boredom level over 9000
Account Details | |
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SteamID64 | 76561197981944988 |
SteamID3 | [U:1:21679260] |
SteamID32 | STEAM_0:0:10839630 |
Country | Tonga |
Signed Up | April 19, 2014 |
Last Posted | November 10, 2024 at 5:11 PM |
Posts | 1566 (0.4 per day) |
Game Settings | |
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In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | |
DPI |
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Resolution |
1024*768 |
Refresh Rate |
75 Hz |
Hardware Peripherals | |
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Mouse | Razer Copperhead |
Keyboard | Packard Bell wireless AA powered |
Mousepad | ikea gaming desk |
Headphones | |
Monitor | Packard Bell 17" CRT |
I still play because I don't have the will to do anything else with my free time, like doing more sports or learning something. I played so much that it feels effortless, whereas even starting a new single player game feels like a chore.
Same goes for tftv. If I didn't browse it at work i'd have almost no distractions left and I'd have to actually get shit done.
Well at least that gives attackers an easy chance to convert a last push into a round, thereby avoiding long stalemates, and it also gives an incentive for the defending team to use the forward hold more.
I agree about all the unbans except the cow mangler. I don't think dragon fury is too much of a problem in 6s as it's trash for airblasting, atomizer has been nerfed and pretty boy too. As long as cow mangler reloads as fast as regular RL, i think it should be banned.
Comangliastuff
Sorry I didnt notice your reply.
ComangliaRedLast = somewhat easy Red hold <-> Red2nd = Bad Blue hold, Average Red hold <-> Middlepoint = somewhat bad to average hold <-> Blue2nd = Average Blue hold, Bad Red hold <-> BlueLast = somewhat easy Blue hold
I agree with you, your idea is good, but designing such a map would be a complete novelty and require someone very skilled to make such a map without being able to take easy inspiration on existing designs. My personal gripe with that is that, just like koth, it puts the pressure on the team that lost the midfight to make a move, but unlike koth, losing too many players gets punished harder (as you lose your 2nd/the round) whereas ideally, 5CP is about attackers being pressured to score a round.
So your relationship between points could be :
RedLast = bad Red hold(successful hold = big play) <-> Red2nd = Bad Blue hold, Average/easy Red hold <-> Middlepoint = bad hold <-> Blue2nd = Average/easy Blue hold, Bad Red hold <-> BlueLast = hard Blue hold
And then, a map maker must know how to create choke points that are hard to hold, without making the map backcap city, without making it sniper friendly, while still allowing for positional/corners play. That's hard.
In both cases, making good and new map designs is important, but it's equally hard to make your gamemode a reality as it is to make a differently shaped 5cp map, and perhaps even harder when you consider coding the domination rule thing. Therefore, one might as well focus efforts on trying new 5cp designs.
Joe_ShroeI guess it's true no one ever quits
of course it is
smziTwiggyThere goes the credibility of admins, if all it takes is 10 days of moderate ranting for them to change their decision, have they really thought this at all?
actually took multiple teamleaders and a fully fledged survey by smirre to make them rethink their decision
you are welcome
Did that happen in private? I couldnt find anything about it on ETF2L announcement posts nor on the forum.
And the question still stands : why not ask "multiple teamleaders" before making a public announcement on the map pool then?
mix^
epsilon before numlocked left
i49 broder
There goes the credibility of admins, if all it takes is 10 days of moderate ranting for them to change their decision, have they really thought this at all?
Did you use any specific tools to compile all those stats?
Also what was the repartitions of demos using iron bomber vs stock pipes?
I dont use it but i'd like to see an example of it being used in games, for science.
hello, i'm having mouse issues with this config. The problem happens only in tf2. When I shake my mouse doing left/right (10 cm moves) or doing small circles the mouse snaps as if the sensor lost track of where it was. I'd put the blame on the mouse if it happened outside of TF2 or even with another FPS config but it's not the case. So what in this cfg could mess up with mouse?
my custom mouse vars (taken from my previous cfg) :
m_pitch "0.022"
m_filter "0"
sensitivity "3.2"
m_side "0.8"
m_yaw "0.022"
m_forward "1"
m_customaccel "0"
m_customaccel_scale "0.04"
m_customaccel_max "0"
m_customaccel_exponent "1"
m_mousespeed "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_rawinput "0"