LUKASTANK@collaide please dont ruin every stickytrap on the map like someone did on badlands remake ty
for each patched stickytrap a new traffic cone should be added somewhere on the map.
It's only fair
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SteamID64 | 76561198108250545 |
SteamID3 | [U:1:147984817] |
SteamID32 | STEAM_0:1:73992408 |
Country | Belgium |
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Last Posted | November 16, 2024 at 10:00 AM |
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LUKASTANK@collaide please dont ruin every stickytrap on the map like someone did on badlands remake ty
for each patched stickytrap a new traffic cone should be added somewhere on the map.
It's only fair
donghttps://www.youtube.com/watch?v=o__gCWr5PWU&t=882s can you make the dot from this video
Looks extremely similar to Leth's crosshair5OL. It's available on cfg.tf
I'll use this opportunity to say I've made some more crosshairs, but I am bad at github and my naming/folders currently are quite shit. Also someone pointed out one of the default rework crosshairs is blurry because I messed up the VTF flags. oopsies.
It's a decent amount of work so I'm just looking for a day where I feel bored enough to remake the entire github/add the new ones/edit the old ones
using the gas passer, an overpowered pyro unlock in mvm, is a reason to report/kick someone?
this is the mvm equivalent of "he's using stickytraps kick him" in pubs
also I read about 10 reports and 3 of them were "this dude was rude to me so I griefed and rejoined whenever they kicked me as an epic troll"
MvM players' skulls are void
BumFreezepic of hitboxes
off topic, but I'm surprised the loose cannon hitboxes are the same size as stock pipes. Always felt bigger to me
PhilTF2snip
Well that clip its literally from his own yt , and im pretty sure its recorded from his own prespective. I might be wrong but on the rest of his videos they seems recorded while he was playing
true. thinking about it some if not all might not be demos. unless they actually took the time to record and find ticks in pub demos
PhilTF2https://www.youtube.com/watch?v=oMurdTA-JLQ
I personally don't think that clip is all too sus considering how shit the TF2 demo system is. But that's just my opinion.
Multiple people way more experienced w anti-cheat than me took the decision after all.
Though I personally was never convinced of cheating I do not disagree with banning them considering they've always tried to exploit whatever wasn't in the rules (at the time)
https://clips.twitch.tv/HungrySpookyThymeLitFam
https://rgl.gg/Public/PlayerProfile.aspx?p=76561197995751916
det-what is nullmovement?
with regular movement binds:
walk right, hold it down. now also hold down left. it cancels out and you stand still
nullmovement:
walk right, hold it down. now also hold down left. it overrides and you start walking left
the theory is that if you misstime letting go off a key you won't stand still when you meant to switch directions.
I've used it for like half of my TF2 playtime. In practise it will not make a noticeable difference.
Nullmovement is achieved using a couple of command aliases that you bind WASD to
edit: clip gone. no point in clicking. it was a med airshot by AMS
here's a replacement
https://clips.twitch.tv/LachrymoseMoldyBeanKippa
cheetazRoLDoes anybody know how to fix this after the update broke it?things
or use
mod_load_anims_async 0
mod_load_mesh_async 0
mod_load_vcollide_async 0
(I never play casual so I've not tested that. though this works for Serveme servers)
mod_load_anims_async 0
mod_load_mesh_async 0
mod_load_vcollide_async 0
used it for years, stopped working with the most recent update. these settings fixed it again (credit to mastercomms? don't remember what post I yoinked these from). still need to preload ofcourse
Kaidus always knew the teams and players he casted. Either because he'd been scrimming against them for years or they were his own teams. This resulted in every match being very accurate in terms of explaining what the teams are looking for. Often accurately predicting the plays if he was familiar enough with the teams.
It made for educational casts for learning the mindset of EU TF2 but also learning about individual tendencies/play styles. A lot of players had their own personality in-game and Kaidus could be scarily familiar with it.
Also the occasional small bm when someone he knew fed was entertaining. Like a mildly disappointed dad.
Watching b4nny cast NA matches probably gives similar vibes for NA players
Had he casted ESEA/OZF matches I don't know if his casting would've been at the same level as he was less familiar with those teams/metas. No doubt it would've been very insightful still, but a big part of what made his casting so great is how well he knew the teams.
For me, an EU player trying to learn to call more, Kaidus was the perfect caster (at the time)
quetzal
pretty, cool, inspired a flying snake/dragon god
https://live.staticflickr.com/2910/14210564726_c338edb633_c.jpg