WiethoofdTETEBI enabled pulse damage on thincircle (which i made transparent) but as soon as it pulses it turns solid white again, anyone has any guess where else i need to change the transparency for it to work?Change the color(s) in the event DamagedPlayer animation.
I have it like this on HudAnimations_tf.txt
event DamagedPlayer
{
// empty
Animate ThinCircle FgColor "255 0 0 50" Linear 0.0 0.0
Animate ThinCircle FgColor "255 255 255 50" Linear 0.15 0.0
}
And like this on HudAnimations_custom.txt
event DamagedPlayer
{
StopEvent HitMarker 0.0
RunEvent HitMarker 0.01
}
event HitMarker
{
Animate ThinCircle FgColor "CrosshairDamage" Linear 0.0 0.0
Animate ThinCircle FgColor "Crosshair" Linear 0.15 0.0
}