Tristan
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SteamID64 76561198008019244
SteamID3 [U:1:47753516]
SteamID32 STEAM_0:0:23876758
Country United States
Signed Up February 4, 2013
Last Posted August 21, 2013 at 4:16 PM
Posts 40 (0 per day)
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#118 Update 7/10/13 in TF2 General Discussion

Lol they should make axtinguisher mark wielders for death since every pyro uses that =P

posted about 11 years ago
#92 Update 7/10/13 in TF2 General Discussion

quickfix now OP

posted about 11 years ago
#143 not just map tweaks, weapons too in TF2 General Discussion

I'm most curious about potential tweaks to the quick-fix and vaccinator. It seems like Valve's litmus test for balancing is whether an item is infrequently equipped, and this definitely applies to both of those items. And tweaks to heal-y guns can have really big impacts on games.

posted about 11 years ago
#93 cp_edifice in Map Discussion
please don't make changes based on low-level 6s players, get people on invite or intermediate or even a high-level open team

qft

posted about 11 years ago
#30 cp_snakewater in Map Discussion

I'm really excited about these changes. Keep up the good work!

posted about 11 years ago
#41 Explain what happened here: in TF2 General Discussion

Hahahahaha, wooow

posted about 11 years ago
#26 cp_snakewater in Map Discussion

cp_snakewater_final1

posted about 11 years ago
#41 o my esea in TF2 General Discussion

@ #38, it's a class action. Depending on how the class is defined you may be considered a plaintiff "similarly situated." Many of you might have been in a similar situation with the Bank of America class action last year (I know I got a small check in the mail).

No one should make the assumption that filing suit means ESEA is going under. The actual damage caused by the bitcoin mining is probably insignificant in light of the funds ESEA has at its disposal.

As far as the motivation behind filing the law suit, people were mad, they have a right to try and get compensation from a company that effectively lied and stole from them, even if you (or many people) don't care.

posted about 11 years ago
#23 Looking for a new chair in Off Topic

We use the aerons at work as well and they're amazing, but we also have these chairs:
http://www.hermanmiller.com/products/seating/multi-use-guest-chairs/setu-chair.html

They are very good as well and much less expensive. Extremely sturdy.

posted about 11 years ago
#1 UGC Silver Pocket lf mentor in Mentoring

I play pocket in a new ugc team and I've just been getting into comp over the last 5 months. I main call for our team. I'm looking for someone to critique my calling, positioning, and dm. I'm also looking for advice on how to improve these areas. I scrim about 12 times a week and spend the rest of my tf2 time in mixes and mge.

We can do basically whatever you want--go over my streams, stvs together, mge, give advice during a scrim, whatever.

Let me know if you want to help out, I'd really appreciate it!

posted about 11 years ago
#1 Spectator HUD question in TF2 General Discussion

Is there any spectator hud available that will show a player's ammo?

posted about 11 years ago
#21 Thoughts: Dynamic Maps? in Map Discussion

Why not just have a highlander version of a map and a 6v6 version. We already have "pro" versions of maps like viaduct that do what you're saying (open up new pathways). But it might be harder to make a map that's good for 6s and also very good for HL with a few minor changes.

posted about 11 years ago
#19 @keekerdc on the Highlander Lobby Announcement in News

Riffing on what you said about timings, what would the result be if last point was longest, 2nd point intermediate, and mid shortest cap time?

On the one hand, this would make it easier for a team to push off of last, because they'd have much more time to react to the back cap. I'm not sure how this would effect the attacking team: would they be more careful about attacking because they'd fear losing 2nd, or more willing to commit everything they had to a push, because they'd need to with the longer cap time?

Another consideration for game flow is map structure. A lot of maps put teams holding each point on an equal footing, as long as they have even numbers/uber. But a map could be structured like a hill, so that attackers from mid to 2nd and 2nd to last always had height (or other advantages); or like a W, with 2nd on low ground relative to last and mid. Or like a V, where getting to mid from 2nd or to 2nd from last was always easier than the opposite. Arranging advantages like this could be combined with cap timings and round time limits to incentivize different levels of aggression at different points in the game.

I'm really curious what other structural elements of the game--things other than class limits and unlocks--could shape its flow.

posted about 11 years ago
#17 Frag Video Idea in TF2 General Discussion

fragged vid

posted about 11 years ago
#13 State of the Game in TF2 General Discussion

I don't actually understand all the focus on meta-game changes. I mean, how quickly does the meta-game change in football? And that has lots of viewers.

posted about 11 years ago
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