Account Details | |
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SteamID64 | 76561198108250545 |
SteamID3 | [U:1:147984817] |
SteamID32 | STEAM_0:1:73992408 |
Country | Belgium |
Signed Up | May 3, 2015 |
Last Posted | November 16, 2024 at 10:00 AM |
Posts | 1662 (0.5 per day) |
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In-game Sensitivity | 30cm/360? changes |
Windows Sensitivity | |
Raw Input | 1 |
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if you don't get quality options I recommend not using 1080p60. Big percentage of twitch viewers use mobile so that's too high for many of them. If you have quality options it doesn't matter though
155 hours in 2 weeks. he's grinding hard for that prizepool lemme tell ya!
http://logs.tf/2456898
lft copenhagen btw
https://clips.twitch.tv/DiligentUnsightlyClipzHeyGuys
https://clips.twitch.tv/WiseDifferentDaikonChefFrank
why am I banned from rgl? only said it twice
https://www.dropbox.com/sh/t2fmdf9x14h1azk/AACGniTC3pRTMn_51BZwGs18a?dl=0
2 STVs (included in demo name), others are POVs
hi_Has anyone made a non vpk version?
unpack the VPK with Crowbar
https://clips.twitch.tv/NurturingBoringLettuceNinjaGrumpy
leftover ammobox
https://clips.twitch.tv/HealthyHungryCockroachWoofer
angle at spawn. mostly problematic for passive roamer/engi/heavy hold and respawners. Could move the doorway from this new flank back a bit and put the yellow barrels (at the vent in lobby) in front of it so a sniper can't snipe from there anymore. Or just move the other set of yellow barrels that's in the sightline to block it or put another prop next to it
https://i.imgur.com/6aEQ4QV.png fix1
https://i.imgur.com/wJbZ3A9.png fix2
https://clips.twitch.tv/ArbitraryGoodSandwichOSfrog
Angle(s) at mid from boxes. The biggest issue here is Toxic because there is a similar angle from the forward spawn.
Would need something like a see-through fence at toxic to cut off both the boxes and forward spawn angle without compromising visibility?
(Personally I'd recommend removing the boxes altogether because they don't serve that much purpose. Then you can block the sightline from forward spawn without having to adjust Toxic)
https://i.imgur.com/2MxuSXq.png fix1 (yet another toxic rework. fence near hp/ammo. I'd recommend putting the packs behind the fence so it favors pushing from 2nd to mid. Or split it into 2 small hp packs on each side so both sides can peak during stalemates)
https://i.imgur.com/507fSms.png fix2 (assuming boxes at cargo are gone)
https://i.imgur.com/enKXEeW.png remaining issue. Requires moving forward spawn to left or making platform less wide
tf2center is still active (and still as bad as you'll remember it) but if you want casual 6s that'll be what you're looking for.
in-game comp matchmaking is still forcing graphics settings so it has a very low player count.
casual pubs have some cheaters going around every now and then, but it's not as big of an issue as people make it out to be
Not much has changed the past 2 years. It's 99% the same as when you stopped. If you stopped before the pyro update:
Pyro airblast is still fucked, just in different ways
New pyro unlocks other than Dragon's Fury are quite bad and are whitelisted in 6s so for you that might not even be relevant
m4nnhttps://youtu.be/um3Isf2KWCM
What's this crosshair
could be just about any small generic outlined cross. cfg.tf has smallcrosshair7OL and ql_2 which are both basically that
segamwwhat if youre european but live in america?
you book a flight back
demerolMaybe the guy who made the stethoscope thread can help
tf2 bringing people together. brings a tear to my eye