Thole
Account Details
SteamID64 76561198077795706
SteamID3 [U:1:117529978]
SteamID32 STEAM_0:0:58764989
Country United States
Signed Up July 16, 2016
Last Posted November 11, 2026 at 4:23 PM
Posts 776 (0.2 per day)
Game Settings
In-game Sensitivity 0
Windows Sensitivity 6/11
Raw Input 1
DPI
800
Resolution
16:9
Refresh Rate
360
Hardware Peripherals
Mouse Logitech GPRO Superlight
Keyboard WOOTING 80HE
Mousepad Steelseries QCK+
Headphones hyper x cloud 2
Monitor Zowie xl2566k 360hz
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#27 Scoville: 1v1 FPS duel. Looking for playtesters in Other Games
MightyMeTholehttps://i.imgur.com/H1U3t1k.png
After pretty easily 20-1'ing the reaper on Sawyard I have a little bit of feedback.
1. Reaper does not try to close distance enough
2. It goes for directs that you can dodge or jump over when splash could easily guarantee a kill
3. Is too comfortable getting in spam battles from lowground instead of trying to take height back
4. Tries to push you in a straight line and gets juggled instead of surfing rockets towards you or jumping you
I think it would be interesting that if it misses a few shots on you but you are hitting it, it immediately tries to close the gap or reposition instead of just slowly losing a mid-range spam battle. I am not particularly good compared to a lot of other people here so if I can 20-1 it on my first try, something is definitely wrong lol because it kicks my ass in the other arenas.
Also am I bugging or does ctapping not work on scoville at all?
I saw your demo, you played the Reaper with only the rocket launcher enabled. He is not fully functional yet when it comes to limiting his weapons as he will still try to switch to other weapons (e.g. snipe from a distance) but his brain gets distorted... One of the updates I'm working on.
Give him another try without any weapon restrictions and let me know how he plays? For sure there are many improvements still - and closing the distance is one of them

https://i.imgur.com/VaGubUQ.png

beat it pretty easily with other weapons turned on. It gets stuck often when spawning or when on lowground and it cannot seem to splash the top of the train at all. Also I keep getting the error 'Not Counted' but I am not sure what it means. Also I am still curious about my earlier question as to if Scoville has ctapping or not? Would also really like to see an option to make damage falloff match tf2. This project is super cool btw.

posted 11 hours ago
#24 Scoville: 1v1 FPS duel. Looking for playtesters in Other Games

https://i.imgur.com/H1U3t1k.png

After pretty easily 20-1'ing the reaper on Sawyard I have a little bit of feedback.
1. Reaper does not try to close distance enough
2. It goes for directs that you can dodge or jump over when splash could easily guarantee a kill
3. Is too comfortable getting in spam battles from lowground instead of trying to take height back
4. Tries to push you in a straight line and gets juggled instead of surfing rockets towards you or jumping you
I think it would be interesting that if it misses a few shots on you but you are hitting it, it immediately tries to close the gap or reposition instead of just slowly losing a mid-range spam battle. I am not particularly good compared to a lot of other people here so if I can 20-1 it on my first try, something is definitely wrong lol because it kicks my ass in the other arenas.
Also am I bugging or does ctapping not work on scoville at all?

posted 2 days ago
#16 Scoville: 1v1 FPS duel. Looking for playtesters in Other Games

If you give the bot a slight incentive to kill someone as fast as possible that might help it not camp when someone is low health. Actually does have a real advantage because your opponent will get tilted/feel overwhelmed which is a variable the bot will likely never account for no matter how many simulated games it goes through. Maybe also give it some incentive to mix up its strafing/dodges by pausing or using WS since it kinda just ADs to dodge which makes it very easy to direct sometimes. I have not mastered this yet and the best I have done was 11-20 vs the reaper but these are just my current observations. Also I would love to see a scout bot added eventually although that would probably be a ton of work to implement.

posted 5 days ago
#10 woke nuke has been detonated in World Events

https://i.imgur.com/22eOXC7.png

posted 6 days ago
#18 Where did all the RGL teams go? in TF2 General Discussion

(poorly formatted thoughts on this) Attracting new players is a silly priority. I think the majority of people who have ever played 6s in their entire life would probably be down to play 6s again if there was an extremely low commitment way to play it. I have been talking to my zoomer and gen alpha coworkers who game a ton and most of them do not even have PCs (everyone owning a PC spiked with millenials and older gen z because of fucking minecraft) so trying to attract new players is a less effective method in my opinion than trying to make 6s accessible to the large number of people who already know what it is and enjoy it but cant commit to more than a few hours of gaming a week. I am in a discord server with like 70+ people i used to play tf2 with and forming a 6s team was actually impossible because nobody was able to commit to more than 1 game per week and none of the teams we played against were willing to reschedule which made it impossible for us to play regular season matches. COVID definitely gave this community an unrealistic expectation of what a regular work/life/gaming balance looks like lol. another tertiarily related topic is that the global economy is in a much rougher position than it was 10 years ago and most of my online friends who live in different countries and most of the people I know living in the US all need to work either insane hours or multiple jobs now when this was not very common a decade ago, so while pivoting 6s to be a less time intensive commitment sounds bad for the handful of extremely dedicated players, it would be by far the best approach to see a large increase in teams every season and the higher divs would still be extremely competitive. Also yeah a lot of unc players dont even know where to play pugs or mixes or whatever and having it all linked to a discord with a page of rules and a million channels is rather annoying for people who just clicked the role button on TF2center back in the day and were able to play within 10 minutes.

posted 1 week ago
#5 Scoville: 1v1 FPS duel. Looking for playtesters in Other Games

Bot seemed fine on spire at first but after like 5 kills it started landing in weird spots and pencil jumping a bunch. I would love to see nosplash, blands mid, and viaduct added. This might have been a setting I couldnt find but it would also be cool to be able to limit yourself and the bot to only shotgun and rockets.

posted 1 week ago
#1 Most fun you have ever had in a videogame in Other Games

I am 27 and have spent several full years (8600 hours in a year) playing various games. I was thinking back at all the fun moments I have had in videogames over the years and tried to ask myself, of all the time I have spent playing games, what was the most fun I have ever had in a videogame ever? For me it might be drunkenly deranking to silver 1 with my buddy over the course of an evening in 2020, but I am curious to hear all of your most cherished gaming memories.

posted 2 weeks ago
#8 Inject recorded team comms into TF2 demos in Projects

literally 1984

posted 2 weeks ago
#105 pedo thread in TF2 General Discussion

Imagine how much better this issue would be if TF2 had girls playing it. As it stands currently our pedo scene operates similarly to Greek pederasty (paiderastia) with the predator also being a mentor of sorts, which while the pedophilia part is obviously the main concern, theres also a second layer of damage being done in getting them hooked on a 20 year old videogame that eats up a relatively important chunk of your developmental years. Sexual predation is obviously not a big concern for 90% of players since gay men make up a fraction of the population, so cases like the ones mentioned in the video are not something the average highschool boy pocket scout is worried would happen to them, and men in general are just less likely to report inappropriate sexual misconduct, especially when they are the victim. However if we had girls playing this game they would not fuck around about calling out pedos and trying to get everyone banned. Our pedos would have to be on their absolute best behavior to continue playing this game and would probably have to get their pedo fix elsewhere like so many of the overwatch and valorant players probably do.

posted 3 weeks ago
#42 TF2Players that went on to greater adventurespart2 in TF2 General Discussion

Assuming he doesn't beat the case, should he be unbanned after he's served his sentence?

posted 3 weeks ago
#8 Wall bugs patched in TF2 General Discussion

i actually had a bad shift at work when i saw someone on twitter say wallbugging was patched. told myself i would uninstall it for real this time. i even ended up sexually harassing my hispanic coworker in a fit of rage but he took it like a champ and doesnt speak enough english to report it to hr anyway.

posted 1 month ago
#2 MGE Scout vs soldier is about movement in TF2 General Discussion

i refuse to believe it took you 5600 in game hours to realize this

posted 1 month ago
#15 ATTENTION ALL PEDOS in TF2 General Discussion

i dont want to play with pedophiles or minors. can we just put them all in their own separate version of tf2

posted 1 month ago
#4 cp_circuit_f1 in Map Discussion

https://i.imgur.com/1uSFpcb.png

you should make the cart roll down the ramp from gravity

posted 1 month ago
#63 what do you think about ai? in Off Topic

chat gpt told me the owner of scrap.tf was a guy named "scrappy"

posted 1 month ago
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