Just unzip the folder, and it should give you a 'resource' folder and a 'scripts' folder. Place both of those in C:\Program Files (x86)\Steam/Steamapps\"your username"\team fortress 2\tf
Account Details | |
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SteamID64 | 76561198032104454 |
SteamID3 | [U:1:71838726] |
SteamID32 | STEAM_0:0:35919363 |
Country | Switzerland |
Signed Up | July 18, 2012 |
Last Posted | June 13, 2017 at 5:17 PM |
Posts | 1315 (0.3 per day) |
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Windows Sensitivity | |
Raw Input | 1 |
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Refresh Rate |
60 Hz |
Hardware Peripherals | |
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Mouse | G400s |
Keyboard | CM Storm Black Switches |
Mousepad | qck+ |
Headphones | |
Monitor |
shlaner9:29 - Enigma on pyro. gg
Not the real enigma :(
DrakeMegrimI usually toast two waffles, put jam on them, a slice of cheese in the middle and eat it like a sandwich. Most people seem to think that's strange.
Except for the cheese that sounds amazing.
If you really want to, I'd recommend checking out SourceOP, I think most things can be sold there.
DanishActionHero is awesome, he's made frag vids of all the ESEA stuff.
I'll give someone a hat if they make a sweet i46 frag video.
ah, well that makes a bit more sense. I thought it was supposed to work exactly like the null-movement one in that if you have one state active (jumping or crouch), then pressing the other button will enable the other state. But I see what you're saying.
If you go valley as pocket, you can try looking where their soldiers go, and jump them. If their roamer bombed onto your train, then jump him and kill him.
I tried it out and all it does is make me uncrouch when I press jump. It doesn't seem to allow you to jump straight out of a crouch. Does someone know of a way to do that? I want to learn to c-tap for real (jump to spire from EVERYWHERE), but it'd be an interesting scripting challenge to get it to work without the wait command.
I wish someone would re-upload all of his videos, they were awesome (and had great music). Shame he quit the internet :\
Thank you, JaguarFiend, you see my point. Who gives a shit if one class is underpowered overall? You can make that argument for 6s as well, so there's no point in making it for highlander if you can make the exact same for 6s.
Highlander is great with 1 of each class, it's balanced that way and spy and pyro make a big difference with those limitations. See? Same goes for 6s, the class limitations work and are great within that framework. Different format, but both have limitations. No point in arguing about that.
Only reason I left the group is cause you never stopped spamming announcements :\
Just get skins and an AT setup, you'll be set for backcountry :D
Take that avalanche course though, good stuff to know before heading out
His point was that the highlander format is limited because some classes are weaker on an overall basis (i.e. scout is overall stronger than spy or pyro), forcing some players to play a lesser role, which is a bad thing for a competitive format. Meaning the class limitations in highlander (1 of every class) make highlander a less-than-ideal comp format.
I don't know why he's trying to make that point about highlander when you can say the exact same thing about 6v6 (demo is an overall better class than scout, but due to the class restrictions in 6s, you can only have one demo. Which means that some players are playing a lesser class, which means that 6v6 is a less-than-ideal comp format). If you're trying to make a comment about highlander (whether it's positive or negative), choose something that is specific to highlander, and not something that is general to everything.