200Where can I adjust the position of the "Respawning in X seconds / Prepare to respawn"? In my HUD it is extremely out of the screen on 4:3.
spectator(tournament).res > ReinforcementsLabel
Account Details | |
---|---|
SteamID64 | 76561197990121837 |
SteamID3 | [U:1:29856109] |
SteamID32 | STEAM_0:1:14928054 |
Country | Netherlands |
Signed Up | June 22, 2013 |
Last Posted | December 17, 2024 at 12:26 PM |
Posts | 973 (0.2 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 4 |
Windows Sensitivity | 5 |
Raw Input | 1 |
DPI |
3200 |
Resolution |
2560*1080 |
Refresh Rate |
60 |
Hardware Peripherals | |
---|---|
Mouse | Roccat Kone XTD |
Keyboard | Ducky Shine 2 (Yellow) + Brown Cherry Switches |
Mousepad | Roccat Taito |
Headphones | Roccat Kave |
Monitor | Dell U2711 |
200Where can I adjust the position of the "Respawning in X seconds / Prepare to respawn"? In my HUD it is extremely out of the screen on 4:3.
spectator(tournament).res > ReinforcementsLabel
CardfightGamerDoes anyone know what file i have to edit or add to make my game with the hud i have update so then whenever i find a game, the game doesnt crash?
MainMenuOverride.res and GameMenu.res now require the custom buttons you add to be properly defined (copy and move an existing one from the default files instead of keeping old button code)
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Kraytchange the mat_antialias values in console from 0 to 1 and back again every time you make an edit
That is the trick, don't forget to have vgui_cache_res_files set to 0 as well, otherwise you're reloading files without seeing any changes, but that should be hud dev 101
ReskerHow to delete custom hud's custom main menu and use the default one? I'm using Morehud.
Remove:
- Resource/GameMenu.res
- Resource/UI/MainMenuOverride.res
Vulcanthanks for the answer, how would I do the cowmangler meter number thing?
huditemeffectmeter_particlecannon.res add some extra elements with the numbers as labeltext
@prex, that's a sourcescheme modification you have to do
@Kamo, quests folder in resource/ui and if custom huds don't show the contracker correctly they need to update the clientscheme
@Vulcan, the DashboardDimmer can't (for now) be modified without changing a video setting every time after launching the game (so it's not a persistent change)
FinniganWhat was the contracker bug?
Equip ConTracker, open contract menu while ingame => no viewmodel visible to the world.
This is now a universally banned item on all whitelists until it is fixed.
Shoutout to niceAsh for chilling with me in the back seat to Lidköping from and to Denmark
Shoutout to Lasse for midnight burgers and on site hud fixes
Shoutout to Mia for confiscating all my stroopwafels and making rolls for midnight burgers
Shoutout to ESU for producing this event with cool new toys for Ash & Lasse
Another shoutout to ESU for providing the monitors and PCs to play on besides the ones available in the venue
Shoutout to the single LED panel that allowed us to have light in the cabin while eating
Shoutout to the very comfortable Plantronics RIG 500E headsets for production and prizepool/contests
Shoutout to all the Dutch & Belgian people that were on LAN
Shoutout to my Swedish mvm boys in We Love Twisted
Shoutout to cp_sunshine for not having a minimap to help with observing
Shoutout to froyotech for a fun MGE showmatch and trying weird foods
Thanks ArchRythym for pointing out a bug with the ConTracker & making me ban it globally the day before LAN
The list can go on and on but we'd end up on the next page and these needed to be mentioned.
Try the following:
ce_killfeed_continuous_update 1
ce_localplayer_enabled 1
ce_localplayer_track_spec_target 1
Forcing the killfeed to update and auto track the target you're spectating to be the local player should work with any STV demo regardless of age.
WietHUD lives post Jungle Update!
Loads of changes, a summary of the full commit changelog
Changes
- No custom buttons from Main Menu but added the console button back!
- Fixed a bunch of panels
- Main Menu now looks better
- 3 columns of friends in the main menu
- More square buttons (there are some I can't fix at the moment)
- Backpack supports 50 pages on 2 rows (60 on widescreen)
- Charge bars for jetpack & phlog fixed
- Organ counter + icon
- Crude crosshair support (please use this instead
- Square borders for the Contracker contracts
- Moved the vote menu to the right side of the screen so it doesn't overlap with chat or SM menus
Bonus
- War Paint panel allows for seeding of the skin before applying/redeeming!
Known issues:
- Text color on top of charge bars, valve forces this to white, so I added a shadow to the font, but it's not perfect!
Screenshots to follow, but feel free to post your own!
Remove/Update your main menu/gamemenu.res
Incorrectly defined custom buttons cause crashes.
MerekAny chance of this HUD getting an update?
Yes, I've been working hard on getting this up to date, optimizing code and adding even more features!
Hoping to get this online tonight!
I've been doing things to the MvMCriteria file (basically the lobby panel) while updating WietHUD
hazerongoPls update Wiethud :)
I'm working on this, but there is an issue with huds crashing on main menus and the DashboardDimmer main menu thing not cooperating/being customizable, before I'll release a fixed version.
Entered in the PBPP Professional Kit provided by whitelist.tf raffle are:
Hildreth, TimTum007, Taat, ConvoBreaker, Quoderat, Husk
You tried Nfourrrr ;)
Drawing of the raffle will be on my stream.
Winner is TimTum007
I'm awaiting update notes before I figure out which killstreak kits to raffle off during the stream.