ETF2LFirst, we recognise the recently popularised tech with the base jumper that allows for further jumping. As we believe this to be a skill mechanic, we have decided to allow this. However, any scripting to make automatic use of this base jumper tech should be placed up for review by our anti-cheat team.
| Account Details | |
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| SteamID64 | 76561198020242938 |
| SteamID3 | [U:1:59977210] |
| SteamID32 | STEAM_0:0:29988605 |
| Country | France |
| Signed Up | November 6, 2012 |
| Last Posted | April 1, 2026 at 12:59 PM |
| Posts | 874 (0.2 per day) |
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i broke my two front teeth trying to do a backflip on a bed at age 13
ANN:
v1.18 of tf2-comp-fixes adds `sm_cabinet_resets_crit_heals` and `sm_remove_pipe_spread`
Resupply Cabinet Resets Crit Heals
When enabled with sm_cabinet_resets_crit_heals 1, activating a resupply
cabinet will reset the player's damage taken timestamp and grant them
"crit heals", similarly to when respawning.
Credits for implementing go to [@sapphonie]
Remove Pipe Spread
When enabled with sm_remove_pipe_spread 1, the random spread applied to
pipes (but not stickies) will be neutralized, and a preset spin will be applied.
You can customize said preset spin with sm_remove_pipe_spread_pitch_speed.
Credits for implementing go to [@bodolaz146]
Uploaded to serveme.tf
Remove Pipe Spread is only available on Linux, if someone is keen on getting signatures for Windows, that would be swell. (For this, you need to do reverse engineering on the Windows binary, it's not just a matter of having Windows installed)
twiikuuI am keen to hear your feedback! From what I've gathered:
- Mobile compatibility is very important for LAN events
- I saw a lot of people not really interact with their roster after their initial setup, I think the cognitive load was too heavy and there was a lack of feedback/notifications after matches are reported. Maybe people are just not that keen either? Dunno.
- Needs notifications when you win points after matches get reported
- Obviously player stats page needs a lot of improvements, including interactivity
- Needs indications that teams/players are eliminated, need notifications when someone in your roster is eliminated
- Needs to show how much time you have to buy players until the next round
- I will make it so you can update roster between maps on the last stages with only one match. (Note that we couldn't do that on prior stages because it lets you double dip if teams start late.)
Oh and I'm also interested in implementing something like the fantasy football/basketball stuff that blew up recently, where a limited amount of fantasy teams get made, you do player drafts at the start and run tournament stages alongside the real tournament. And then you can do player trades with other teams or pick up free agents.
That would run in parallel with the "casual" implementation that already exists, and you could play both.
Implemented the leaderboard and a page to check people's rosters
E: I am keen to hear your feedback! From what I've gathered:
- Mobile compatibility is very important for LAN events
- I saw a lot of people not really interact with their roster after their initial setup, I think the cognitive load was too heavy and there was a lack of feedback/notifications after matches are reported. Maybe people are just not that keen either? Dunno.
- Needs notifications when you win points after matches get reported
- Obviously player stats page needs a lot of improvements, including interactivity
- Needs indications that teams/players are eliminated, need notifications when someone in your roster is eliminated
- Needs to show how much time you have to buy players until the next round
- I will make it so you can update roster between maps on the last stages with only one match. (Note that we couldn't do that on prior stages because it lets you double dip if teams start late.)
Overall I'm very happy with how I've built the project, it's mostly the same backend stuff that was running at i63 (postgres + postgREST + sqitch), with the addition of Mathesar that's kinda new and that gives me backoffice website for free. Making the backoffice was what stopped me last time because it's a massive labor bottleneck.
I already know how I can add some automation to make admin tasks quite easy.
I am keen to run this for online leagues if Beater is up for maintaining the price lists :)
ALSO thanks for playing i love you
Sorry for the chud up, I'm still investigating what's going on
When it's fixed, I'll try to fix the roster histories so people get points for rounds that passed, so I think you should try to continue buying rosters for upcoming rosters?
EDIT: I'm a fucking caveman and basically made it so anytime you update your roster, everyone else's rosters get terminated except for the few players you have in common
It's fixed now and I'll get to fixing the roster histories
If you still have login issues, please get in touch, I have not been able to reproduce
EDIT 2: All roster histories have been restored
EDIT 3: you can now sort on the player stats page
hi, the website is a bit rushed but should be functional
hopefully it doesn't go down during my sleep
i will continue to add essential features during the event
thanks to beater for helping
BigEyeGuyWhat would I earn by cheating on a center game. It is more likely that someone would cheat during the season that wins actually matter? You are making 0 sense.
you forgot to uninstall your cheat after a session on an alt account and that's why this situation is so frustrating to you
plinkoIs this feature already windows compatible or any plans to implement?
I believe so, it does not touch anything through symbols or offsets, so it should just work on Windows
Yeah this first version remains basic and applies class filter in the same order for every map, it seems fairly easy to implement filters tailored for each. The order is currently demo, medic, soldier, soldier, scout, scout. The main goal is to keep medic in direct line of sight of the demo and the pocket, later we can pick optimal starting points for everyone, I'll come asking good players what they think.
ANN:
v1.17 of tf2-comp-fixes adds `sm_class_ordered_spawnpoints`
Class Ordered Spawnpoints
When enabled with `sm_class_ordered_spawnpoints 1`, the spawnpoints on last will each have a class assigned. This will make Medic and Demoman always spawn in the same location, while Soldier or Scout always spawn in one of two locations, and which location should not change during the match unless either reconnect.
I'd be cool if you played with this and let me know if anything goes wrong.
I don't really see a downside to this being added to league configs if no issues are found, let me know if you disagree.
If you try it in a server by yourself and don't observe the behavior working properly, you should flip the cvar off and on again, there is some race condition when only one player joined a team that I will deal with later.
E: It is now uploaded on serveme.tf
If you too find the ball in spawn annoying you can toggle it off
rcon tf_christmas_ball_chance 0