untamed
could you edit it into vtf/vmt form? if so thank you cause I tried doing it but I had issues.
https://www.dropbox.com/sh/lqy0qt7282v5s30/AABGZjAJUJGxtfC7xqafYV7wa?dl=0
Account Details | |
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SteamID64 | 76561198108250545 |
SteamID3 | [U:1:147984817] |
SteamID32 | STEAM_0:1:73992408 |
Country | Belgium |
Signed Up | May 3, 2015 |
Last Posted | November 16, 2024 at 10:00 AM |
Posts | 1662 (0.5 per day) |
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In-game Sensitivity | 30cm/360? changes |
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Raw Input | 1 |
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untamed
could you edit it into vtf/vmt form? if so thank you cause I tried doing it but I had issues.
https://www.dropbox.com/sh/lqy0qt7282v5s30/AABGZjAJUJGxtfC7xqafYV7wa?dl=0
hi
https://www.dropbox.com/s/assmrscfmnfs34e/rockets_shadowdark.vtf?dl=0
https://www.dropbox.com/s/j6i2dkmtgvws5wo/rockets_shadow.vtf?dl=0
To make a vmt for it just copy an already existing vmt, rename it, then open the vmt in notepad(++) and change the name in there as well
Also the base of this is a default crosshair rework I made almost a year ago. Didn't check for any flaws so let me know if it's offcentre or anything
edit:
https://i.imgur.com/VCIs9Bq.png
that's the dark version. dark version is the other version except I just copied the shadow layer a second time on top of it
Stylax
Only tiny, minor drawback to that is that it's actually not a door.
gully big door also isn't a door tho :)
DubThinkBucket's pretty good, though "bucket's trapped" becomes much more ambiguous
Agreed. I never call it bucket when I'm playing and that's a very good reason not to
For casting it should get the point across however and any ambiguity with traps should be negated by the producer showing the sticky outlines with wallhacks
KevinIsPwnTobdon't STVs have itYes.
I was thinking of this video as I was writing that lmao
don't STVs have it (but from both teams at once)? any STV uploaded on demos.tf is probably worth checking out
jimmijalso what about projectiles colliding with teammates? etf2l didnt say anything about this, or is this the same thing as the crossbow plugin?
The logic I've heard repeated a couple times is it's "intended behaviour". Basically it wouldn't be a bug fix because it's not a bug. Same goes for the medic scout speed which is why ETF2L is not implementing these (yet).
I personally believe it's a bug and should be fixed
is this an MGE only thing? If it is then maybe the issue are the player score and health HUD elements that come with the MGE plug-in. Those are disabled when you tab
eevv has filled the niche of posting unfunny gibberish already. sorry. you aren't needed here at this time :)
bijlolanyone have trukdot png or know how to open/edit vtf files on linux?
https://www.dropbox.com/sh/sfp2no1ac7gx9v2/AAAhlVO9fr4tDdDYiI2h6jXIa?dl=0
idk much about linux sadly but if you need them edited somehow let me know
When I was around 5 or 6 my dad was attacked by a german shepard. It stuck w me and I had a phobia for dogs for the following years. Couldn't pass one on the sidewalk without crying. And obviously dogs can tell you're scared and start barking at you so it just made things worse
Exposure is quite easy to have too much of. And it's difficult regardless of how much. But in the end having to spend time with dogs (holidays in houses where owners had dogs, carpooling to school everyday so I went to a friend's house every morning who had a dog, etc) is what helped me get over it. I like dogs now. Took about 7 to 8 years to get over it.
It's difficult, but consider these spiders a challenge to yourself like I considered being with those dogs one. Consider these spiders not the problem you need solved, consider them the solution to your phobia. It's up to you how you deal with them. I prefer capturing and putting spiders outside using tupperware boxes etc but perhaps you prefer just killing them which is a valid solution if it helps you
Spiders in Europe aren't dangerous and it's important to keep that in mind. They will not harm you. I'm certain plenty of people have told/will tell you that (I heard it a lot as well) but it's important you convince yourself of that fact
None of us are professionals though and if in the long term you really don't see yourself getting over it I suggest consulting one
in case you need some more in-depth instructions I wrote a short guide for it at some point
once your crosshair txt files are edited to include the custom //buckets you can delete your explosions vpk and it will no longer conflict after a restart
masterTF2https://www.youtube.com/watch?v=UNONd5Fzrgc what crosshair is that?
looks like Leth's crosshair6OL, available on cfg.tf