Let's take the classes with the lowest skill ceilings and lower them more.
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SteamID64 | 76561198008333616 |
SteamID3 | [U:1:48067888] |
SteamID32 | STEAM_0:0:24033944 |
Country | Pirate |
Signed Up | July 25, 2012 |
Last Posted | April 5, 2018 at 9:04 PM |
Posts | 1010 (0.2 per day) |
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Raw Input | 0Â |
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It's decent, the story is really mediocre though so I never bothered finishing the game.
Looks like it could be fun if there's a reasonable amount of players playing it. I don't see how it's possible to be hyped about a CPMA clone when there's already a dozen of them, though.
I thought everyone used QLPrism anyways? I don't see how this is a big or relevant update other than the fact that it makes it so you can no longer use the extra features of QLPrism (QLRanks, IRC, customization of server browsers.)
Mustard and Oplaid. Hope you guys have a good one.
Kanecohmm no sorry, its premise is entirely different, just the fact that you actually use comms. And mumble integration.
Its not the same as tf2lobby even if the community is the same
I've played maybe 20 tf2center games in total now and I can tell you with all honesty that not one of them had all 6 players in mumble.
I'd like to point out that I don't mind, and I've even made a post a while back saying that I liked the casual atmosphere of tf2lobby. However, the people who talk in mumble for tf2center are the same people who used in-game chat in tf2lobby, so yeah it's pretty much the same.
I really like tf2center as a substitute for tf2lobby, but I think people are overstating it as being "so much better."
The community is ultimately the same as the tf2lobby community which means the same amount of 5-0 rolls, the same amount of people who quit mid lobby, and the same amount of people who offclass the entire duration.
I'd say of my past 5 tf2center games, 3 of them were 5-0 stomps and 2 of them were rcon quit within the first 5 minutes. That being said, I do like the layout of the site and the mumble integration.
It's amazing that a 5 year old game that is played completely different competitively than it was intended to be played still has such a large following. I feel like it's strange that so many people seem to be worried about the state of our game when it is actually the most played and most watched arena shooter.
Quake, Tribes, Unreal Tournament, TFC, HLDM, etc. all have dying or dead competitive communities despite UT3, Tribes: Ascend, and Quake Live all being released after TF2.
TF2 community should just keep actively promoting competitive scene and try not to make any huge changes to fragment the community.
I'm using maxframes and lately these past 2 weeks I don't even get my capped 132 frames standing still looking at a wall. My framerate will suddenly cut in fucking half if there's any sort of explosion on the screen, and that's assuming my frames are 80 at most.
http://i.imgur.com/rpHDF8t.jpg
I remember when this game was playable.
no mention of zambler for best demo
bad list, you just hate canadians, etc.
mghughlauriedang my 1.6 fpm on sniper wasn't good enough for runner up fml
i'm going to warn you ahead of time, your posts make you sound like blinky/cranberry. stop it before it's too late.
84 honda prelude
still runs (most of the time) good enough for me
The only pub servers I joined regularly were RAGE (RIP) and Y2FC, which was supposed to be a continuation of the RAGE server. Was one of my favorite communities, and half of the old regulars are still on my friends list.
i heard no one aimed before 120hz monitors and it was all luck
Is this a weird cfg thread now? I think Shintaz wins, but tox might be a close second
tox cfgbind MOUSE1 "+forward"
bind MOUSE2 "+back"
bind x "+moveright"
bind z "+moveleft"
bind CAPSLOCK "+speed"
bind CTRL "+movedown"
bind SPACE "+moveup"
bind c "+attack"
EDIT: also inverted mouse