1. Implement the win-difference config in all divisions.
- I'll dm you to ask some questions about this.
2. Change the round timer to 4 minutes or 4 minutes 30 seconds.
- I've heard both sides on this. From what we've seen, the 5 minute round timer is clearly an improvement to the pace of the game. I've enjoyed watching the VOD's more with it. And, in higher divisions, I can see a 4 minute timer pushing the speed of the back-and-forth to a more exciting level. Still, we'd have to research this more; 5 minutes gives teams just enough time to coordinate creative sac's--especially in the lower divisions. Snake last has proven to be an issue with a low round timer tho. Idk yet. In the meantime, I want more suggestions on potential hotfixes to improve gameplay.
3. Implement the pick/ban system for all or most divisions.
- One of the differences between the lower and higher divisions is team leader participation. While I do agree the pick/ban system is better than the locked map rotation from a enjoyment perspective, requiring further coordination between teams in IM and Main could present more problems than it's worth. I could imagine it working in Main, maybe.
4. Only include new maps that are in active development.
- Agreed, I have some strong opinions on this. Encouraging community content creation is one of our MO's; that's why we're doing things like player-designed merch, community spotlights on YouTube, player focus groups, developing an API for developers to create more sophisticated projects (we'll announce more on our development projects later), and focusing on including maps that have creators who genuinely care to improve it (e.g., Sultry). Most of those points are beside the point, but I agree.