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SteamID64 76561198020242938
SteamID3 [U:1:59977210]
SteamID32 STEAM_0:0:29988605
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Signed Up November 6, 2012
Last Posted October 6, 2024 at 5:46 PM
Posts 848 (0.2 per day)
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#113 TF2 Pro League in Projects

Hey,

cookieCan we get some more Chicago servers?

FACEIT will give us more servers whenever a certain issue is fixed (by VALVe, sadly.)

CorunsonQuestion about ultiduo
is there a separate rank for ultiduo or does it affect your 6s rank?
Or does it not have any rank attached to it? just queue up to play a simple game of ultiduo sort of deal.

Currently there is no ranking/Elo for playing in ultiduo hubs, it was hinted that there might be different Elos for different gamemodes at some point in the future. It probably uses your TF2 rank for stuff like team matching though

MenachemSometimes after a game, the logs never show up and the match never shows up in my match history. This has been happening even before the pro league, but I wasn't really sure where to post this or if it merited it's own thread. I've only got one example to show (here, I played an entire match on snake since that process game and it still hasn't shown up), but this has been happening for as long as Faceit has been a thing. I'd go so far as to say that maybe even a fifth of my games run into this issue.

That's a known issue by FACEIT, they haven't pronounced themselves on status of resolution

posted about 6 years ago
#6 KovaaK's FPS Aim Trainer Launch Trailer in TF2 General Discussion
vladwhy play this over the actual game you're trying to improve in

- Training offline or during low population hours
- Training specifics (Airshots without MGE, tracking without getting bumped by rockets)
- The ability to not have to deal with idiots

jetzzzzzbasicallly this. ive put quite a few hours into "aim training sims" and none of them can really compete with just pugging/dm'ing the game u wanna get better at. this applies to tf2/csgo/overwatch etc

hence the name "Aim Trainer", it doesn't pretend to be anything else, most people using these are aware of the fact that there's more than aiming in these games.

posted about 6 years ago
#51 ETF2L Allow potential cheater to play in Playoffs in TF2 General Discussion

I'll be awaiting a public statement and apology from Crooked ETF2L Admins, until then I will go on Official strike (I will not play any Official Matches, and that's not because I didn't make it into Middie playoffs).

posted about 6 years ago
#5 Essentials.TF April Monthlies in TF2 General Discussion

lft

EDIT: got a taem

posted about 6 years ago
#27 Fortnite now mobile in Off Topic

"me too"

https://pbs.twimg.com/media/DYrlllqVMAAO_g9.jpg

https://twitter.com/PUBATTLEGROUNDS/status/975844708726394880

posted about 6 years ago
#4 Fortnite now mobile in Off Topic
mastercomsJust because it uses UE4 doesn't mean it can be easily ported. There is middleware that needs to be ported and C++ code that needs to be cleaned up because Clang much more picky than MSVC or maybe even rewritten because of OS specific code. The devs will also have to make sure that the rendering APIs used on Linux are on par with the renderers used on Windows and that there are no bugs or shaders that won't work well on OpenGL/Vulkan.

All of this for an OS with very, very low marketshare.

I want Fortnite on Linux too, but you really can't just say "haha its so easy lolll just port it"

As much as there's truth to what you said (and considering it's a serious answer to a low quality post), I sure hope your AAA developers mostly use standard C++ features and minimize/abstract OS specific code.
Plus, it also does seem a lot more reachable now that they've announced mobile releases on systems that only support OpenGL/Vulkan, as far as I'm aware.
I don't think calling this challenging is reasonable.
Calling it not worth it ? I can absolutely agree.

posted about 6 years ago
#2 Fortnite now mobile in Off Topic

haha but what about linux bros haha its just ue4 all you need is to configure the build system to produce binaries haha just port it man its so easy please fucking port it

posted about 6 years ago
#5527 stream highlights in Videos

https://clips.twitch.tv/CorrectKindPizzaOhMyDog

posted about 6 years ago
#121 nerf pyro in TF2 General Discussion

Anyways, now that the entire community agreed to limit 6s to 0 pyros at any time, how much time will it take for Crooked League Admins to update the configs?

posted about 6 years ago
#116 nerf pyro in TF2 General Discussion
Sergeant_Brown

cute big words and melee comparisons my dude, but you're either missing the point or either pulling a strawman
pyro takes no brainpower, it will win in most situations, it crushes scout in 1v1/2v2 with a med by a huge margin
a scout needs to meatshot 2 (3 if buffed) times, back to back, while dodging at least ~20% of flames to reduce the DPS to a level where's it's virtually possible to kill the pyro (in most cases, the scout won't have the time to fire the last shot and will die before).
a pyro has to look in his general direction and hold m1

contente toi de jouer a Spiral Knight ou avec tes crottes de nez.

posted about 6 years ago
#7 I edited the 5CP game rules - help test? in TF2 General Discussion
NealKenneth192.168.0.107:27015

Do I tell him ?

posted about 6 years ago
#5472 stream highlights in Videos

https://clips.twitch.tv/ViscousAssiduousOcelotChefFrank
https://clips.twitch.tv/CarelessSlickRabbitArsonNoSexy

posted about 6 years ago
#32 PSA: Protect Your Hearing in Off Topic

That's actually a good thread, thank you Snack, if I may add:
Take care of your teeth, I fucked up my teeth at a young age because of bad hygiene/bad habits (sucked my thumb until I was like 15), I regret it quite a lot and am quite self-aware about them. Practice front-flips safely too, that's how both my front upper teeth are gone.

posted about 6 years ago
#12 President of Kekistan Endorses TF2SPEECH in Off Topic

Please don't run random binaries (programs) off the internet.

posted about 6 years ago
#5 Fall damage random variance. in TF2 General Discussion

Hey, it's been reported to VALVe through the most official bug-report channel I could find: https://github.com/ValveSoftware/Source-1-Games/issues/2489

EDIT: also while reverse-engineering the server binary, I found calls to get a random number between 0.8 and 1.2 when taking fall damage.

posted about 6 years ago
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