i'm gonna be honest, i see lots of wishing for a tutorial but it never needed TF2 SDK to become a reality, especially now that vscript exists. someone has to put in the work :shrug: also it's not the educational silver bullet you think it is
dannybut do any modders know if it would be possible to integrate or mod a pugging system straight into the client?
yea
E: but at the same time, is it necessary? would it be acceptable to make it work in a server with plugins? you connect to some 100 player hub, you can queue pug and play mge/dm while waiting, picking happens in game and then you get forwarded to match server. you can do all of this in the official game, just takes work
capnnofapn<suggs>
these all sound doable by server plugins
_PaiOne thing that might ease the transition for many players would be the ability to be compatible with normal TF2 servers. I'm not a modder so I don't know if it's possible to do this or if Valve would want you to do this, but it would make installing a separate game more attractive to a lot of users, even those who don't play competitive.
you couldnt join VAC secure servers with a promod client, and vice versa, the modifications brought by a promod likely would break the network protocol and would prevent the official client from connecting
Jancsik_I think there is a big potential for a TF2: Competetive game, like we could have a proper elo based matchmaking (that doesn't suck ass) instead of small self hosted pugs.
i get that it's a nice convenience for players but it's a stupid amount of work to develop and maintain for an experience that's mid for enthusiasts to terrible in specific cases, plus seemingly dogshit for everyone's mental