Tob
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SteamID64 76561198108250545
SteamID3 [U:1:147984817]
SteamID32 STEAM_0:1:73992408
Country Belgium
Signed Up May 3, 2015
Last Posted April 20, 2025 at 1:19 PM
Posts 1681 (0.5 per day)
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#5 Essentials game skills in TF2 - educ. project in Videos

Keep them in French if it's more comfortable for you. They can always be translated afterwards. Plenty of people willing to help you out with that

posted about 4 years ago
#11180 stream highlights in Videos

https://clips.twitch.tv/PolishedPlumpIguanaPeanutButterJellyTime

posted about 4 years ago
#6 Stepping Away in TF2 General Discussion

cu@

posted about 4 years ago
#2 How to use crosshairs from other huds? in Q/A Help

https://www.youtube.com/watch?v=wPH6On2F0Pw

posted about 4 years ago
#16 out of memory crash in TF2 General Discussion

just gonna add some info here in the meantime:

  • Still no crashes on my end. About 6-7 hours of playtime since I removed the .sound.cache files. Idk if that's helpful. Maybe the crash will occur very rarely on my PC and it's gonna happen again eventually
  • someone else tried removing .sound.cache files and they still have crashes
  • mastercomms doesn't appear to be the issue. that other person uses mostly default settings without mastercomms
  • Could be linked to certain map textures? The one time I crashed was on gullywash. Other person also crashed last night on gullywash. I didn't think about asking them at the time so maybe they crash on other maps too. I doubt it's this, but maybe other people can confirm/deny
posted about 4 years ago
#11 out of memory crash in TF2 General Discussion

had it once 2 days ago
removed all "vpk.sound.cache" files in Custom
haven't gotten it since
this came from some random steam forum post

Can't be 100% sure if this is the correct fix. The crash only happened to me once and 2 days isn't a long time to say with full certainty the crashes are gone

I have no clue why a sound cache file would have any effect on a texture quality crash. However there is no harm in trying it. All custom vpk.sound.cache files rebuild themselves by launching the game so you get all the deleted ones back

posted about 4 years ago
#2 Anyone have a reupload of Tagg's "Why I Quit TF2" in TF2 General Discussion

He already said in the followup video to it (which he also deleted) that he was going to delete them because he doesn't want his channel to be a platform for that type of content. Just respect that wish.

There's been like 2 threads about the subjects in the video and followup threads like this one asking for a reupload. All the content is available in text form if you want to find it for whatever reason. But him deleting that video is his decision and if you don't respect that then you don't deserve to have access to it in the first place

posted about 4 years ago
#11050 stream highlights in Videos

https://clips.twitch.tv/GiftedAthleticConsoleJebaited
https://clips.twitch.tv/ArtisticDifficultOwlCclamChamp

posted about 4 years ago
#11041 stream highlights in Videos

https://clips.twitch.tv/SparklyBetterChickpeaHeyGirl

posted about 4 years ago
#11036 stream highlights in Videos

https://clips.twitch.tv/ThirstyTemperedRaisinBatChest

posted about 4 years ago
#1 Ascent.EU switch it up in News

zet em op kaptain

posted about 4 years ago
#3 The Bus Crew stops in Prem once more in News

zet em op marten

posted about 4 years ago
#4 First thoughts on Medic speed nerf in TF2 General Discussion

solemn vow
Still need time to get used to medics calling hp. I was one of the earlier people (I think) supporting a solemn vow unban. Still don't know how to feel about seeing uber%.
So far pleased to see Solemn Vow's not (too) broken. It being paired with the scout nerf probably helped because seeing you have a 10-20% ad would've been more impactful if we were still pushing at scout pace.
I've seen a couple of high level NA players complain about it, but afaik they didn't nerf scout speed yet in RGL. Haven't really followed what some of the Prem teams think of it so far but let's hope this thread catches me up

medic scout speed
I think I actually don't like the scout speed nerf. I played the game plenty both with and without it before the plug-in was made. I can probably get used to it again though I slightly prefer having medic w scout speed after all these years. I'll still go with whatever the community decides to do tho. I'm not bothered if it's the new way forward

winger
I never used winger scripts so the winger nerf didn't affect me much, but I now sometimes miss the timing when I'm in a hurry. Once or twice per game I'll just jump into a wall. I could still get used to the timing if I try to so its not a big complaint. I've been switching back and forth between winger and stock for years so if I don't get used to it I'll just stick to stock

gunboats
I'm all for soldiers being buffed

(Also I should note I'm not on a team this season. I'm playing a lot of mixes w the plug-ins so things might be different in a more serious setting)

posted about 4 years ago
#78 mxr/frkshw cheating in MGE (with proof) in TF2 General Discussion
Young_Sanityvwords

ngl my dude. when cre-8 recently wrote some stupid shit about you my first thought was "those 2 kids are not alike at all".
But after reading this garbage I'm not so sure anymore. You're definitely competing for the niche of writing dumb shit if you keep this up.

It affects teams and players competing fairly. That's all there is to say. Play by the rules of the game or don't play. Everyone else does it. There's no point in competing if you can't handle playing with the ruleset everyone else follows. that's called "being a weak little bitch"

I could download an aimbot right now, put it on some subtle settings and become one of the best snipers in Europe overnight if I wanted to. Anyone can.

But the entire point is that you don't want to skip the learning process. The only goal of the TF2 comp scene is learning how to play. There's basically no money. There's basically no fame. There's only the process of learning and improving. Cheating removes a huge part of the learning curve for yourself and makes it unfair for those playing fairly. So what's the point of competing then?

posted about 4 years ago
#4 TF2 ingame comp rebalance - your ideas in TF2 General Discussion
  • put the rank/medal on the main menu alongside the casual level badge to remind people it exists. And to annoy people enough to the point they play it to get a cool medal
  • give "real" incentives to play/rank up (aka you give them some basic hats and skins at x rank/x wins/x wins w class)
  • don't force graphic settings. Big part of our playerbase are children using the family laptop to play free games. MM isn't accessible for some okay PCs, unplayable for them. I remember playing MM at 9 fps on my laptop when it had just been released
  • option of solo+duoqueue OR 6 stack. similar to LoL (afaik). seperated games.
  • map pool should be good, but appeal to casual players. KotH is a good middleground, but stopwatch pl should be good enough as well. ofc 5cp should still be used, but shouldn't dominate the pool

Rant about class identity and rebalancing

Show Content
There is only 1 support class and you'll probably lose without one. You'll often be matched with people who don't (want to) play medic. There's no real way to fix this unless you rebuild class balance and identity from the ground up to allow for role queueing. aka you actually take the modern shooter (tank/)damage/healer approach.

You'd need at least one (probably 2) more viable supports. In case of TF2 there's no way new classes will be made. This would mean scrapping the kits of existing classes and rebuilding them. engineer, pyro, medic probably

Ironically you'd be making classes that would end up somewhat similarly to OW's support line-up.
basic medic, a moira-like pyro replacement and a mobile dispenser healing aura like lucio

Then you add a Damage and a Healer check box. Matchmaker now more easily puts either 1 or 2 support players on each team that actually want to play a healer
posted about 4 years ago
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