Tob
Account Details
SteamID64 76561198108250545
SteamID3 [U:1:147984817]
SteamID32 STEAM_0:1:73992408
Country Belgium
Signed Up May 3, 2015
Last Posted April 20, 2025 at 1:19 PM
Posts 1681 (0.5 per day)
Game Settings
In-game Sensitivity 30cm/360? changes
Windows Sensitivity
Raw Input 1
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
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#2 Can we make "From Heavy With Love"? in TF2 General Discussion

valve team didn't even fix/balance most of the issues listed in frompyrowithlove. Things like viewmodel flames got even worse compared to old particles. Airblast had some bugs removed and we got just as many new bugs with it back.
They probably looked at this at some point, but they didn't care enough to allocate resources into it and just did their own thing

Also you assume a heavy update is actually planned but Valve said long ago only 1 class would be updated. Any rumor of a heavy update ever since has been made up by community members

When an update was actively being worked on they didn't care about the most experienced pyro players at the time. What makes you think they'll care now about a class they have no plans on updating?

Don't get me wrong. Go for it. You already know how this will end though.

source for screenshot

posted about 4 years ago
#7651 Frag Clips Thread in Videos

https://www.youtube.com/watch?v=D3FEGL76AXY

posted about 4 years ago
#6 new to playing comp, confused about terms in Q/A Help

Worth noting that 90% of the time "ad" will mean "uber advantage" though it can also mean "player advantage" (having more combat classes alive) or "heal advantage" (one medic died, the other is alive)

Though most players will distinguish between the 3 by always calling a player advantage a "player ad" and heal advantage "heal ad".

The term "full ad" is only used with uber advantages though

posted about 4 years ago
#17 SEXIEST TF2 PLAYERS in TF2 General Discussion
hondjohttps://cdn.discordapp.com/attachments/321054126014464000/465812709410078720/Screenshot_20180709-001101.jpg

this was actually rambosaur afaik

old news ofcourse but clockwork can get it

posted about 4 years ago
#9 covid is casued by [serious thread] in The Dumpster
BrockArieLooking forward to your scientific paper describing how mercury gas creates viral RNA.
????

Not sure why you're replying to that. Floridians being dumb has nothing to do with mercury basically creating the building blocks to life out of thin air. It'd be the discovery of the millennium

Mercury poisoning doesn't have the same symptoms as this variation of COVID. Mercury poisoning also can't be spread to others the way COVID-19 is.

The virus has already been isolated. It is real.

brockNo one ate a bat

Bats have been a food source in many cultures for thousands of years and have been linked to many other virus outbreaks in the past (SARS, MERS, multiple ebola outbreaks). They're flying biohazards.

posted about 4 years ago
#10615 stream highlights in Videos

https://clips.twitch.tv/GleamingLuckyLadiesBrokeBack
https://clips.twitch.tv/AcceptableOpenJackalOptimizePrime

posted about 4 years ago
#5 help with cfg.tf weapon specific crosshair in Q/A Help

What's in your User folder shouldn't have anything to do with what's in your Custom folder so it's not that afaik

Either way if you wanna use cfg.tf here's how:

https://i.imgur.com/fuv63ur.png

Step 1: Click on first dropdown (soda popper in screenshot)
Step 2: Select first item in list (Scattergun, FaN, Backscatter)
Step 3: Select the crosshair these 3 weapons should use in the other dropdown (in the screenshot I chose Brackets)
Step 4: Press Add. You now see it get added to the list (items with the red cross symbol in my screenshot)

Step 5: Now repeat this for every weapon in that first dropdown list.
You also have the option to pick custom explosions for rocket launchers and such
(these are simply smaller to avoid visual clutter. If you don't know/need them then don't bother)

Step 6: Download Package
Step 7: Unzip the crosshairs.zip, put the unzipped folder called Crosshairs in Custom
Step 8: cl_crosshair_file "" (or the None crosshair in Options > Multiplayer, but you know how to use console)

https://i.imgur.com/44xegcw.png

Here's an example of my own setup. note the path tf\custom\crosshairs\materials\vgui\replay\thumbnails

All that matters for you is that you have the folder in tf\custom. cfg.tf already does all the work for you after you select a crosshair for each weapon. You just need to make sure you put the folder in the right place.

Everything underneath is additional information so you can find if anything went wrong

The files in the Thumbnails folder are the crosshair images (VTF files)
The VMT files are simple txt files that help the game handle the VTF images
Cfg.tf's folder should look the same but there will be way more VTF images in this folder (all the ones available on the site)

https://i.imgur.com/wXK7VBC.png

in the Crosshair folder you'll find a Scripts folder.
This contains a bunch of txt files. These txt files are what tells the game what a certain weapon's stats are. Here is where the path leading to the None crosshair is changed (you'll find the Thumbnail folder path near the bottom of these files)

For reference I currently have 76 files in the scripts folder. if you're missing one you can check manually here. Any missing file will result in you not having a custom crosshair for those weapons

If you wanna know why and how this works:
The Thumbnails folder is used by the game for thumbnail previews of the old replay system.
Since this can theoretically be any image of in-game gameplay it is not checked by sv_pure 2.
The txt files for the weapons consider this a valid path for crosshairs. So combining the crosshairs in the unchecked Thumbnails folder and the txt files for weapon stats you can alter the in-game None crosshair to use custom images

posted about 4 years ago
#29 What's the biggest lie you keep telling yourself in Off Topic

It's not a big deal. I have almost no memories of it happening anyway.

posted about 4 years ago
#12 HOW TO MAKE VTF CROSSHAIRS in Customization

The website's been down for a long time already. There was a page on the site that was still accessible w all the downloads but I can't seem to find it atm. Might've gone down too by now

I've tried looking for plug-ins instead. I used a plug-in for gimp in the past which could save images directly as VTFs so VTFedit wasn't needed. Some sites went down, but maybe this works? I do not have gimp downloaded atm so I can't test it
gimp plug-in github (untested atm)
paint.net plug-in I use this for making crosshairs

posted about 4 years ago
#14 etf2l admins in TF2 General Discussion

These people are clearly just trying to be shitters and should learn their actions have consequences.
I feel if users of your platform are concerned w the behaviour of other users on your platform that should fall within the scope of ETF2L.

clearly stuff like this should be out of line

private discordIn the same admin request we brought up how an active gamer was acting really homophomic, promising to hunt down and kill players on lan due to their sexual alignment.
posted about 4 years ago
#5 Tob's Crosshairs in Customization
bijlolgreat job, nice to see that they are white (at least tobdot) so you can set color yourself :-). doesn't show that on the screenshots though!

yea all of them are white, but imgur dislikes transparent backgrounds so I make them all green with a white background layer

posted about 4 years ago
#3 Tob's Crosshairs in Customization
spammyhscreenshots? :)

https://imgur.com/a/PkLlcBq
VTF names will be changed so these might be outdated in the future or not include all crosshairs

posted about 4 years ago
#1 Tob's Crosshairs in Customization

I've been making crosshairs for a couple years now, but never really made any of them easily available to the public (not counting that one time 200 asked me for a couple of crosshair packs which ended up becoming cfg.tf's crosshair pack in which I accidentally included 3 "tob" crosshairs)

Github
Preview (crosshairs are all white, just green for the preview)

Latest Change

Current features

  • Some VTF crosshairs I made. Some based on requests, some inspired by other crosshairs
  • No VMT files. 1 VMT takes 1 minute to create. Tutorial on github. All you do is change 1 line of text and rename a file.

To Do

  • Scour my folders for more crosshairs to upload
  • Improve preview album (don't count on it)
  • Youtube tutorial for how I make crosshairs. Leth's tutorial works just fine, but I make them a bit differently. I skip the VTFedit step using a plug-in

I will consider making crosshairs when requested.
Keep in mind I don't want to spend time making VTF crosshairs that might see use for 1 day or already exist as VTF but look slightly different. You're able to use mine (wip) or Leth's tutorials to edit the crosshair yourself.
I don't have any talents in design or art so your result will likely be as good as mine if not better

Other resources:
cfg.tf
Leth's tutorial

posted about 4 years ago
#566 Wut hud/crosshair/cfg thread in Customization

Looks the same to me unless AMP slightly changed the outline himself. Send me a PM on TFTV and I can make a different outline that suits you better :)

for now I took a random guess and thought maybe the outline seemed thicker on stream so I made a version with a thicker outline

Preview:

https://i.imgur.com/2xL9K1W.png

Download: https://github.com/KobeTob/TobVTF
In Brackets folder as Brackets_TobWingsCross_Thick.vtf
The github also has a txt file with steps on how to create a VMT file if you'd need it

posted about 4 years ago
#10523 stream highlights in Videos

https://clips.twitch.tv/EnjoyableRudeWaspSquadGoals
https://clips.twitch.tv/AbnegateManlyStinkbugThunBeast
https://clips.twitch.tv/DrabJazzyApeTTours

posted about 4 years ago
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