MightyMeTholehttps://i.imgur.com/H1U3t1k.pngI saw your demo, you played the Reaper with only the rocket launcher enabled. He is not fully functional yet when it comes to limiting his weapons as he will still try to switch to other weapons (e.g. snipe from a distance) but his brain gets distorted... One of the updates I'm working on.
After pretty easily 20-1'ing the reaper on Sawyard I have a little bit of feedback.
1. Reaper does not try to close distance enough
2. It goes for directs that you can dodge or jump over when splash could easily guarantee a kill
3. Is too comfortable getting in spam battles from lowground instead of trying to take height back
4. Tries to push you in a straight line and gets juggled instead of surfing rockets towards you or jumping you
I think it would be interesting that if it misses a few shots on you but you are hitting it, it immediately tries to close the gap or reposition instead of just slowly losing a mid-range spam battle. I am not particularly good compared to a lot of other people here so if I can 20-1 it on my first try, something is definitely wrong lol because it kicks my ass in the other arenas.
Also am I bugging or does ctapping not work on scoville at all?
Give him another try without any weapon restrictions and let me know how he plays? For sure there are many improvements still - and closing the distance is one of them
https://i.imgur.com/VaGubUQ.png
beat it pretty easily with other weapons turned on. It gets stuck often when spawning or when on lowground and it cannot seem to splash the top of the train at all. Also I keep getting the error 'Not Counted' but I am not sure what it means. Also I am still curious about my earlier question as to if Scoville has ctapping or not? Would also really like to see an option to make damage falloff match tf2. This project is super cool btw.