IT'S A COUNTDOWN!!!
Account Details | |
---|---|
SteamID64 | 76561198041848219 |
SteamID3 | [U:1:81582491] |
SteamID32 | STEAM_0:1:40791245 |
Country | Finland |
Signed Up | August 2, 2016 |
Last Posted | May 29, 2024 at 4:04 PM |
Posts | 112 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 6 |
Windows Sensitivity | 9/11 |
Raw Input | 1 |
DPI |
32,000 |
Resolution |
1600x1200 |
Refresh Rate |
60 |
Hardware Peripherals | |
---|---|
Mouse | Razer Death Adder RGB |
Keyboard | full size acer oem |
Mousepad | none |
Headphones | Beats by dre |
Monitor | vintage lcd |
arcadia source? (not the engine)
https://www.teamfortress.tv/22335/team-fortress-2-open-source
https://github.com/NicknineTheEagle/TF2-Base
https://github.com/danielmm8888/TF2Classic
click on the username to see the account details and the country name
getting both e30 and l30 is kind of a waste since the e30 already has a higher output power than most headphone amps
HealingSentryAimIsADickFun fact: Uninstalling windows and just using the command line makes TF2 run 2,147,483,648% faster!HealingSentryHow did you manage to make a post worse than the people making fun of you...What do you mean?
Actually the real number is 214748364.7% faster, because frametime (NOT FRAMERATE) is calculated in 32-bit signed integers which can only hold one less than 2 to the thirty-first power and it is measured in MILLISECONDS not percents. The fact you think this makes me think you use windows task manager to check your motherboard usage instead of the superior cmd command @for /f "delims=, tokens=2" %p in ('typeperf "\Processor(_Total)\% Processor Time" -sc 3 ^| find ":"') do @echo %~p% which does not diminish your team fortress 2 performance, and doesn't send telemetry signals to microsoft when used therefore not causing your dns to be resolved, also improving your ping
who
I recommend a Phalanx CIWS mounted on top of the control point with two short circuit engies taped to the sides
try adding -textmode to launch options
Health kits respawn every 10 seconds, so if you take a medium kit every time it respawns for 30 minutes you could get 180 medium kits which would show as 360 in the logs. constantly rocket jumping between 2 spawns would make this pretty easy to get, and it's a lobby so you might not get kicked
SetsulTwiggyAlso the GGPO document mentions that games have to be 'deterministic' in order to use it. Is source engine deterministic?With random spread disabled, probably.
The point is anything that involves a random number generator would be a problem since everyone would get different results.
You can treat rng in the same way as player inputs (which you can't predict), and the whole problem disappears.. even better if you treat the rng seeding as player input. Though it might be technically easier to synchronize the rng by having the server pre-determine the random results before they're needed, (ex. "the next time this scout fires the scattergun the bullets will come out in this pattern") and sending every client the info.
A much bigger problem may be that small hitches in the game's performance seem to have small effects on things like player trajectories. normal rng works deterministically and can be 'predicted', but predicting exactly how the engine interacts with every player's pc might be a nightmare
batemankill all overweight people
what about us skeleton boys?
FaxStirnerPerhaps it would be better if a more... stable individual would be the one in charge of maintaining such infrastructure?
You're free to fork it and maintain a version of mge free from the influence of people whose existence makes you feel uncomfortable