Twiggy
Account Details
SteamID64 76561197981944988
SteamID3 [U:1:21679260]
SteamID32 STEAM_0:0:10839630
Country Tonga
Signed Up April 19, 2014
Last Posted October 13, 2024 at 6:44 PM
Posts 1565 (0.4 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
DPI
 
Resolution
1024*768
Refresh Rate
75 Hz
Hardware Peripherals
Mouse Razer Copperhead
Keyboard Packard Bell wireless AA powered
Mousepad ikea gaming desk
Headphones  
Monitor Packard Bell 17" CRT
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#16 PASS Time Federation - Competitive Pass Time TF2 in Projects

You've created something that could be a game on its own outside of tf2's limitations, congrats

posted about 6 years ago
#3 Biggest VAC Ban Wave in Off Topic

maybe etf2l will do a ban post to add the newly vac banned accounts.

posted about 6 years ago
#7 selling my backpack in Off Topic

You'll regret this in a week

posted about 6 years ago
#12 fun game in Other Games

pretty good tbh.
changing bpm/ having access to more keys/ having a continuous mode (like on a ribbon keyboard) would be super nice too

posted about 6 years ago
#4 Arekk steps down from froyo in The Dumpster

who's candice?

And why not fritata27?

posted about 6 years ago
#27 3cp In 6v6 in Map Discussion
SpaceCadetTwiggy
@Spacecadet : something similar exists : cp_standin. I'm not sure you want gameplay split between 3 or 4 different places in a game where getting outflanked too much led to many maps death.

I'm familiar with Standin and that's why I said if the maps are made correctly, those problems will not exist.

Sure, but that argument can be applied to koth/5cp/whatever else too :)

posted about 6 years ago
#10 "Remove Random Crits" in TF2 General Discussion

I love random crits in pubs to keep me on my toes. I know anything could happen to me and it leads to both extremely funny and slightly frustrating moments.

+ I'm pretty sure the whip has 90% crit chance

posted about 6 years ago
#18 3cp In 6v6 in Map Discussion
jimmijlose mid lose the round?

well there should be a difference between losing mid giving up one or two frags, and getting wiped on mid.

Most of the complaints about Badlands were that Last is easily defend-able but it is difficult to push out of it, thus bringing the game to a stalemate

This is things that can get fixed on new map designs using height advantage and door width differently. For example, why do people standing on 4th CP get a defenders advantage from height (badlands/process/sunshine) or from doors impossible to get thru (snakewater)?
Or why is there a forward spawn on mid?
Theres lots of stuff that can be done and that does not depend on the number of control points on the map.

@Spacecadet : something similar exists : cp_standin. I'm not sure you want gameplay split between 3 or 4 different places in a game where getting outflanked too much led to many maps death.

ComangliaI wouldn't be against trying some NEW 3cp maps, but taking a current 5cp map and hacking off 2 points isn't going to do anything other than make said map worse.

As long as we're on the topic of non-default 6s maps it would also be interesting to try a hybrid of 5cp and domination. The middle and 2nd points contribute to a domination Win if a team reaches 100% but if a team is capable of taking the last point the round automatically goes to the team that took last. Not sure if it's possible but it could help resolve alot of the stalemate issues a few maps have, could also be terrible don't know cause I've never tried it and not sure if it's possible.

Without proper design of chokes and height differences between zones, this will lead people to go for the dom win all the time. Imagine ascent vs 7 on badlands with 7 going for the 0/0, and getting rewarded with it.

posted about 6 years ago
#203 cp_prolands in Map Discussion

Y E S
E
S

posted about 6 years ago
#22 why is granary and badlands still in the pool?? in Q/A Help
prsnbecause they are the only 2 maps which bring balance in the scout dominated meta and that is good because scout isnt really fun to play against

Interested in why you think that badlands brings balance to scout dominated meta; I agree with you for granary though

posted about 6 years ago
#8 why is granary and badlands still in the pool?? in Q/A Help

whether you like it or not, granary has an unique layout among 6s maps, and therefore offers a slightly different gameplay to master.

badlands also has unique things like open ressuply, an actual lobby forward hold, and a last impossible to push out from a spire fight that sets it apart from other maps. It also used to have a unique last cap time and scarce ammo but these features have been removed.

Not saying the maps are perfect, but if you remove them you're just going to make the game even less varied.

posted about 6 years ago
#402 tftv safe space (no harassment plz) in Off Topic
AelkyrI'll just never be decent at this game. I am aware that this type of thinking is holding me back, so every game I play I get those kind of thoughts and I have to focus onto fighting them so I can't focus on the game, tilting me even further.

It depends on what is decent for your standards.
On one hand you might be bad compared to high/prem players (500 players?)
On another hand you're much more skilled at tf2 than 98% of pub players (a few million players?).

What's holding you back? Aim/movement, or decision making/teamplay?

If you have shit skills but good gamesense and good team play, I assure you that you can do well up to division 2, because that's what I did D:. If you have shit gamesense but good skills you can reach the same level too, as most dm donkeys prove it season after season (some go even higher)

You are also probably not looking at the right indicators for performance. IIRC you're scout, and I suspect that you keep a close eye on your logs, or even your K/D and damage on the scoreboard during games.

Here's an experiment : enable match hud (tf_use_match_hud) , unbind your scoreboard, turn off killfeed (hud_deathnotice_time). Play for your team, feed to support teammates, feed to buy time for your respawns, feed for the stickies attacking last. How's your team performing? Could you tell? I can assure you that being an annoyance for the enemy and an asset in comms for your team far eclipses any miserable K/D you might feel you have.

Hell even Giroud didn't do anything this world cup and he still won :)

Next, ask yourself why getting good feels so important to you that you go so hard on yourself. Maybe instead of wanting to focus on the game, as you say, you should focus on enjoying your time.

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On a positive note shitposting at work feels really good :)
posted about 6 years ago
#13 ETF2L GETS BLACKED (dark theme/recolour) in TF2 General Discussion
wtznice title lol

Not really what I expected either

posted about 6 years ago
#22 The New ETF2L WEBSITE SUCKS in TF2 General Discussion

Wiethoofd your version looks quite good. It'd be great if there was some tick box to enable this as a dark theme directly on one's dashboard.

posted about 6 years ago
#13 A Rift in the Turkish National Team in TF2 General Discussion

https://www.youtube.com/watch?v=ocW3fBqPQkU

posted about 6 years ago
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