Is there any reason why some snipers jump right after shooting if they're really close? I find that I do this too.
Account Details | |
---|---|
SteamID64 | 76561198036153610 |
SteamID3 | [U:1:75887882] |
SteamID32 | STEAM_0:0:37943941 |
Country | United States |
Signed Up | August 4, 2012 |
Last Posted | November 4, 2012 at 1:52 PM |
Posts | 39 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | |
DPI |
|
Resolution |
|
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
Nin2246Getting more and more into the whole actually making a game with Unreal 3 Engine, it is simple, but time consuming and very tedious on all sorts of levels.
Wouldn't mind someone that is willing to learn/ help or wants a job reference in the future.
In a bribing way; having a game/ mod is a good way to get into a nice game development job.
I don't know enough about game development. :P. Just wondering, what kind of language are you using, or is the unreal 3 engine completely standalone?
You could have just asked me... I'm on your team :P
Keyis mackey coming back for s13?
No
KoobadoobsUSA won because our best players stick together, while their best players are spread among teams. I'm not complaining or making an excuse, I'm just saying that if the S11 Mix^ went, things would be different. The bottom of Invite can't even compete with the top. There is a noticeable skill gap. This makes for less interesting games but stronger top teams. In Europe, neither the "best" soldier nor "best" demo are on the "best" team. That's the real difference between EU and NA, not bans or airstrafing or map rules. Both sides have their pluses, both have their minuses, but at the end of the day one cannot compare NA and EU without a LAN league with all of Invite and all of Prem, the winning side being whichever side beats the other the most.
Wait what? LG has stayed the same from S10 to now? I think that last year's br0, mix^, Flow(-shrugger), and LG vs. Europe would have a similar result
More importantly, HOLY SHIT Valve promoted i46 on the FRONT PAGE. Have they actually been watching Letters to Robin?
I WAS RIGHT!!!
Some links I found from crawling the html source of the Classless Update.
http://www.teamfortress.com/classless/hidden/populace/
Oh, and it'll be the 3 year anniversary of the classless update tomorrow!!!!!!
http://www.teamfortress.com/classless/hidden/geographic_lumps/
Completely unrelated, but
http://www.teamfortress.com/pyromania/soldierhome/
http://www.teamfortress.com/war/saxtonhale/poopyjoe.htm
It was a really good edit, I think.
kirbyEnigma, can we have a tab on here (or just be able to edit sigma's portion?) that players can edit/add on to?
I think it should be limited to a forum with suggestions, instead of just a wiki that could be freely edited.
steelfirez(•ᴥ•)|Commft: seagull, what do you think of the Direct Hit?
A Seagull: might be viable if i took like 4 months to get good at it
A Seagull: but otherwise, not good
steelfirez(•ᴥ•)|Commft: so if somebody ran it full time
steelfirez(•ᴥ•)|Commft: would it be decent?
A Seagull: maybe
A Seagull: they'd need perfect shotgun
steelfirez(•ᴥ•)|Commft: for scouts?
A Seagull: for everything, ya
A Seagull: so the only person i think who could do it would be like plat
A Seagull: or tlr
A Seagull: right now
steelfirez(•ᴥ•)|Commft: ok
I wonder how good TLR or Plat is with the DH right now...
Matt4.6 in-game sens, .60"/360, 1500 dpi (not even kidding)
Gross
Yo man. Wonderwall uses 3 inch with default mouse accel. Works for him.
SigmaAs for fighting against scouts. I dunno which RL has the advantage.
When a soldier fights a scout in scout-favored terrain where the scout can bounce around on props and never touch the ground, then he may as well have the DH (or just use shotty). When a soldier fights a scout in soldier-favored terrain, aka somewhere flat or a choke, splash lets the soldier win the fight with a consistent 2 shot all the time. Using the DH will let you win some fights you wouldn't, but it also takes away the ability to camp somewhere like badlands house and guarantee that you will block or kill a scout.
Yes. I've found that that's one of the hugest disadvantages with the DH. You fight a lot worse on flat ground, esp. on long distance fights.
myou get some obnoxious frags on scouts/bombers, have a lot less map presence/control because your choke spam pretty much nothing and then die to 1v1s youd NEVER lose with a normal rl
Yes, occasionally you do miss really easy kills, as in, a soldier is walking around oblivious to you behind him, and you miss all your rockets. But then, you win fights you'd never win with a normal RL either.
mustardoverlordAs for fighting against scouts. I dunno which RL has the advantage. I think that when playing against good scouts, most soldiers don't rely as much on splash damage.
definitely not true, if the scout has good movement, the best soldier in the world will have to use splash SOMEWHAT
defianceYou lose your spamming ability completely with the direct hit, which is actually a pretty big deal. Also at close range against a scout it is kind of a 50/50 chance of getting the kill or not.
Two things. Yes, spamming ability is indeed decreased, but it's still pretty huge. The DH has like 30% of the regular RL's splash, so I've found that I can still spam relatively well, although nowhere as well as with the regular RL.
As for fighting against scouts. I dunno which RL has the advantage. I think that when playing against good scouts, most soldiers don't rely as much on splash damage. Also, since you only need to hit them once( since the DH does up to 140 at close range), it's a small advantage.
Also, there's been several situations where I'm fighting two scouts, both at full health. And then I one shot them both.