Why do you downvote me they deserved their win and shook it up this season with the entertaining kritz gameplay on top of it, even though the game were rolls it's still interesting to see their strats and to see it done properly
Account Details | |
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SteamID64 | 76561197981944988 |
SteamID3 | [U:1:21679260] |
SteamID32 | STEAM_0:0:10839630 |
Country | Tonga |
Signed Up | April 19, 2014 |
Last Posted | October 13, 2024 at 6:44 PM |
Posts | 1565 (0.4 per day) |
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1024*768 |
Refresh Rate |
75 Hz |
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Mouse | Razer Copperhead |
Keyboard | Packard Bell wireless AA powered |
Mousepad | ikea gaming desk |
Headphones | |
Monitor | Packard Bell 17" CRT |
MacIf team demo reviews is what you need it for, Discord's video call feature is pretty good. The quality isn't perfect but it's good enough to see what is happening, and there's practically no delay from the guy streaming the in game POV.
This sounds like a good option but unfortunately my upload speed is too low to stream properly.
1 - Can it be done?
2 - Can playback be controlled like with demoui?
frenzy_GetawhaleAlso if Froyo wins the next two seasons, which should be a breeze, they will have won HALF of all Invite seasonskinda sad tbh
Not sad, deserved.
In some ways option B is already happening as anyone can watch froyotech STV and streams and figure out how the team behave in most situations and how the comms are. I think what makes froyo win is mostly teamplay/gamesense more than DM. Froyo does not hold 'super secret' strats secret like a RTS player would, either, therefore what they do should be learneable by other invite teams with players of similar DM level.
People say "theres no incentive to work hard for this game" when they already spend 2+ hours/day grinding scrims/mge/dm/jump. What they really mean is "I can't be bothered to use some of this time to watch a fucking stv with my teammates"
crackbabydumpsterbefore i had a job i weighed 240 lbs and sat around thinking about killing myself all day
now i weigh 165 lbs and i go out with friends 2-3 nights a week mostly because i actually got a job
i started just working 20 hours a week at a gas station now i have a second job at starbux and it's crazy how much my life improved in 2 years in ways i totally thought was impossible
like seriously go look at pictures of me from the last gxl or just ask anyone unfortunate to be near me cuz i was too depressed to care enough shower i was in a seriously awful place
so long story short +1 to aim
Show Contentalso +1 to weed
If it worked for you then great, but it's difficult to generalize. My mental state hasn't changed much between a year spent unemployed at home and now with a 10 to 6 job. I wake up because I have to, and drag myself through the day, repeat.
So yeah working doesnt always change these problems, and it's not because you interact with people at work that you'll automatically make friends either.
I wonder who's going to win...
I surely prefer logjam over cardinal
I'm excited to see froyo demolish EU teams without needing the standard medigun
scopeI think many people don't like "houses" on the middle point, it should be open from all side. Nice map nonetheless :)
Well, I disagree. What I want is not to play maps that are clones of each other. This one looks different enough, and does not have the problem of rampant backcaps commonly found in custom maps (bazilion, sunshine, croissant).
With that said, more things to play around and give cover on mid would be nice. For example, some train tracks or train carts crossing the mid, or whatever. It's not the most important. What's important is chokes, and flow between zones, and besides the cramped lobby from mid to second, this map nails it.
I like the simplicity of last/lobby.
Interesting idea not to put many ammo/health on second. It forces teams to give up position when they spam mindlessly, which is nice
https://i.imgur.com/nqJjSKV.jpg
At the moment that room looks super cramped. I'm afraid it's going to be nomans land until a team gets some sort of an advantage worth pushing on, and you'll end up with gameplay like sunshine where teams are 500m apart, as it's much easier to hold outside on mid/second.
Plus the only way around is from the side :
https://i.imgur.com/C3DQhLk.jpg
But then you're left in no mans land against enemies on high ground, so how about removing this ceiling :
https://i.imgur.com/ebOTcO0.png
At least soldiers would have an easier time going behind.
BTW giving scouts access to the rooftop on mid is too easy. You should remove crates and keep the rocks.
Middle looks like a go hard or go home situation. Either bomb or counter jump for the rooftop. Refreshing change from scout centric maps.
https://i.imgur.com/cPQp5IK.jpg
You may want to get rid of these little platforms that can make rocket splash bug.
Layout wise, if anything, maybe you should rework the room between 2nd and mid, and add a proper flanking route to lobby (like gullywash lower lobby door or something). I'm thinking of the left hand side from the attackers perspective, kind of like you did on last. This would probably improve pub gameplay too.
Sad story.
But are you really forced to repost things from reddit frontpage?
do you play on laptop? do you use all your ram?
what about the scandinavian "chairs" where you rest your knees on and without any back support? If your back hurts, that might be sign weakened muscles this kind of "chair" could solve (if you're against the yoga ball for obvious reasons)
can we ban shitposters too? they give a negative image of this community