ConsoleUnfortunately going that route right now for tf2 would mean we would be playing turbine, swiftwater, and foundry.
What do you mean? These maps have not been reworked, by valve or anyone, AFAIK.
HyceNo, the up and coming maps aren't going to play like process/snake/gully/sunshine right off the bat
This shouldn't be a goal. New maps should strive to make different experiences. For example, granary plays different than the maps you quoted, original badlands had a more punitive ammo management + last cap, etc.
What I really disliked during some lans were the pick/ban system, where a team could ban the same maps round after round and almost get away without playing a single time the map they did not practice. Being the best should mean being the best everywhere.
What about a "map wildcard"? A team could choose a map, and, a certain number of times during a season, force a fixture to happen on this map (unless the other team counter-wildcards you). You would then make the pool of wildcardable maps larger than the league pool to include whatever slightly sub-par maps, and let teams metagame each other.