rowrowAdebisiAnyone see their scrim on Clockwork's stream?grape was demo, I assume ringing.
Who was in that team, Shade, CW, Tagg, Cyzer and?
Oh okay, cheers.
I don't know who that is. Or Alfa tbh. New to watching comp.
What's ringing?
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rowrowAdebisiAnyone see their scrim on Clockwork's stream?grape was demo, I assume ringing.
Who was in that team, Shade, CW, Tagg, Cyzer and?
Oh okay, cheers.
I don't know who that is. Or Alfa tbh. New to watching comp.
What's ringing?
Anyone see their scrim on Clockwork's stream?
Who was in that team, Shade, CW, Tagg, Cyzer, Alfa and was it Duwatna?
Regardless of your views on whether it should have been exclusively B4nny, it certainly piques curiosity.
You can tell he longs for TF2 to really go places, so him sounding that excited is surely good news.
Enjoyed that vid.
Hope competitive somehow takes off big.
GentlemanJonAdebisiYeah that's exactly it. When I do play MM I have no idea how to play and it's not really made clear except GET OFF PYRO', but I think they could eventually set it up as a really good intro, especially if it had guides and some sort of community training interaction..When you look at the guides and support Dota has in client and how they relate to the game, i.e. they actually do relate to the game, it's kind of ridiculous you have these vague and misleading class definitions of attack/defence in TF2 and that's pretty much it. Because the game development went in the direction of items, f2p, micro transactions and eventually community contributions providing the engine for all of that it seems to have been left with a skeleton crew of developers. There's a long way to go but hopefully they'll keep pushing it, and resource it properly.
I'd love to play comp but I don't really know how or if I'm ready, and this is exactly where Valve needs to step in. I'm probably the sort to do something about it, but I think a lot of players would lose interest and stop playing.
Even if you just look at the quickplay game modes. It says 'for advanced players'. What does that actually mean? Apart from being a load of shit, how is a new player meant to know what that means and why?
I know hand-holding sucks, but Valve is the other extreme.
GentlemanJonAdebisiMy point is not really about me as such, it's that I don't think the game guides you in this. New players just see quickplay or whatever and are not really informed about what else they can do to really dive into the game. The result is that I imagine people get bored of casual pub games and as their interest wanes, they stop playing the game. Essentially Valve should improve the visibility of comp or other stuff. Imo anyway, maybe Im wrong.Yes, this is what MM needs to be about, providing that ladder experience so you get a sense of progression and learn the competitive formats, and sometimes test yourself against the best. That needs to be coupled with some visible support for competitive events.
The competitive scene is almost as invisible as it has always been, but the way things have developed with Twitch having big events has become a big part of promoting a game, better promoted competition targetting the same audience (*cough* Overwatch) will eventually bleed the scene, and the game as a whole, dry.
Yeah that's exactly it. When I do play MM I have no idea how to play and it's not really made clear except GET OFF PYRO', but I think they could eventually set it up as a really good intro, especially if it had guides and some sort of community training interaction..
I'd love to play comp but I don't really know how or if I'm ready, and this is exactly where Valve needs to step in. I'm probably the sort to do something about it, but I think a lot of players would lose interest and stop playing.
Really new to the game and watching comp (5 or 6 months ish), so I'll just say who has impressed me most or stood out.
Basically the key players of Froyo and Ronin, particularly Clockwork, B4nny and Shrugger, and then Duwatna, Kaidus, Starkie, err. Yeah.
I think retention could be improved with a little work. I'm a 400 hour pub player and I don't really know where to go next. I'm always one of the better players in pubs but how I take it to the next level is unclear, be it comp or whatever.
My point is not really about me as such, it's that I don't think the game guides you in this. New players just see quickplay or whatever and are not really informed about what else they can do to really dive into the game. The result is that I imagine people get bored of casual pub games and as their interest wanes, they stop playing the game. Essentially Valve should improve the visibility of comp or other stuff. Imo anyway, maybe Im wrong.
As has been said, Valve needs to do it. The community is pretty good usually.
B4nny doesn't sound too impressed with Froyo Black, or at least being asked about them. :D
Although he does seem like he's off his tits on something.
Ooh, it might be like Samsung White vs Samsung Blue or whatever.
Be pissed if this is an epic ruse.
Way to take it on the chin...
People can post memes if they want of course. I just find don't them funny because they're not witty or original (usually recycled). They're just spam imo.
*Awaits 'your mum isn't witty or original'*
None.
I genuinely loathe memes in chat :D
It just seems so very kiddie.