owlTwiggyIt's easier at the workplace though, people are contracted for a job and must do it if they want to keep it. "Forcing" someone half a continent away to show up on time on their own free time, or do thing X, for free, is a bit harder.
it is absolutely easier to convince people to show up at night and play video games than it is to get them to put in real effort at work
Tell me about your story.
I work as a developer, where the trend is this agile development methodology. Besides other things, it involves daily reports where you must tell what you've done yesterday and what you'll do today, and you work on small tasks which length has been estimated beforehand. So not completing the tasks on time, or getting exposed telling bullshit excused to justify not working results in a lot of pressure and scrutiny on you. That's the lever that keeps me working, and I don't see any equivalent for that for hobbies (and that's good).
Maybe teammates share most of your team's goal but aren't as keen as you to absolutely show up on time, or devote time to review their demos, or whatever else. What are you gonna do then? If my employer cuts me, he has easy access to other developers. If you cut a player it's not as easy to find a replacement who agrees on your team's goals and rules.
In my own experience, I had enough trouble finding similar players in terms of dm and gamesense to assemble a balanced roster where nobody would feel like he's carrying a bunch of idiots to not really have much authority to set team grounds like "watch your demos" or "always be there on time".