use net_graph 4 and take a screenshot of what it usually looks like when you're lagging, that might give some clues
Account Details | |
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SteamID64 | 76561198041848219 |
SteamID3 | [U:1:81582491] |
SteamID32 | STEAM_0:1:40791245 |
Country | Finland |
Signed Up | August 2, 2016 |
Last Posted | May 29, 2024 at 4:04 PM |
Posts | 112 (0 per day) |
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In-game Sensitivity | 6 |
Windows Sensitivity | 9/11 |
Raw Input | 1 |
DPI |
32,000 |
Resolution |
1600x1200 |
Refresh Rate |
60 |
Hardware Peripherals | |
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Mouse | Razer Death Adder RGB |
Keyboard | full size acer oem |
Mousepad | none |
Headphones | Beats by dre |
Monitor | vintage lcd |
KevinIsPwnI agree but essentially higher than 90 fov is available in tf2 if you have a wide monitor or triple monitor setup, right? this just levels the playing field (while making me have to throw up but sacrifices must be made for in game info :o )
There's some server setting that limits the effective fov from going over what you get with 16:9 aspect ratio, it's not on by default but is used in most comp rulesets
Sevena pyro who hypothetically never missed a flare would just annihilate entire teams from long range lol
There's no realistic way to prevent your enemies from dodging the flare when they see it flying.
I see an article slandering mister Trump. My president. This is alarming, but I know what to do. I close my eyes. I breathe in. Gently, I whisper the words. "Orange man bad." Orange man bad. Orange man bad. I rock back and forth. Slowly, I calm down. Safe in the knowledge that as long as I remember the three sacred words, The Fake News can never hurt me.
ShiftaI just minus-fragged your comment.
FAQ
gbjThe original video's gone private so I'm guessing some shits goin on?
the video's maker said he took it down himself
https://twitter.com/jesterzoo/status/1270045054988619776
catman1900I miss when people weren't outwardly turds
when was that
just put "rgl" in the forum search and its about 1 out of every 5 threads
comp.tf rapidly lost popularity after liquipedia.net/teamfortress/ launched
Thespikedballofdoomlook im stupid, ive looked in the forums but I didn't find it. what are the ramp and fall damage adjustments exactly,
everyone is just calling them "the ramp bug" and i don't know what it is
Ramp bug is when rampsliding randomly fails, and there's normally an rng element to fall damage (multiplied by 0.8-1.2)
Put it in tf/custom/whatever/particles
But sv_pure normally blocks it