You have clearly misconstrued my point so I will try and make it more clear.
The amount of points or objectives the map or game mode has in it has zero to do with what I am talking about. It could be a single cap point or it could be a DOM game with 30 caps, the number does not matter. All I am talking about is how the base game flows, and in CS, much like KOTH it is have better aim then the other dudes. Now this is not an accurate statement because all of TF2 is just have better aim and you will win more fights, but the way KOTH presents itself makes it much more action oriented then 5cp is.
My point also was not that KOTH is a better game mode to play, my point was that KOTH gives a better spectator experience then 5cp does, and because of that it is objectively a better game mode to stream and produce for, nothing more than that.
The basic rules of 5cp are very hard for new people to understand, you don't see it because you have been playing them for a long time but understanding ammo management, buffs, uber management and positioning are all very complex game mechanics that people that do not play will not get. Now add the fact that there are two locations that you need to watch. KOTH on the other hand presents itself as shoot the other guys until they die and you get the point, no stalemates because of the round timer. The action keeps up and it is easier to follow because there are no flanks, but at the same time there is a large complexity as to the positioning of players and how to play around advantages. I am not going to argue about koth vs. 5cp for what is more complex because that is a waste of time. At low levels koth is a DM fest and at high levels KOTH is the most strat oriented map.