ANN:
v1.14.0 of tf2-comp-fixes adds `sm_fix_post_pause_state`
E: This is similar to the feature of the plugin by F2 and maintained by Aad used by RGL, this is mainly because ETF2L wanted to enforce the feature without having to require installing another plugin.
Revert state after unpausing
When enabled with `sm_fix_post_pause_state 1`, gameplay state that changed
because of the UserCmd handling bug will be restored to what it was before
the pause. For now, this includes:
- Medigun ubercharge
v1.15.0 of tf2-comp-fixes adds `sm_solid_buildings`, `sm_empty_active_ubercharges_when_dropped`, `sm_prevent_respawning`
Empty active ubercharges when the medigun is dropped
When enabled with `sm_empty_active_ubercharges_when_dropped 1`, mediguns that
are dropped while the ubercharge is active will be emptied.
This prevents the exploit of swapping mediguns while ubercharged to conserve
some of the charge.
Prevent Respawning
When enabled with `sm_prevent_respawning 1`, players cannot force a
respawn in the spawn room by switching classes or loadouts.
Make Engineer buildings solid
When enabled with `sm_solid_buildings 1`, the Engineer's Dispenser and
Sentry gun will be solid to teammates.
Sorry for the double post