paging theshorty
i repost the frag video you posted on reddit as it was the only non twitch footage i found :
https://www.youtube.com/watch?v=q8lGK01C3EQ
but how do you enforce the stock stickies ban?
Account Details | |
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SteamID64 | 76561197981944988 |
SteamID3 | [U:1:21679260] |
SteamID32 | STEAM_0:0:10839630 |
Country | Tonga |
Signed Up | April 19, 2014 |
Last Posted | October 13, 2024 at 6:44 PM |
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paging theshorty
i repost the frag video you posted on reddit as it was the only non twitch footage i found :
https://www.youtube.com/watch?v=q8lGK01C3EQ
but how do you enforce the stock stickies ban?
Also, does TFTV website support nested forums?
hamahamor what if we just made one big thread where people post it
like this?
See for yourself.
on starcraft forums, they have a general section (like us), an esports coverage section (like us), and a strategy section where they post either replays, mentoring requests or just strategy threads.
We've got only the mentoring forum.
What about creating a new strategy forum where questions like "look at this clip and tell me what i did wrong" or "how to hold control point x in y conditions" can be asked, to go alongside the mentoring request forum where no discussion happens and it's only "lf mentor" threads?
3006Twiggyso 12 frenchies + 1 francophone belgian. Are we mwhat about opti and ombrack?DuMmTm12 1/2 Frenchies in prem is definitely too manyis that more than brits?
oh shit you're right
so 12 frenchies + 1 francophone belgian. Are we m
DuMmTm12 1/2 Frenchies in prem is definitely too many
is that more than brits?
hooli@Twiggy see https://deepmind.com/blog/alphastar-mastering-real-time-strategy-game-starcraft-ii/
yeah? what am i supposed to find there? In my first post i already quoted this very article which is why i'm confused.
BilbertThe best LANs are at Target.
can't wait for a career opportunities sequel featuring nerds playing esports
eXtineTwiggy@Comanglia bots can already play team based games. It has been done on dota 2 and quake :
https://deepmind.com/blog/capture-the-flag/
What I think would be more impressive than how they currently have the Dota2 OpenAI setup, is rather than having 1 computer AI control 5 heroes, have 5 computer AIs all controlling 1 hero and having to independently assess+anticipate what their teammates are going to do. Definitely would be fun to see that sort of approach for TF2, 6 separate bots whose actions are motivated by their own individual desire to win.
wait i thought this was what was done already, similar to the quake ctf setup. Isn't it the case?
hooli@Comanglia The AI has an APM cap to make it more aligned with human limitations. If they were to take the same approach with TF2 I'm sure they'll cap the wep accuracy and reaction time for the same reason.
https://i.imgur.com/3YEKdu9.png
where was it written in the article that they capped reaction time and apm?
articleIn its games against TLO and MaNa, AlphaStar had an average APM of around 280, significantly lower than the professional players, although its actions may be more precise. This lower APM is, in part, because AlphaStar starts its training using replays and thus mimics the way humans play the game. Additionally, AlphaStar reacts with a delay between observation and action of 350ms on average.
-> to me it's a byproduct of how it learned initially.
Also as mentioned on teamliquid, if they did implement a cap, they should have capped EPM. If the bot has 280APM and 280 EPM, it's way faster than Flash who has 400 apm and like 220 EPM at broodwar.
@Comanglia bots can already play team based games. It has been done on dota 2 and quake :
https://deepmind.com/blog/capture-the-flag/
ElyassudomiqYou don't make prem by mixing against mid playersYou don't make a french team by not mixing against mid players
frenchies and russians are unsung heroes, because they allow anyone to find a game at either 18.00 or 23.00
obligatory "sticky det bug when" post
does not start = no power?
at this point, it could be either a mobo or power supply failure. I think there are ways of testing a psu outside of the computer, with a multimeter or some wire.
HyceI think your comment about the roof is fair enough. Why so many? It's kind of the TF2 style, IMO
I think you should strive to make the most comprehensive and consistent design that gives players clues on where they can go and where they can't. Single player games rely a lot on this to guide the player. Invisible noclip walls are never a good idea.
With that said, the map feels much smoother and better than before and I was pleasantly surprised.