Twiggy
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SteamID64 76561197981944988
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SteamID32 STEAM_0:0:10839630
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Signed Up April 19, 2014
Last Posted November 10, 2024 at 5:11 PM
Posts 1566 (0.4 per day)
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#3 [netcode]Source vs GGPO style rollback in TF2 General Discussion

Thanks for posting.

jojoProjectile is tougher than fighting games but hitscan is probably a bit easier so about the same overallvolvo docsPrediction is only possible for the local player and entities affected only by him, since prediction works by using the client's keypresses to make a "best guess" of where the player will end up. Predicting other players would require literally predicting the future with no data, since there's no way to instantaneously get keypresses from them.

So for some reason it's not allowed to predict spawning a projectile. I don't get why, especially since the lag compensation system on the server is already able to go back in time to figure out when a command happened

volvoThe lag compensation system keeps a history of all recent player positions for one second. If a user command is executed, the server estimates at what time the command was created as follows:

Command Execution Time = Current Server Time - Packet Latency - Client View Interpolation
Then the server moves all other players - only players - back to where they were at the command execution time. The user command is executed and the hit is detected correctly. After the user command has been processed, the players revert to their original positions.

Furthermore, I cannot find on that page what is actually inside a snapshot. Does it have player positions or inputs(besides things like entity spawns to draw rockets and play weapon sounds?) ?
How does the client predicts where the other players will be on the next tick?

Also the GGPO document mentions that games have to be 'deterministic' in order to use it. Is source engine deterministic?

posted about 3 years ago
#156 What mouse do you use? in Hardware

g203. cheap enough, and shape's close enough to my old razer copperhead while recent diamondback is too expensive

posted about 3 years ago
#1 [netcode]Source vs GGPO style rollback in TF2 General Discussion

I am reading and watching a bit about https://www.ggpo.net

It is said (https://www.youtube.com/watch?v=1RI5scXYhK0 and others) that rollback netcode can feel like offline gameplay up to 150ms, by giving a constant delay of 3 frames to everyone.

can we say a fighting game frame is like a source tick?
is that "frame delay" similar to lerp?

Then how is that rollback thing different from what is done in source engine https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking ?

Everyone knows tf2 is not playable at 150 ping where apparently fighting games players with rollback do not mind.

Both systems have prediction, and a fixed delay.

The only difference I see is that fighting games are peer to peer while fps are client-server, but for me it only changes the agreement on what is correct frame data. How does it change anything related to prediction?

pls help

posted about 3 years ago
#4 Cyber Hook in Other Games
TheMackey5The concept looks kinda interesting, I don't think I could stand those visuals for long though

people do not react the same way to that. BTW motion blur can be disabled.
I can see a problem for colorblind people though.

But motion sickness can be caused by varied things. For instance, tfc conc grenades, or tf2's 'turn around in a snap second to jump' thing

posted about 3 years ago
#3 merry christmas in Off Topic

and plenty of hats

posted about 3 years ago
#2 Cyber Hook in Other Games

there's also this in the same genre :

https://www.youtube.com/watch?v=rb0EhmyQ0aM&list=PLmhQz_dcfEq5CwUJO-1z__MxPeUPifN5P

posted about 3 years ago
#34 Medic design opinions? in TF2 General Discussion
mustardoverlordfrom my pov it's not that medic is boring, it's just how dependent you are on your teammates for basic awareness/dm

there are few things worse than when you know your heal target is doing something absolutely stupid but you have no choice but to follow them even if you know it's going to go poorly

I don't see how you fix that as long as it's the healer class

you could improve the basic awareness thing if you could see your teammates thru walls ala quake live, and/or have some kind of visual tool to ping where enemies are and whatnot like league of legends pings, but you could argue that this would simplify the game.
But similar quality-of-life shit has been done for example in SC2 where the game prints how many workers you have mining at a base, or tooltips recapitulating your control groups and players did not mind too much.

posted about 3 years ago
#1 Cyber Hook in Other Games

Did anyone play this here? It's on sale atm :

https://www.youtube.com/watch?v=hDGmLzl0Ojw

https://www.youtube.com/watch?v=Qmp3jUkU6kE

For me this is like tf2 jump but without the stress of learning how to complete the map before (if ever) being able to go fast. Looks like one has to be very precise and get timings right to go fast but even without that it's really fun and relaxing to fly around. For me not having to hold jump and crouch makes it much more comfortable to play than tf2 jump

If this had CTF / pass time game mode + a rocket launcher this would be the best arena fps ever

posted about 3 years ago
#28 Momentum Mod in Other Games

This is really good. I hope it will stick around and keep some visibility after release.

Perhaps tftv could have a new tab on top to list community-made mod or mod projects, with a static page providing details? This could be useful to funnel potential contributors to projects that are quite underground except for some rare thread announcements like this one or reddit posts.
Or at least users with tags in their names like Hellbent should have clickable tags to go to the associated project.

HellbentAnd yes a separate game for 6s has always been in my mind but I don't have the technical ability to lead such a project. I would LOVE to be apart of that though.

Seeing as you are already chaperoning a more or less total conversion mod of a source game while hacking the engine, and still providing multiplayer features, I wonder how much harder you think it gets to make a 6s game

posted about 3 years ago
#12 have you played enough TF2? in Videos

Bro did you save that tf2lobby frontpage clip 10 years in advance in prevision of this video?

The whole trip was nice, no one quits tf2.

posted about 3 years ago
#16 pornhub purge in Off Topic

there are hundreds of other websites to use for that lmao

posted about 3 years ago
#2 LECUNEA DROPMOVIE S37 in Videos

pretty entertaining D:
now do one with lecunea lobby frags

posted about 3 years ago
#1571 It begins! in Off Topic

wtf scorpioUprising does not have 4 nerd stars despite making cp_process and cp_metalworks

posted about 3 years ago
#317 Formula 1 Megathread in Off Topic

didnt watch the race, got a text telling me to watch the new grosjean crash, i was expecting an ericsson hit us stupid one and holy shit the halo saved his head. Its actually insane to walk out in one piece from something like that. The marshals were very lucky too there were a couple of posts just BEHIND the barrier that split imagine the car crashed right into the post :(

posted about 3 years ago
#50 Fav Youtuber/Youtube channel? in TF2 General Discussion

https://www.youtube.com/user/rossmanngroup : electronics repairman + wise business owner
https://www.youtube.com/c/Electronicsrepairschool : this guy is the crazy eastern european mcgyver version of the electronics repairman

https://www.youtube.com/channel/UCkwYFBTUDQoenz3SE4u65YQ : psytrance/game soundtrack remixer with a delightful 90s vibe
https://www.youtube.com/channel/UC1w4KKoogHQjZJPPBAUcXsA : i watched this guy a lot when I was trying to pick up sunvox (modular synth + tracker-style sequencer), quite useful to see him work on his sound!

https://www.youtube.com/user/millyardviper : this guy made a v10 motorcycle IN A SHED. Or and he also makes custom engine blocks with saws and files. Need I say more?
https://www.youtube.com/user/PapadakisRacing : no bullshit, high quality glimpse into a D1GP competition mechanics' job by the team owner

https://www.youtube.com/user/noriyaro and https://www.youtube.com/user/noriyaro2 for that raw japanese car culture stuff

https://www.youtube.com/c/PlayOnTabletop/videos : the best warhammer 40k game coverage content on the internet

https://www.youtube.com/channel/UC42xwxWun-EPWQVZwxVO9JA https://www.youtube.com/channel/UCa4VfDx98uJT5Tn6Vyc0U1A and https://www.youtube.com/channel/UCJNMMm7BnsurTcJFtCr_gNg make very nice wargame miniatures conversions and terrain pieces with mostly scrap

https://www.youtube.com/channel/UC_6ePOUNRu6NSbhGDvmwWmw and https://www.youtube.com/user/idaemon are my favorite paint tutorials channels

posted about 4 years ago
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