can you make the question that asks if you would like class specific settings be a checkbox type question? You can't unselect it if you click on it by accident, I figured it could save you some headache.

posted about 9 years ago
#4 HeyGuys in The Dumpster

showstopper would make a wonderful president

posted about 9 years ago
#12 HOW TO MAKE MODERN ART in Off Topic
KanecoCurrent bid is at 5Million as well...

As of right now it's up to $40 million

posted about 9 years ago
#9 Tempest in Videos
flatlineWould you happen to know why it's so fuzzy though? It seemed to happen in the encoding became my raw avi was really sharp

Check your render settings in whatever video editing program you used. It could be that your bitrate is low. Google recommends a bitrate of 7500 kb/s for a 720p 60fps video.

or it could be your encoder. But I suggest just taking a look at those recommended settings and see what works best.

posted about 9 years ago
#146 Advanced HUD Manager in Customization

I enjoyed using 4Plug, but it seems that he doesn't work on that anymore, so I'm pretty excited to see this nearing release. Disquse feel free to message me if you want me to help you out with bug testing and what not.

posted about 9 years ago
#211 7HUD in Customization
WiethoofdSevin- separated 7hud animations from hudanimations_tf so it can't go out of date (thanks wiethoofd)Glad I can help keep huds easier to update :D

Updated both my huds with your fix. You should really like tell other HUD developers about it, it is a really helpful tip that they all should know

posted about 9 years ago
#50 voidHUD2.0 in Customization

Update 2.2.9.9 & Update 2.3.0.0:
Been behind one posting in this site.
+ Added matchmaking button to main menu
- Removed custom crosshairs, they were buggy, bad, and poorly implemented by myself. Users can install their own custom crosshairs
- Removed the sourcescheme file. This will remove the net_graph current style. To get a small net_graph, type net_graphproportionalfont 0
~ Applied the similar update to boredHUD related to hudanimations files, meaning they will no longer be the cause of the hud breaking in future updates

posted about 9 years ago
#2538 HUD editing: short questions, quick answers in Customization
domthewhiteguythanks for the help but the thing is m0rehud black doesnt have the files there so instead of replacing them with other ones i am more or less adding them. is there another file they can be in other than the one i stated or what?

Well if you're adding the backgrounds, ensure that the names are background_upward.vtf and background_upward_widescreen.vtf (which it seems you already have)

The only issue is, if m0rehud wasn't made with custom backgrounds in mind, then you'll only see your custom bg part of the time. To fix this you need to DL this file from here (just right click and save-as) and place it in your script folder. That will make the game use the custom background_upward.vtf you put in the materials/console/ folder every time it loads.

posted about 9 years ago
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