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SteamID64 76561198020242938
SteamID3 [U:1:59977210]
SteamID32 STEAM_0:0:29988605
Country France
Signed Up November 6, 2012
Last Posted October 6, 2024 at 5:46 PM
Posts 848 (0.2 per day)
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#106 cp_cardinal (5CP) in Map Discussion

2 notes about 2nd point:
The street light above healthpack can be stood on while this one cannot, is that meant to be ?
The wooden structure on the left of the screenshot I just linked has a playerclip around it, preventing direct contact with the solid object. Could that playerclip also have projectiles explode on it ? Left-wall jumps are kind of awkward already

Thanks, map is pretty.

posted about 6 years ago
#24 PSA: Give cardinal a chance in TF2 General Discussion

"This map hasn't been tested enough, get it out of my league!"
"I'm not playing this map in league, why would I scrim it, let alone download it ?"

Side note, it will be available on TF2PL whenever it's uploaded by Phi to the Steam workshop.

posted about 6 years ago
#14 changing logs? in TF2 General Discussion
JaguarFiendYeah I'm actually a little worried about why it has my name on top. I have nothing to do with this.

http://logs.tf/uploader Click "Generate new API key"

posted about 6 years ago
#16 pugs vs matches spreadsheet in TF2 General Discussion

That's a good looking spreadsheet, how did you do data entry?

Cool tip: you can sort by column by clicking the Y shape in the tool bar, then Create New Temporary Filter.

posted about 6 years ago
#318 TF2 Pro League in Projects

Hey guys, thanks for bringing this up, I'll send this part of the thread to our server hosting contact, I highly suggest you take the five minutes it takes to report bad routing to Hiperz directly https://www.hiperz.com/knowledgebase/17/Reporting-high-ping-or-latency-issues.html
You should also keep in mind that the DDOS protection adds 5-15 ping to most players on average, but obviously it's not what's going on here.

posted about 6 years ago
#16 TF2 update for 5/17/18 in TF2 General Discussion

Leaking from the cesspool that is the cathook users' chatroom:

- Time-based exploits are patched (instant decloak, instant cap)
- Weapon IDs changed (meaning some cheat features will be temporarily broken, in cathook's case, aimbot)
- Server crashing is still a thing
- Server lagging is probably still available through other commands (voicemenu 0 0 was used, this command could be replaced) EDIT: confirmed unpatched
- You can get matchmaking banned from in-game reporting
- They're attempting to use that to get innocents banned by mass-reporting everyone
- "tf2 is ded, no fun without instacap"

posted about 6 years ago
#2 future goes to valve in TF2 General Discussion

Please save yourself from spending so much money on a trip that will leave you extremely disappointed, no amount of talking will change how VALVe works, which is the fundamental issue as to why they can't keep up work on service-games, community weapons are neat but they're just fluff

posted about 6 years ago
#5280 HUD editing: short questions, quick answers in Customization
earliehttps://imgur.com/a/wQu73Vz

how do i remove the toggle minmode pannel

You should be able to do a research for "Toggle Minmode" (do it case-insensitive) in the common menu files and find the element, it's not a standard one.

posted about 6 years ago
#30 What are you going to do when TF2 dies in Off Topic

probably create a purist TF2 "clone" with middie bots and plug myself in until i rot away

posted about 6 years ago
#6070 stream highlights in Videos

https://clips.twitch.tv/CalmDeterminedMangoSquadGoals

posted about 6 years ago
#24 ETF2L replacing Sunshine with Cardinal (also money in TF2 General Discussion
YeeHawIdk what map it’s replacing though

ESEA will have 9 maps (8 current + 1 new)

posted about 6 years ago
#20 Scottish Resistance bug in TF2 General Discussion

Yeah! Just fix it! Right VALVe?

https://i.ytimg.com/vi/X60VLdrKsLQ/maxresdefault.jpg

posted about 6 years ago
#30 lagbots in TF2 General Discussion

Back to Community pubs I guess. o- o no. MyM happened.. :/

It's becoming incrementally harder to enjoy TF2, unplayable casual, performance issues, instability.
If it was up to me, I'd trade the last 3 years of updates with a semi-major update addressing major issues.

posted about 6 years ago
#5269 HUD editing: short questions, quick answers in Customization

All in hudmatchstatus.res TeamStatus:
Does "chargeamount" and "ReadyBG"/"ReadyImage" actually work ?
Are there any other options to team1/2_grow_dir than "east" and "west" ?
Any way to y-offset the second team ?

Sneak peak https://i.imgur.com/vw0zuzl.jpg

posted about 6 years ago
#8 HUD Creation Competition in TF2 General Discussion

Hey, just to make sure, the deadline is June 10th?
I'll give it a try, I have a few ideas.

posted about 6 years ago
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