Tob
Account Details
SteamID64 76561198108250545
SteamID3 [U:1:147984817]
SteamID32 STEAM_0:1:73992408
Country Belgium
Signed Up May 3, 2015
Last Posted December 1, 2025 at 6:39 PM
Posts 1701 (0.4 per day)
Game Settings
In-game Sensitivity 30cm/360? changes
Windows Sensitivity
Raw Input 1
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
1 ⋅⋅ 20 21 22 23 24 25 26 ⋅⋅ 114
#4 cp_signal_v2 in Map Discussion

this is a full ramble as I run around the map without prior knowledge. Just looking at flanks and angles. I say some wrong/dumb suggestions though I correct myself for the majority of things I realised are wrong
https://www.youtube.com/watch?v=PVqxrwQ_MiA

Just so you can understand most of my feedback. my general philosophy for map design is:

  • defenders should have some high ground
  • flanks should favor attackers (if defenders are not playing correctly at least)
  • nothing should favor snipers. They have to put in the work
  • scouts shouldn't have access to all high ground with just a winger
  • soldiers should have the option to high bomb from both sides on mid and second

main things I remember:
Last

  • last point right side (attacker POV) feels claustrophobic for pushing in. Widen the platform for the defenders there, moving the pillar with it to widen the thin right flank. This gives defenders a wider high ground to compensate for a smoother push by attackers. Could also give defenders a tiny hp there. Also smoothen the wall between pillar and lobby by removing the 2 small protruding walls and remove the low ceilings on that side
  • main shutter has a strong sniper angle (attacker POV). Moving the pillar as mentioned above might solve part of the issue. You could also move the last point fence closer to the left which would split the sightline to the left shutter (basically attaching part of the fence to the left side high ground (attacker POV). Could split the fence in 2 fences to keep it open to walk to point from left side low ground if this blocks it (didn't check)
  • (defender POV) strong sniper angle at spawn to top right lobby. Basically a free shot + class swap each time. Unsure how to solve atm but if you're already considering moving things around on last maybe you'll find a good solution there

Lobby

  • Looks fine. Could maybe use a tiny pack at medium ammo and tiny ammo at medium pack

Second

  • Flanks should be harder to see from point/truck. A single player at truck can see all entrances very easily. In practise this matters less because your flank calls/watches too, but 1 combo scout shouldn't be able to see every possible soldier bomb
  • Extend shutter/dropdown building at right flank (defender POV) to where it has to be peaked wider than the truck to watch it. Maybe move low ground medium hp out of sight of the defenders
  • slope/window/door flank is quite claustrophobic. Should be wider all around (harder to defend, easier to push into)

Mid

  • Left side push seems way stronger than right push because of high ground access and sightline
  • I'd make it so scouts can't take the left high ground (attacker POV). The boxes are fine though the tower attached to it should be higher than a winger jump imo. This is just a personal opinion, but I believe not all high ground should be accessible to scouts easily. Can still boston basher up it during mid stalemate
  • Basement pillar should be smaller than the pillar at the mid point above. Would make it more viable to push under as flank class
  • The 2 above are mostly aimed at weakening the stronger left push. Didn't really look at how you could make right push stronger though it'd prob involve making the slope/doorway into right side mid wider and maybe a slope to walk up on the high ground from main
posted about 4 years ago
#15 no pistol spread in Projects

I'm always a fan of removing rng in a comp setting

Nerf the damage into oblivion to where it's actually a downgrade and I'd still prefer it over vanilla pistol

posted about 4 years ago
#95 Racism in tf2 in TF2 General Discussion
AdnurakWe're living in bad times, the whole world is kind of in the shitter right now and you're actively going out of your way to mess with somebody over something that's legit not a big deal in any way.

Why does that not also apply to Lyte harassing Cbc because of a videogame? Or are videogames a big deal now? Maybe I didn't get that notification in my emails

Tholeliterally everyone on classic mixup would have been banned according to these rules

Yes.

catbowcar

Should've just DM'd admins tbh. Still, good on you for calling him out. Doubt it's worth the shitstorm for doing it on TFTV though

Lyte's an adult. He should know better. Also idk why randoms suddenly think they have to defend him. He's perfectly capable of doing it himself if he'd care enough (hint: he cares less than you)
Nobody's going to change their minds because of this thread. Not Lyte, not Pugchamp admins, not catbowcar, not you, not me.
Racism bad. You're a weirdo if you think otherwise. Have a nice day

posted about 4 years ago
#11435 stream highlights in Videos

https://clips.twitch.tv/BitterAmazonianPidgeonAMPTropPunch

posted about 4 years ago
#11417 stream highlights in Videos

https://clips.twitch.tv/HonorableVivaciousPeachDancingBanana

posted about 4 years ago
#755 Wut hud/crosshair/cfg thread in Customization
hipster_banyone know the particle effect used for the explosions in this? https://www.youtube.com/watch?v=mHgnjZzQKxw

didn't download to test but this seems to be alive link

you won't be able to get this regularly like you can w sapper explosion/pyro pool/muzzle flash
it's a custom particle that comes with the green overheal cross you can also see in the video
I remember bear and some others using it on pugchamp in the past so it works on some community servers

posted about 4 years ago
#959 unpopular tf2 opinions in TF2 General Discussion
jorskiyou wouldnt say that to rambosaur

if talking to rambosaur at LAN counts as "encountering" a good engi main then I guess I've seen a good engi main before :)

posted about 4 years ago
#955 unpopular tf2 opinions in TF2 General Discussion
frootspamfest - NA engi main that later played invite scout

Was actually thinking about exceptions like spamfest when writing this. Spamfest's a beast. And one of few exceptions. Only one I could think of off the top of my head
I should've clarified I meant it as "I've never encountered one". Sorry!

Then again it's supposed to be an unpopular opinion
I'm glad spamfest got to show off his potential by playing a class with actual impact

posted about 4 years ago
#952 unpopular tf2 opinions in TF2 General Discussion

I've never seen an engineer main with okay game sense or DM after almost 8 years of TF2.
Probably a combination of how braindead most engi mains are + how little impact the class has even if they're good.

Many of the best engi players throughout TF2's lifespan have been HL players who play other classes.
They get put on the class because there are more HL teams than there are okay engineer mains to fill the slots.

posted about 4 years ago
#11362 stream highlights in Videos

https://clips.twitch.tv/HealthyGorgeousShieldBIRB

posted about 4 years ago
#11359 stream highlights in Videos

https://clips.twitch.tv/PeppyOriginalTardigradeResidentSleeper

posted about 4 years ago
#7960 Frag Clips Thread in Videos
Show Content

edit: wrong thread sorry

posted about 4 years ago
#11334 stream highlights in Videos
SpaceCadet
the desperation in the Help! Help! yells is so great. I literally spit up some of my coffee watching this clip, rofl

For me personally it's trum, the spy, replying "nope" 15 seconds into the clip despite knowing very well he could shoot the stickies if he wants to

posted about 4 years ago
#11325 stream highlights in Videos

https://clips.twitch.tv/SteamyGrossOctopusRlyTho

posted about 4 years ago
#7944 Frag Clips Thread in Videos

https://www.youtube.com/watch?v=1_P6EksJCBw

posted about 4 years ago
1 ⋅⋅ 20 21 22 23 24 25 26 ⋅⋅ 114