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SteamID32 STEAM_0:0:29988605
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Signed Up November 6, 2012
Last Posted October 6, 2024 at 5:46 PM
Posts 848 (0.2 per day)
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#181 Apex Legends in Other Games

https://old.reddit.com/r/apexlegends/comments/ay5hh2/live_balance_update_live_on_all_platforms_lets/

Wingman shoots slower and is less accurate on hip fire and the headshot attachment does less damage too
Peace Keeper with bolt shoots slower
Wingman and Peace keeper drop less frequently

i reduced my crashes to barely none by limiting my FPS to 85, this update makes me crash 80% of the time during the start flight

posted about 5 years ago
#59 What's got you down? in Off Topic
flyingbuddyI actually hate math. I just take so much longer to understand simple concepts than my peers. My professor always thinks I'm not listening when I can't answer a question but it's genuinely cause I just don't know the answers. I feel like I study 10x more than everyone else on it so it's so demotivating when I do shit.

What are you struggling with ?
It could just be the explanation of concepts are just not intuitive enough for you
If it's linalg or calculus, I highly recommend watching these: https://www.youtube.com/watch?v=fNk_zzaMoSs&list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab https://www.youtube.com/watch?v=WUvTyaaNkzM&list=PLZHQObOWTQDMsr9K-rj53DwVRMYO3t5Yr

posted about 5 years ago
#6 A click bait title about Sigafoo 6s. in The Dumpster
ward3dtwiikuujust shut the fuck up about itwhy so hostile?

i'm a cunt

posted about 5 years ago
#3 A click bait title about Sigafoo 6s. in The Dumpster

hey if you guys (the open whitelist activists) wanna throw a fit and play a different game then im all for it

just shut the fuck up about it

nothings gonna change, valve cannot change

posted about 5 years ago
#21 500 Days in TF2 General Discussion

Esports Arena seem interested in doing Rewind 3. Relax.

posted about 5 years ago
#179 Apex Legends in Other Games
ComangliaTo me it seems like a waste of system resources just to change the color of a tracer before it hits, why run the extra extrapolation just to change something from yellow to red? It's a pretty small detail that can and probably does have a pretty big frame rate impact.

Nah, most of the expensive shit happens during rendering. This is at most a couple of physics queries at most, aka just a bunch of math operations, those rarely take up time. Most of that is paid for anyways because of the client predicted model, the client runs the simulation (probably partially) to show it in real time.

posted about 5 years ago
#177 Apex Legends in Other Games
ComangliaOther quirks for this game

https://clips.twitch.tv/KathishIntelligentMoosePhilosoraptor
https://i.imgur.com/GLddTGj.png the last frame.
The last peacekeeper shot of mine, in the very last frame before I died it shows my peacekeeper having gone down to 0 ammo from 1. Show my projectiles hitting the lifeline and the blood mist starting to form around the lifeline.
server has me as dead before my shot fired.
^solid evidence that the client renders projectiles and even hits before they even exist on the server

Ye, that's client-side prediction (followed by lag compensation on the authoritative server)
To maintain the illusion that you're playing in the same world as other players, at the same moment as other players, your game client shows you what you're doing in real-time without asking if the server agrees first, when the server and the client disagree on what's happening, the server always decides what is the outcome and the client tries its best to show you what actually happened (depending on implementation). There's no real good way to convey all of this in a very short amount of time, so the client will just lie to your face about what happened, even though it feels like you're being cheated on.

Also if you slow down clips/vods of gameplay with a lot of SMGs/ARs you'll notice that the client will render some tracers as red and some as yellow. Nearly all projectiles that will count as a hit will have a red tracer even if the bullet hasn't necessarily hit the model yet.

Considering the speed of bullets and max acceleration of players, you can be pretty much certain >90% of the time about the outcome of a bullet's trajectory, what I imagine they do is, when you shoot, run the simulation for a couple frames in the future, extrapolating where the bullets and players will be, and picking the wanted color.

Those are quirks to all multiplayer games based on the Quake 3 networking model, some games hide it better than others, it seems that the low tickrate and high simulation load of Apex Legends makes it easier to notice.
If they haven't already, they can spend the time working on load and network optimization (they probably should hire Glenn Fiedler one more time), which will let them push for higher tickrates. Don't forget that the average internet connection plays a huge role in how much they can push to clients, I'm willing to bet most of their playerbase is running on ~2mbps, that quickly gets clogged up.

posted about 5 years ago
#32 What's got you down? in Off Topic
ScrewballTF2 isn't what it used to be and there will never be another game that fills the hole thanks to modern games being marketed to the lowest common denominator.

I've been trying to put time in a game of my own, heavily inspired by 6v6 TF2 when it peaked (2012-2016?), I'm realising it's a huge amount of work and it's getting me questioning.
Up until recently, I had the chance to live with my parents for free, but this year they're getting separated and might need to start working "for real".

posted about 5 years ago
#171 Apex Legends in Other Games

gonna have to question why you're carrying a havoc and a triple take, sir.

posted about 5 years ago
#20 NEW CARPET VIDEO in Videos

Not even a cheeky joke about faking one's own death? Aw

Probably too low of a fruit for the genius that is Carpet Johnson

posted about 5 years ago
#13 circle in Off Topic

https://i.imgur.com/pyeQqyc.png

this is what happens when you nuke the neighbouring colors

explanation is prob something like "eyes perceive more green than red and blue, brain makes up for a bunch of shit by comparing constrast between colors"

posted about 5 years ago
#7 TFNew getting a shout from Valve in TF2 General Discussion

every time you come back to post for a day i throw up in my mouth

posted about 5 years ago
#4 TF2-related nightbot commands in TF2 General Discussion

Hey (sorry for necro), if the commands showed a bunch of errors like "Right-hand side of 'instanceof' is not an object", you're gonna need to update the commands to fix them, I recently got them all working again.
https://github.com/ldesgoui/tf2-nightbot

posted about 5 years ago
#4 TfTrue not enabling in Q/A Help

TFTrue does work on windows (with the .dll), you don't need metamod and/or sourcemod to run it.

You'll know that you installed it properly if you see it mentioned in the status command (might need rcon status, I don't recall)

The download ZIP should contain the instructions, make sure you put the files in the right location, it's possible your provider doesn't let you access the right folders but that's unlikely
It should look something like Team Fortress 2 Dedicated Server/tf/addons/TFTrue.dll

It's also possible the Windows hooks are outdated, in which case you'll have to ask AnAkkk to update it

gl

posted about 5 years ago
#109 Apex Legends in Other Games
Mouldhoolisome good resources ive been using:
http://imgs.fyi/img/79h8.png
https://i.redd.it/pg14jzd305g21.png

Does anyone know if this is more csgo style recoil or dirty bomb?
As in does the crosshair move upward or do you need to be aiming lower? I haven't noticed the crosshair moving up but I also haven't found myself missing every shot like I would in csgo

Crosshair moves upward, you can verify this by looking straight up and shooting a mag

posted about 5 years ago
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