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SteamID64 | 76561198008333616 |
SteamID3 | [U:1:48067888] |
SteamID32 | STEAM_0:0:24033944 |
Country | Pirate |
Signed Up | July 25, 2012 |
Last Posted | April 5, 2018 at 9:04 PM |
Posts | 1010 (0.2 per day) |
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Raw Input | 0Â |
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yukicolorado 190
georgia 200
illinois 210
norcal 210
texas 190-200
virginia 230
S'all good - just turn up the interp and get the lagvantage
I thought you couldn't change your interp in ESEA servers? If not, I've been missing out on those placebo opportunities on dallas servers.
If you're familiar with WC3 or SC control grouping it's the exact same. If not, you basically control click a unit type to select all units of that type. If you press ctrl+(#key) it binds all units of that type to the number you selected. If for whatever reason you want to add more units to that control group you can highlight the units and shift+(same #key) to add them in.
I'm still iffy on how Chen and Enchantress work, though. For example, if you make a control group for a centaur that you're controlling and it dies, then you control a troll it won't be set to the same key. So you basically have to re-make a control group whenever you control a different unit, which isn't a big deal if you're used to RTS games.
The map involves a dedicated engineer/heavy on defense sitting around playing tower defense. How is that fun?
From a person who doesn't mind PLAYING GPit, I'll still never understand why it's the "most fun spectator map". TF2 in itself has a lot of stalemates with people holding at choke and nothing of interest happening for minutes at a time. Well, GPit is the epitome of that boring stalemate feeling. Nothing happens for the majority of the game, and once in a very great while we get moments like TLR or Reptile defense on C and then that justifies the map as being a good spectator experience somehow.
I'd rather get rolled than play another hour long game on snakewater.
Are you using the same network card, though? Are you running wireless?
It's most likely an internet issue and not something fixable with any TF2 command. You said you were getting the same problem in Quake and your netgraph shows your ping jump up by 100.
The free version just basically makes it so you can't shoot certain things. Which is shit because you can still see them, something just pops up saying "you don't have the license or membership to hunt this" and won't allow you to shoot while you're aimed at it.
Basically, yeah. Weapons and ammo are free. Have fun.
TF2 actually has quite a sizable competitive scene, the problem is that people are being really unrealistic by trying to make the game up there with LoL/DotA/SC2. Lets be real here. TF2 was never designed to be a competitive game. Valve didn't put any restrictions on class limits and added things like random crits. The game has been out for nearly 6 years and there has never been any valve created gamemode that represents anything even remotely competitive. Why? Valve never intended the game to be competitive. It's really that simple, stop over-thinking.
I suggest you take a step back and look at the game we hold (myself included) in such high regard. Not just cosmetic hats, but actual weapons that are used in competitive games are randomly allotted to players or must be obtained with achievements. Items that near every competitive player uses, like the ubersaw and escape plan are items that are not actually readily accessible to every player. Killing was using the bonesaw in the last couple of ESEA matches because his trade function wasn't working and he didn't have one.
6s has been a trial and error construction the community has made in an attempt to make a casual 12v12 based FPS into a competitive game. We take for granted how big our competitive scene is despite this. Like Killing said, fucking over our current 6s format would be dumb - because we'd be killing (heh) the games competitive scene.
Highly recommend for videogames. Bsc would do well on a high eve online team.
Bsc is probably one of the best dota players I know, he was going to play EG for DOTA 2 but decided to stick with TF2. He'd probably help you out.
http://steamcommunity.com/profiles/76561198001254859/
Also Maniac commentates professional dota games and plays at a pretty high level, add him or watch his stream at www.twitch.tv/maniac91
"Opening a ticket accomplishes nothing" - lpkane 2013
rip submit a ticket
^
What kuza said. If you only change your sensitivity for sniper then that seems like the best option. I'm pretty sure jukebox uses zoom_sensitivity_ratio .7 so it's not all that uncommon to use a lower sensitivity for sniper.
EDIT: I misread the post a little. Are you saying you play sniper and scout with the same sensitivity and all the other classes with a different higher sensitivity? If that is so, just do what everyone else is suggesting and alter your class cfg files with sensitivity values. Your sensitivity will change instantly when you change classes. You can do the same with weapons if you set up aliases.