Ok this tweet gave me serious pause as to how everyone can be so freaking blind to what Valve actually wants...
THEY ARN'T IGNORING US, WE'RE IGNORING THEM!!!
I'm going to preface this with the fact that i do not pretend to understand how Valve or Sigafoo (or anyone else for that matter) thinks. These are observations i have made after playing games for a long time.
Ok, so it's obvious that Sigafoo 6s is not particularly popular... No big surprise there... But i'm here to explain why his prospective is in fact not flawed, and probably the most correct course of action.
In the majority of competitive games, the casual side is basically indistinguishable from competitive (with some minor expeditions, like Dota using Captains Mode). What this means is that a viewer can watch a game on a stream and then immediately implement it into their own games. That's not the case so much in TF2 unless, of course, you're talking about highlander, but even then strategies can't be properly appropriated.
Putting that to one side, it's time for anecdotes.
There seems to be a pattern of developers for competitive games. Game has bad/flawed mechanic. People are forced to play with that bad/flawed mechanic. People Bitch about it on reddit and twitter. Developers change that mechanic. This seems to happen consistently across all games. Here are some examples:
1) Dota 2. This happens all the freaking time in this game but the most noticeable example is when respawn talents were a thing. Nobody liked them. Everyone whinge about how game braking they were. Making heros like Lone Druid and Lina way to good. They all got removed after a few months. Another notable example was when the Sniper/Troll meta made people want to quit.
Second. The R8 Revolver. After smoking several questionable substances the devs thought it would be a good idea to put a 850$ AWP in the game. Needless to say, people were not happy about it, and it promptly got nerf. Apparently a similar thing happened in 2014 with the CZ.
III) Seagull made a 15 minute video about Overwatch's balance, and how it was not fun to play a lot of the times. Manly focusing on Brigita's Combo that made Tracer unplayable against her. Within a few days of the video happening she was nerf.
D) Fortnight. Ok, i don't pretend to understand anything about fortnight. It's like some-kind of cartoony version of Destiny with a Battle Royal mode, right? Anyway. Apparently that game is putting it's foot in the competitive door as well, and supposedly people where bitching about certain RNG elements. Recently they changed how Rocket Launcher drop or are found or something. I don't know, i don't play it.
Point is. In all of these examples. People are forced to play with of against something they didn't like, (the keyword being "forced" there) and it was subsequently changed. TF2 is very different in this respect. It almost never receives changes to the base game and if you think about it, it makes sense as to why from a developers point of view.
If you play in a version of a game where that item literally does not exist. I had no impact on the game as you play it. Changing it does not effect you. It doesn't matter if the Wrangle is the single most unfair weapon ever to exist you literally never have to play against it. So what's the point in changing it? The don't change it probably for the same reason they don't change items to balance Jailbreak. In all of the examples i listed above the player accepted the game the way it was and gritted their teeth and played it whether they liked it or not. And if they didn't like it, you would hear about it. The Developers would hear about it, and it would be eventually changed. That doesn't happen in TF2. Because if we don't like something. Like more then 1 Medic, the Wrangler, ect. we just ban it and never think about it again. This is vary clearly NOT what the TF2 Devs, (or any other developer) wants.
And you know what the worst part is? We know this. We've know this for years. Have some time capsules.
This and this are both from 4 years ago
This is from yeas 6 ago
Notice how they all seem to be saying the same thing?
Read this. Internalize it. Accept it. Embrace it. Become one with it.
Now what do i suggest? Personally, i think we should all grit our teeth and play the god-awful In-Game MM, then take to twitter and bitch on reddit every time you loose a match you should have won to a stupid OP item or lineup. Use and abuse all the most retardetly OP items until the game is just not fun anymore. I know, i know. It freaking sucks-ass and is terrible but it's fairly obvious that's what they want us to do. The problem with that is that WE ALL HAVE TO DO IT for SEVERAL WEEKS ON END and i seriously doubt anyone here is willing to commit to something they don't like like that. Will it even work? I don't know, all i know is that 30 seasons of ESEA later and very little has changed. What else? Play RGL is a possibility since it's the closest thing we've got and has somewhere in the vicinity of 130 teams participating. Sigafoo also seems to have some clout with Valve since after his wierd-ass pick/b& tournament, the items with the highest b& rate got subsequently nerfed, but that's probably just a coincidence. So what else is there to do? I honestly don't know. All i know is that as it stands "Competitive TF2" in the from we usually play it is given the same attention that Heavy Boxing and the Demoknight league are since they both get shout-outs on the TF2blog.
That's all i got.
Comments, concerns, and criticisms are welcome and encouraged.
Ok [url=https://i.imgur.com/aSWMB1n.jpg]this tweet[/url] gave me serious pause as to how everyone can be so freaking blind to what Valve actually wants...
THEY ARN'T IGNORING US, WE'RE IGNORING THEM!!!
I'm going to preface this with the fact that i do not pretend to understand how Valve or Sigafoo (or anyone else for that matter) thinks. These are observations i have made after playing games for a long time.
Ok, so it's obvious that Sigafoo 6s is not particularly popular... No big surprise there... But i'm here to explain why his prospective is in fact not flawed, and probably the most correct course of action.
In the majority of competitive games, the casual side is basically indistinguishable from competitive (with some minor expeditions, like Dota using Captains Mode). What this means is that a viewer can watch a game on a stream and then immediately implement it into their own games. That's not the case so much in TF2 unless, of course, you're talking about highlander, but even then strategies can't be properly appropriated.
Putting that to one side, it's time for anecdotes.
There seems to be a pattern of developers for competitive games. Game has bad/flawed mechanic. People are forced to play with that bad/flawed mechanic. People Bitch about it on reddit and twitter. Developers change that mechanic. This seems to happen consistently across all games. Here are some examples:
1) Dota 2. This happens all the freaking time in this game but the most noticeable example is when respawn talents were a thing. Nobody liked them. Everyone whinge about how game braking they were. Making heros like Lone Druid and Lina way to good. They all got removed after a few months. Another notable example was when the Sniper/Troll meta made people want to quit.
Second. The R8 Revolver. After smoking several questionable substances the devs thought it would be a good idea to put a 850$ AWP in the game. Needless to say, people were not happy about it, and it promptly got nerf. Apparently a similar thing happened in 2014 with the CZ.
III) Seagull made a 15 minute video about Overwatch's balance, and how it was not fun to play a lot of the times. Manly focusing on Brigita's Combo that made Tracer unplayable against her. Within a few days of the video happening she was nerf.
D) Fortnight. Ok, i don't pretend to understand anything about fortnight. It's like some-kind of cartoony version of Destiny with a Battle Royal mode, right? Anyway. Apparently that game is putting it's foot in the competitive door as well, and supposedly people where bitching about certain RNG elements. Recently they changed how Rocket Launcher drop or are found or something. I don't know, i don't play it.
Point is. In all of these examples. People are forced to play with of against something they didn't like, (the keyword being "forced" there) and it was subsequently changed. TF2 is very different in this respect. It almost never receives changes to the base game and if you think about it, it makes sense as to why from a developers point of view.
If you play in a version of a game where that item literally does not exist. I had no impact on the game as you play it. Changing it does not effect you. It doesn't matter if the Wrangle is the single most unfair weapon ever to exist you literally never have to play against it. So what's the point in changing it? The don't change it probably for the same reason they don't change items to balance Jailbreak. In all of the examples i listed above the player accepted the game the way it was and gritted their teeth and played it whether they liked it or not. And if they didn't like it, you would hear about it. The Developers would hear about it, and it would be eventually changed. That doesn't happen in TF2. Because if we don't like something. Like more then 1 Medic, the Wrangler, ect. we just ban it and never think about it again. This is vary clearly NOT what the TF2 Devs, (or any other developer) wants.
And you know what the worst part is? We know this. We've know this for years. Have some time capsules.
[url=https://youtu.be/6x45PMegzcw?t=1661]This[/url] and [url=https://youtu.be/UelPvdGskv4?t=9]this[/url] are both from 4 years ago
[url=https://youtu.be/R-lWvsdynJc?t=13]This is from yeas 6 ago[/url]
Notice how they all seem to be saying the same thing?
[url=https://i.imgur.com/BajeBeZ.jpg]Read this. Internalize it. Accept it. Embrace it. Become one with it.[/url]
Now what do i suggest? Personally, i think we should all grit our teeth and play the god-awful In-Game MM, then take to twitter and bitch on reddit every time you loose a match you should have won to a stupid OP item or lineup. Use and abuse all the most retardetly OP items until the game is just not fun anymore. I know, i know. It freaking sucks-ass and is terrible but it's fairly obvious that's what they want us to do. The problem with that is that WE ALL HAVE TO DO IT for SEVERAL WEEKS ON END and i seriously doubt anyone here is willing to commit to something they don't like like that. Will it even work? I don't know, all i know is that 30 seasons of ESEA later and very little has changed. What else? Play RGL is a possibility since it's the closest thing we've got and has somewhere in the vicinity of 130 teams participating. Sigafoo also seems to have some clout with Valve since after his wierd-ass pick/b& tournament, the items with [url=https://i.imgur.com/lHe0wyH.jpg]the highest b& rate[/url] [url=http://www.teamfortress.com/post.php?id=30147]got subsequently nerfed[/url], but that's probably just a coincidence. So what else is there to do? I honestly don't know. All i know is that as it stands "Competitive TF2" in the from we usually play it is given the same attention that Heavy Boxing and the Demoknight league are since they both get shout-outs on the TF2blog.
That's all i got.
Comments, concerns, and criticisms are welcome and encouraged.
Valve has MM. Valve can make direct changes to anything they want at any time. Valve also has billions and of billions of dollars to throw at any event they want irregardless of what the community says. Saying that WE are somehow the ones responsible for what happens is insane. We have ZERO control, valve has all control and it is their decision to do something.
Valve has MM. Valve can make direct changes to anything they want at any time. Valve also has billions and of billions of dollars to throw at any event they want irregardless of what the community says. Saying that WE are somehow the ones responsible for what happens is insane. We have ZERO control, valve has all control and it is their decision to do something.
hey if you guys (the open whitelist activists) wanna throw a fit and play a different game then im all for it
just shut the fuck up about it
nothings gonna change, valve cannot change
hey if you guys (the open whitelist activists) wanna throw a fit and play a different game then im all for it
just shut the fuck up about it
nothings gonna change, valve cannot change
twiikuujust shut the fuck up about it
why so hostile?
[quote=twiikuu]
just shut the fuck up about it
[/quote]
why so hostile?
ward3dtwiikuujust shut the fuck up about it
why so hostile?
i'm a cunt
[quote=ward3d][quote=twiikuu]
just shut the fuck up about it
[/quote]
why so hostile?[/quote]
i'm a cunt
but these things are played with in pubs and they pubbers say the same shit we do why dont they change to accommodate that?
for example the soda popper, crit a cola and baby face are, from my experience, the most complained about in the pubs that i play at least which is like purely harvest and those ones are sort of the main things we are keeping out of 6s (like top tier of shit we absolutely do not want) so if we are out right rejecting it as a community and the pubbers hate it so much too then why, if they are willing, have they not changed these things? or proof tested it or watever its been like months if not a year these things are exactly the same
idk where they get their pubber inspired changes from anyway because i never saw a pubber complain about stickies ever or ambassador
the conversation is kinda pointless anyway because i think enjoyment of the game for the top scene of tf2 is on thin ice atm players actually do not want to play it as it is and spend a fuck tonne of time complaining (tune into any prem/invite stream not playing scrims/officials) so giving them more shit to complain about will just end up losing valuable community members
i dont even want more shit in the game even if its not broken/annoying/bad or whatever its really a good thing that everyone plays with the same shit
if whatever stupid wep u can think of was unbanned it wouldn't effect the player base in a positive way at all because although pubbers are telling you that they're not playing because they want 6 pyros, really that's not the reason at all and its just an excuse. the real reason is that they have mad fragile egos and don't think they're good enough because they watch B4nny all day and think 'waw i cant do that' and then just don't play or have any desire to play and then even mock it, the idea that someone would wanna be good at this game. just talk to a pubber
if valve actually wanted us to use an open white list in exchange for support they would have made Sigafoo's league their own self with more money
but these things are played with in pubs and they pubbers say the same shit we do why dont they change to accommodate that?
for example the soda popper, crit a cola and baby face are, from my experience, the most complained about in the pubs that i play at least which is like purely harvest and those ones are sort of the main things we are keeping out of 6s (like top tier of shit we absolutely do not want) so if we are out right rejecting it as a community and the pubbers hate it so much too then why, if they are willing, have they not changed these things? or proof tested it or watever its been like months if not a year these things are exactly the same
idk where they get their pubber inspired changes from anyway because i never saw a pubber complain about stickies ever or ambassador
the conversation is kinda pointless anyway because i think enjoyment of the game for the top scene of tf2 is on thin ice atm players actually do not want to play it as it is and spend a fuck tonne of time complaining (tune into any prem/invite stream not playing scrims/officials) so giving them more shit to complain about will just end up losing valuable community members
i dont even want more shit in the game even if its not broken/annoying/bad or whatever its really a good thing that everyone plays with the same shit
if whatever stupid wep u can think of was unbanned it wouldn't effect the player base in a positive way at all because although pubbers are telling you that they're not playing because they want 6 pyros, really that's not the reason at all and its just an excuse. the real reason is that they have mad fragile egos and don't think they're good enough because they watch B4nny all day and think 'waw i cant do that' and then just don't play or have any desire to play and then even mock it, the idea that someone would wanna be good at this game. just talk to a pubber
if valve actually wanted us to use an open white list in exchange for support they would have made Sigafoo's league their own self with more money
[img]https://i.kym-cdn.com/photos/images/facebook/001/038/094/0a1.jpg[/img]
LegendaryRQATHEY ARN'T IGNORING US, WE'RE IGNORING THEM!!!
they haven't even given us anything to ignore
[quote=LegendaryRQA]THEY ARN'T IGNORING US, WE'RE IGNORING THEM!!!
[/quote]
they haven't even given us anything to ignore
Except multiple fucking tournament organizers said that the R8 would be banned from their tournaments BEFORE it was played at a tournament that has money involved
Except multiple fucking tournament organizers said that the R8 would be banned from their tournaments BEFORE it was played at a tournament that has money involved
LegendaryRQATHEY ARN'T IGNORING US, WE'RE IGNORING THEM!!!
so how come when we told them what to fix in meet your match they ignored it and released it without patching shit
the community is like a mother to some shut in neet who refuses to take responsibility at this point lolol
LegendaryRQAI'm going to preface this with the fact that i do not pretend to understand how Valve or Sigafoo (or anyone else for that matter) thinks. These are observations i have made after playing games for a long time.
ye bro i can tell you're been observing well.... your only tftv posts are either about anime, unbanning unlocks, making the learning curve simpler, making the game a successful esport like dota by simply saying "ok devs we play by ur rules"
your third post (would be second if u didnt fatfinger ur entire keyboard) on this site is
LegendaryRQABecause that's not how basically every other E-Sport works. In dota, you don't get to remove Eye of Skadi because its "unfun to play against".
in response to "What's the logic behind unbanning unlocks" and i can tell u for a fact that the way esports work is that the publishers of the game fund tournaments with specific rules (USUALLY EXISTING COMMUNITY DECIDED RULES), the community plays with these tournament rules because there's no fucking use in playing with other rules than what the majors use because the majors are what you'll focus on winning
LegendaryRQAOk, so it's obvious that Sigafoo 6s is not particularly popular... No big surprise there... But i'm here to explain why his prospective is in fact not flawed, and probably the most correct course of action.
In the majority of competitive games, the casual side is basically indistinguishable from competitive (with some minor expeditions, like Dota using Captains Mode). What this means is that a viewer can watch a game on a stream and then immediately implement it into their own games. That's not the case so much in TF2 unless, of course, you're talking about highlander, but even then strategies can't be properly appropriated.
damn its like we got given a game, liked the mechanics, asked ourselves: how the fuck do we make this mess into a competitive game? the community decided after testing 5v5, 6v6, 7v7 and other things that 6v6 was the best way, then for a brief time people could use shit like 2 demos (which later got reduced to 1 because of how strong the class was)
cs 1.6 was also a fucking mess in the start but the community decided the best way to compete in it was by playing 5v5, timelimit 1:45 and starting money 800 (crazy how similar they are to the current csgo rules?!?!?!)
valve decided after some time to use tf2 as a testing ground for in game economies, which has later made its way to portal 2, dota 2 and csgo
( https://youtu.be/RHC-uGDbu7s and https://youtu.be/gd_QeY9uATA
kinda funny how the first video has this image with leagues written on it when talking about letting your users fight to improve your product )
while valve used to help out the community a lot (adding command to disable random crits) they have with time cared less, the Team Fortress 2 Test (game to test new weapons and cosmetics) has been removed from libraries and since theres so many items, pubs are a fucking mess, csgo casual pubs are a fucking mess
the csgo devs implemented mm to follow the rules of cs 1.6/css comp rules and people liked it
the tf2 devs implemented mm to use their own rules and people disliked it (MAYBE BECAUSE DEVS ARENT GOOD AT PLAYING THEIR PRODUCT?!?!?)
LegendaryRQAThere seems to be a pattern of developers for competitive games. Game has bad/flawed mechanic. People are forced to play with that bad/flawed mechanic. People Bitch about it on reddit and twitter. Developers change that mechanic. This seems to happen consistently across all games. Here are some examples:
tf2 bad mechanic = mm uses retarded rules
developer response = dont care, going silent
LegendaryRQA1) Dota 2. This happens all the freaking time in this game but the most noticeable example is when respawn talents were a thing. Nobody liked them. Everyone whinge about how game braking they were. Making heros like Lone Druid and Lina way to good. They all got removed after a few months. Another notable example was when the Sniper/Troll meta made people want to quit.
dota 2 and every other game on this list has waaaay more devs than tf2
LegendaryRQASecond. The R8 Revolver. After smoking several questionable substances the devs thought it would be a good idea to put a 850$ AWP in the game. Needless to say, people were not happy about it, and it promptly got nerf. Apparently a similar thing happened in 2014 with the CZ.
were banned in tourneys before it was tested to be balanced, the devs later fixed that themselves by not allowing the MP5 to be used in comp until a month after it got into the game to avoid potential abuse of the weapon and patching it before it was in competitive play
LegendaryRQAIII) Seagull made a 15 minute video about Overwatch's balance, and how it was not fun to play a lot of the times. Manly focusing on Brigita's Combo that made Tracer unplayable against her. Within a few days of the video happening she was nerf.
goat meta was complained about since the day it was used, but lets use ur logic and apply it to tf2
uncle dane made a vid on why the wrangler is op almost a week ago!!!! where is nerf?? D:
LegendaryRQAD) Fortnight. Ok, i don't pretend to understand anything about fortnight. It's like some-kind of cartoony version of Destiny with a Battle Royal mode, right? Anyway. Apparently that game is putting it's foot in the competitive door as well, and supposedly people where bitching about certain RNG elements. Recently they changed how Rocket Launcher drop or are found or something. I don't know, i don't play it.
paging Copper
this virgin essay was too long for 1 post
[quote=LegendaryRQA]
THEY ARN'T IGNORING US, WE'RE IGNORING THEM!!!
[/quote]
so how come when we told them what to fix in meet your match they ignored it and released it without patching shit
the community is like a mother to some shut in neet who refuses to take responsibility at this point lolol
[quote=LegendaryRQA]
I'm going to preface this with the fact that i do not pretend to understand how Valve or Sigafoo (or anyone else for that matter) thinks. These are observations i have made after playing games for a long time.
[/quote]
ye bro i can tell you're been observing well.... your only tftv posts are either about anime, unbanning unlocks, making the learning curve simpler, making the game a successful esport like dota by simply saying "ok devs we play by ur rules"
your third post (would be second if u didnt fatfinger ur entire keyboard) on this site is
[quote=LegendaryRQA]
Because that's not how basically every other E-Sport works. In dota, you don't get to remove Eye of Skadi because its "unfun to play against".
[/quote]
in response to "What's the logic behind unbanning unlocks" and i can tell u for a fact that the way esports work is that [u][b]the publishers of the game[/b][/u] fund tournaments with specific rules ([u][b]USUALLY EXISTING COMMUNITY DECIDED RULES[/b][/u]), the community plays with these tournament rules because there's no fucking use in playing with other rules than what the majors use because the majors are what you'll focus on winning
[quote=LegendaryRQA]
Ok, so it's obvious that Sigafoo 6s is not particularly popular... No big surprise there... But i'm here to explain why his prospective is in fact not flawed, and probably the most correct course of action.
In the majority of competitive games, the casual side is basically indistinguishable from competitive (with some minor expeditions, like Dota using Captains Mode). What this means is that a viewer can watch a game on a stream and then immediately implement it into their own games. That's not the case so much in TF2 unless, of course, you're talking about highlander, but even then strategies can't be properly appropriated.
[/quote]
damn its like we got given a game, liked the mechanics, asked ourselves: how the fuck do we make this mess into a competitive game? the community decided after testing 5v5, 6v6, 7v7 and other things that 6v6 was the best way, then for a brief time people could use shit like 2 demos (which later got reduced to 1 because of how strong the class was)
cs 1.6 was also a fucking mess in the start but the community decided the best way to compete in it was by playing 5v5, timelimit 1:45 and starting money 800 (crazy how similar they are to the current csgo rules?!?!?!)
valve decided after some time to use tf2 as a testing ground for in game economies, which has later made its way to portal 2, dota 2 and csgo
( https://youtu.be/RHC-uGDbu7s and https://youtu.be/gd_QeY9uATA
kinda funny how the first video has [url=https://i.imgur.com/4KnRgJu.png]this image[/url] with leagues written on it when talking about letting your users fight to improve your product )
while valve used to help out the community a lot (adding command to disable random crits) they have with time cared less, the Team Fortress 2 Test (game to test new weapons and cosmetics) has been removed from libraries and since theres so many items, pubs are a fucking mess, csgo casual pubs are a fucking mess
the csgo devs implemented mm to follow the rules of cs 1.6/css comp rules and people liked it
the tf2 devs implemented mm to use their own rules and people disliked it ([b]MAYBE BECAUSE DEVS ARENT GOOD AT PLAYING THEIR PRODUCT?!?!?[/b])
[quote=LegendaryRQA]
There seems to be a pattern of developers for competitive games. Game has bad/flawed mechanic. People are forced to play with that bad/flawed mechanic. People Bitch about it on reddit and twitter. Developers change that mechanic. This seems to happen consistently across all games. Here are some examples:
[/quote]
tf2 bad mechanic = mm uses retarded rules
developer response = dont care, going silent
[quote=LegendaryRQA]
1) Dota 2. This happens all the freaking time in this game but the most noticeable example is when respawn talents were a thing. Nobody liked them. Everyone whinge about how game braking they were. Making heros like Lone Druid and Lina way to good. They all got removed after a few months. Another notable example was when the Sniper/Troll meta made people want to quit.
[/quote]
dota 2 and every other game on this list has waaaay more devs than tf2
[quote=LegendaryRQA]
Second. The R8 Revolver. After smoking several questionable substances the devs thought it would be a good idea to put a 850$ AWP in the game. Needless to say, people were not happy about it, and it promptly got nerf. Apparently a similar thing happened in 2014 with the CZ.
[/quote]
were banned in tourneys before it was tested to be balanced, the devs later fixed that themselves by not allowing the MP5 to be used in comp until a month after it got into the game to avoid potential abuse of the weapon and patching it before it was in competitive play
[quote=LegendaryRQA]
III) Seagull made a 15 minute video about Overwatch's balance, and how it was not fun to play a lot of the times. Manly focusing on Brigita's Combo that made Tracer unplayable against her. Within a few days of the video happening she was nerf.
[/quote]
goat meta was complained about since the day it was used, but lets use ur logic and apply it to tf2
uncle dane made a vid on why the wrangler is op almost a week ago!!!! where is nerf?? D:
[quote=LegendaryRQA]
D) Fortnight. Ok, i don't pretend to understand anything about fortnight. It's like some-kind of cartoony version of Destiny with a Battle Royal mode, right? Anyway. Apparently that game is putting it's foot in the competitive door as well, and supposedly people where bitching about certain RNG elements. Recently they changed how Rocket Launcher drop or are found or something. I don't know, i don't play it.
[/quote]
paging Copper
this virgin essay was too long for 1 post
LegendaryRQAPoint is. In all of these examples. People are forced to play with of against something they didn't like, (the keyword being "forced" there) and it was subsequently changed. TF2 is very different in this respect. It almost never receives changes to the base game and if you think about it, it makes sense as to why from a developers point of view.
If you play in a version of a game where that item literally does not exist. I had no impact on the game as you play it. Changing it does not effect you. It doesn't matter if the Wrangle is the single most unfair weapon ever to exist you literally never have to play against it. So what's the point in changing it? The don't change it probably for the same reason they don't change items to balance Jailbreak. In all of the examples i listed above the player accepted the game the way it was and gritted their teeth and played it whether they liked it or not. And if they didn't like it, you would hear about it. The Developers would hear about it, and it would be eventually changed. That doesn't happen in TF2. Because if we don't like something. Like more then 1 Medic, the Wrangler, ect. we just ban it and never think about it again. This is vary clearly NOT what the TF2 Devs, (or any other developer) wants.
community: hey dudes we would like to play with wrangler but as it looks right now its kinda broken and very unfun :/ the thing that is currently broken is: too much fucking hp and it just denies pushes too easily, we suggest doing this to fix it [...]
valve:
COOL MAN EPIC continue ignoring previous attempts at testing unlocks and coming to conclusions how fucking broken they are and not be given a balance patch even after telling the devs which values to change in order for the weapon to be fun and fair
LegendaryRQAAnd you know what the worst part is? We know this. We've know this for years. Have some time capsules.
This and this are both from 4 years ago
This is from yeas 6 ago
Notice how they all seem to be saying the same thing?
damn they are all from before meet your match was released which was also released with a lot of bugs still not patched out of it from when it was beta tested because devs didnt care lol!!
LegendaryRQARead this. Internalize it. Accept it. Embrace it. Become one with it.
when asked about that nursey avoided answering and was silent for the rest of the thread, when b4nny was asked what the devs have told him he jumps around the question like some shitter on spire or at best gives the most vague statement
[quote=LegendaryRQA]
Point is. In all of these examples. People are forced to play with of against something they didn't like, (the keyword being "forced" there) and it was subsequently changed. TF2 is very different in this respect. It almost never receives changes to the base game and if you think about it, it makes sense as to why from a developers point of view.
If you play in a version of a game where that item literally does not exist. I had no impact on the game as you play it. Changing it does not effect you. It doesn't matter if the Wrangle is the single most unfair weapon ever to exist you literally never have to play against it. So what's the point in changing it? The don't change it probably for the same reason they don't change items to balance Jailbreak. In all of the examples i listed above the player accepted the game the way it was and gritted their teeth and played it whether they liked it or not. And if they didn't like it, you would hear about it. The Developers would hear about it, and it would be eventually changed. That doesn't happen in TF2. Because if we don't like something. Like more then 1 Medic, the Wrangler, ect. we just ban it and never think about it again. This is vary clearly NOT what the TF2 Devs, (or any other developer) wants.
[/quote]
community: hey dudes we would like to play with wrangler but as it looks right now its kinda broken and very unfun :/ the thing that is currently broken is: too much fucking hp and it just denies pushes too easily, we suggest doing this to fix it [...]
valve:
COOL MAN EPIC continue ignoring previous attempts at testing unlocks and coming to conclusions how fucking broken they are and not be given a balance patch even after telling the devs which values to change in order for the weapon to be fun and fair
[quote=LegendaryRQA]
And you know what the worst part is? We know this. We've know this for years. Have some time capsules.
[url=https://youtu.be/6x45PMegzcw?t=1661]This[/url] and [url=https://youtu.be/UelPvdGskv4?t=9]this[/url] are both from 4 years ago
[url=https://youtu.be/R-lWvsdynJc?t=13]This is from yeas 6 ago[/url]
Notice how they all seem to be saying the same thing?
[/quote]
damn they are all from before meet your match was released which was also released with a lot of bugs still not patched out of it from when it was beta tested because devs didnt care lol!!
[quote=LegendaryRQA]
[url=https://i.imgur.com/BajeBeZ.jpg]Read this. Internalize it. Accept it. Embrace it. Become one with it.[/url]
[/quote]
when asked about that nursey avoided answering and was silent for the rest of the thread, when b4nny was asked what the devs have told him he jumps around the question like some shitter on spire or at best gives the most vague statement
reminder that MM only came to exist after a bunch of competitive players had to group together and branch out to Valve to ask them for some kind of support (after which was attempted before for years).
on the upside Valve actually listened and did something
the downside is that they completely disregarded a whole decade of the community figuring out what and what isn't balanced and fun and the way they handled it was so heavily disorganised and rushed that people made jokes that there were only 2 developers working on that project and one of them was Valve's janitor
so in the end we ended up with forced directx 9 despite no attempts in fixing the horrible optimisation issues, no class limits, no whitelist, 2 hour long queue time, dumbass rollout prevention freeze time, first-to-2 rounds, viewmodel_fov 54, forced r_drawviewmodels 1, foundry/2fort/turbine/vanguard in the map rotation, pointless ranks that had no meaning other than jerking people off, a barrage of hackers pouring in like an avalanche with zero control and a clusterfuck of a mess that still had abhorrent glitches
In all honesty I don't exactly blame them since they atleast tried instead of giving more radio silence but you can't say "oh we're the ones not listening" and deny that this didn't disapoint you
reminder that MM only came to exist after a bunch of competitive players had to group together and branch out to Valve to ask them for some kind of support (after which was attempted before for years).
on the upside Valve actually listened and did something
the downside is that they completely disregarded [b]a whole decade[/b] of the community figuring out what and what isn't balanced and fun and the way they handled it was so heavily disorganised and rushed that [b]people made jokes that there were only 2 developers working on that project and one of them was Valve's janitor[/b]
so in the end we ended up with forced directx 9 despite no attempts in fixing the horrible optimisation issues, no class limits, no whitelist, 2 hour long queue time, dumbass rollout prevention freeze time, first-to-2 rounds, viewmodel_fov 54, forced r_drawviewmodels 1, foundry/2fort/turbine/vanguard in the map rotation, pointless ranks that had no meaning other than jerking people off, a barrage of hackers pouring in like an avalanche with zero control and a clusterfuck of a mess that still had abhorrent glitches
In all honesty I don't exactly blame them since they atleast [b]tried[/b] instead of giving more radio silence but you can't say "oh we're the ones not listening" and deny that this didn't disapoint you
it really doesnt make sense to me how so many ppl are content with ruining the fun of the videogame so that they can make money from playing the videogame. why didnt u ppl just go overwatch
it really doesnt make sense to me how so many ppl are content with ruining the fun of the videogame so that they can make money from playing the videogame. why didnt u ppl just go overwatch
funhaver1998it really doesnt make sense to me how so many ppl are content with ruining the fun of the videogame so that they can make money from playing the videogame. why didnt u ppl just go overwatch
they wouldn't make more money than they already do though
the TF2 devs cant do shit for us money wise, if you want valve (THE COMPANY, NOT THE TF2 DEVS) to give us a major you need to convince them that investing in a tournament WILL return a large profit without influencing current prices of items in a negative way, for example if 6s was played with our rules, the price of heavy cosmetics wont go down even if heavy isn't seen anywhere but on last and even then only for 2 seconds
also gl trying to get the person who tunes in for 15 minutes while browsing twitch manages to understand the huge importance of ubers which is easier said than done since in dota 2 and csgo the objective and how to reach it is really easily understandable, for csgo its plant/defuse a bomb by getting to a bombsite or kill the enemy team, for dota its destroy the ancient by destroying towers and barracks
in tf2 you have 5cp which is a foreign format for a fuckton of people, A/D, KOTH and payload are easier to understand but then you lose the quality of gameplay that 5cp offers
cosmetics do nothing but shit the entire situation up even more, skins in overwatch still leaves every character recognizable whereas some cosmetics change the silhouettes too much for the casual viewer to be able to instantly tell which class it is what the fuck is this
[quote=funhaver1998]it really doesnt make sense to me how so many ppl are content with ruining the fun of the videogame so that they can make money from playing the videogame. why didnt u ppl just go overwatch[/quote]
they wouldn't make more money than they already do though
[b]the TF2 devs cant do shit for us money wise[/b], if you want valve (THE COMPANY, NOT THE TF2 DEVS) to give us a major you need to convince them that investing in a tournament [b]WILL[/b] return a large profit without influencing current prices of items in a negative way, for example if 6s was played with our rules, the price of heavy cosmetics wont go down even if heavy isn't seen anywhere but on last and even then only for 2 seconds
also gl trying to get the person who tunes in for 15 minutes while browsing twitch manages to understand the huge importance of ubers which is easier said than done since in dota 2 and csgo the objective and how to reach it is really easily understandable, for csgo its plant/defuse a bomb by getting to a bombsite or kill the enemy team, for dota its destroy the ancient by destroying towers and barracks
in tf2 you have 5cp which is a foreign format for a fuckton of people, A/D, KOTH and payload are easier to understand but then you lose the quality of gameplay that 5cp offers
cosmetics do nothing but shit the entire situation up even more, skins in overwatch still leaves every character recognizable whereas some cosmetics change the silhouettes too much for the casual viewer to be able to instantly tell which class it is [url=https://i.imgur.com/5fjbgYT.png]what the fuck is this[/url]