funhaver1998War you are mainly playing Apex now?
Pretty much. Like I said though the GAAS model for it has put me off the last 3 months as playing ranked is just a metric of how long you can play for instead of a measurement of skill.
RedTPCimho one of the main problems with esports is that all of the revenue they generate goes straight to the developers instead of the orgs/franchises. In traditional sports teams make money through shirt and ticket sales/tv deals where as in almost every esport the equivalent skin sales and advertising revenue go straight to the devs. Teams that don't much win prize money are forced to scrounge for income through much less profitable irl merch and players have to become song and dance entertainers on twitch.
This is a point I was going to bring up, a big issue for organisations for a lot of games at the moment is that the players do the bare minimum for organisations.
A lot of press related stuff is done for specific tournaments. Or at the start when the player first signs for the organisation. For some traditional sports you really have to do quite a bit of sponsorship work that is required with your contract. And that can be throughout the season.
Not only that but the players also work out their own brand deals with other companies, you'll hardly see any of that in esports.
Sponsors aren't going to pay teams big money when the only marketing they get back is from good tournament placements.
In regards to CS being boring or w/e. It's successful because the competitive game mode is easy to understand, for the most part it's clear to see what's going on as well. There has also over time been different "eras" of CS where certain teams have come a long and made a mark with their unique play styles.