twiikuu
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SteamID64 76561198020242938
SteamID3 [U:1:59977210]
SteamID32 STEAM_0:0:29988605
Country France
Signed Up November 6, 2012
Last Posted October 6, 2024 at 5:46 PM
Posts 848 (0.2 per day)
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#14 The Papercuts Thread - Bring up annoyances here in Projects

#3 #6 This is part of the game.

#4 #7 #8 #9 I don't care

I wasn't expecting mostly feature requests for tf2-comp-fixes, but that's fine too. You might want to check issue tracker.

scrambledHitscan blocked by friendly players

I've got a note for this on the tf2-comp-fixes issue tracker, however it felt low priority to implement compared to projectiles hitting friendlies: you have more chances to prevent that from happening on scout. I remember that you play a bunch of heavy, in which case I can totally see the issue being harder to deal with. I don't have a lot of time to dedicate to new tf2-comp-fixes features, but I'll keep it in mind for next time.

JackyLegs[..] weird fucky shit with the overtime [..]

That's good to know, I'll make a note of it.

wishCapping the point during the midfight on KOTH shouldn't delay spawns, but sometimes it does

Do you have an example video/demo of that happening? I'll make a note of it as well.

posted about 2 years ago
#1 The Papercuts Thread - Bring up annoyances here in Projects

When players run into annoyances, they don't always bring it up in the proper communication channels, and contributors may only pay attention to their own dedicated communication channels, leading to these small issues never being fixed. I don't intend to blame either parties, I imagine that both players and contributors prefer these annoyances be squashed.

Let's try something, you bring up the annoyances you come across while playing, and I'll try finding out what the reason for it, and bring it up to the respective projects owners.

I've started today:
The SOAPDM spawns on cp_gullywash_f5/f6 would often break on serveme.tf (This is the annoyance, this is what you report), however JaguarKing had provided new configurations to the SOAPDM project about a month ago, it turns out that only some of the serveme.tf installations had an outdated version of SOAPDM. That should be fixed now.

posted about 2 years ago
#18 deadring ubercharge save bug? rgl 6s in TF2 General Discussion
millieMannnn ppl get so mad when you do stuff that isn't the same exact stuff people have been doing for years, huh?

ultiduo players have been doing this forever. you are not cool.

posted about 2 years ago
#2 Demo File Bloat in Q/A Help

kind of a sus question, kiddo

posted about 2 years ago
#16 deadring ubercharge save bug? rgl 6s in TF2 General Discussion
bawnerif i am reading this correctly, it's just picking up a medigun to cancel your current uber and save some % like this?
This was removed in the current season in europe.

it is, and tf2-comp-fixes addresses this with the following feature:

When enabled with sm_empty_active_ubercharges_when_dropped 1, mediguns that are dropped while the ubercharge is active will be emptied.
This prevents the trick of swapping mediguns while ubercharged to conserve some of the charge.

the argument is that activating an ubercharge is a transaction that implies the complete consumption of the ubercharge, whether it's used efficiently or not.

with that plugin, the aspect of the dead ringer doesn't matter much.

the theory crafting about demoman stickies seems very silly to me.

posted about 2 years ago
#103 Copenhagen Games 2022: LAN is back! in LAN Discussion

VERY Excited about this! Cu@!!!

posted about 2 years ago
#6 clone_logs: maintain a local clone of logs.tf data in Projects

Not to my knowledge, no

posted about 2 years ago
#11 someone fix logs.tf in TF2 General Discussion

Seems zoob is aware

https://i.imgur.com/iOsht60.png

posted about 2 years ago
#7 if you gave a pubber the valve rocket launcher in TF2 General Discussion

Your loadouts are stored in the Steam servers, and those can't be fooled.
When you change them, I think your game is only talking to the Steam servers which in turn signal to the server you're playing on that there was a change. That's why some of the delay in b4nny bind is dependent on your latency and on the status of the Steam servers.

posted about 2 years ago
#2 view map from bir eye in Map Discussion

Sounds like https://www.teamfortress.tv/28731/tactics-tf-strategy-tool

posted about 2 years ago
#104 iron bomber fix when? in TF2 General Discussion
aiera

I assume that your server is running on Windows, some of the recent additions assume Linux (sm_prevent_respawning, sm_fix_reflect_self_damage, sm_grounded_rj_resistance), and that's because I decided to stop supporting Windows (it's incredibly time consuming to find function signatures and it's a dumb operating system to use for server work).
However, I can update the plugin so that unsupported features aren't loaded on Windows, so that it doesn't immediately crash. I'll try doing that later today, no promises :)
E: v1.14.0 should work immediately on Windows

posted about 2 years ago
#56 iron bombe nerf for etf2l season 41 in TF2 General Discussion

Lucrative is talking about something different, pipe launchers and sticky launchers have a random spread to avoid being able to put 8 stickies down at the exact same spot, it doesn't really make sense for pipes to have that spread though
It's tracked here: https://github.com/ldesgoui/tf2-comp-fixes/issues/36
I haven't had time to look at it recently

posted about 2 years ago
#37 iron bombe nerf for etf2l season 41 in TF2 General Discussion
MightyMeOut of the loop, but do I understand correctly the Ironbomber has a bigger hitbox than regular pipe launcher?

Yep, here's an explanation video:

https://youtu.be/xe0P0rnsS1Q

posted about 2 years ago
#12 iron bombe nerf for etf2l season 41 in TF2 General Discussion
BloodisCan we also talk about how picking up mediguns while having an active charge would've been the biggest new thing to the comp side since pyro got nerfed after Jungle Inferno but twiikuu just passes it off as an exploit?
Much love for putting in the effort to make it a variable though
twiikuuI decided to call this an exploit because I believe popping uber is a commitment and that you shouldn't be able to cancel, exploit might be a strong word.
It does take some skill (and luck) to pull this off, so it's not like the game is worse off with it.

I understand that my position means my actions and words aren't without consequences but my opinions on the game design aspect of the game, as strong as they may be, have yet to influence the ETF2L admins to my knowledge. In this case, this "trick" was presented to me by ETF2L admins and I was asked to see if it was possible to patch out, so I imagine that they already had their mind set about it.
I'll accept a PR rewording the description, or I'll get to it next time I can work on the plugin.

posted about 2 years ago
#47 twiikuu's technology in Projects

Just to be sure, what is referred to in that sentence is the process of popping uber, picking up a medigun from the ground, which cancels your ubercharge, and then picking up your original medigun, in which some undercharge percent remains
I decided to call this an exploit because I believe popping uber is a commitment and that you shouldn't be able to cancel, exploit might be a strong word.
It does take some skill (and luck) to pull this off, so it's not like the game is worse off with it.
I guess admins should have a quick look to see if they'd rather enable it or not, they should ask ETF2L admins for a demonstration video.

posted about 2 years ago
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