Update your custom HudMatchStatus.res to include the moved/added 'BluePlayerList' & 'RedPlayerList' and the MatchDoors (look at/copy from the default file) to get rid of the black box in the top left corner of your screen.
Account Details | |
---|---|
SteamID64 | 76561197990121837 |
SteamID3 | [U:1:29856109] |
SteamID32 | STEAM_0:1:14928054 |
Country | Netherlands |
Signed Up | June 22, 2013 |
Last Posted | December 17, 2024 at 12:26 PM |
Posts | 973 (0.2 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 4 |
Windows Sensitivity | 5 |
Raw Input | 1 |
DPI |
3200 |
Resolution |
2560*1080 |
Refresh Rate |
60 |
Hardware Peripherals | |
---|---|
Mouse | Roccat Kone XTD |
Keyboard | Ducky Shine 2 (Yellow) + Brown Cherry Switches |
Mousepad | Roccat Taito |
Headphones | Roccat Kave |
Monitor | Dell U2711 |
WietHUD has been updated with fixed animations, increased playerpanel size & reworked stopwatch hud element to also support Matchmaking. Some small fixes for MvM, centered the Freezepanel killer name and repositioned the icons now representing the rank in the MM Lobby leaderboards to be on the left.
@mba: if I don't make changes to the clientscheme.res that should still work. You could make a #base file to replace fonts which stay after updates (I think the noto open sans replacement is still available but incomplete if you need a template)
If you really want something 'hidden' when visible/enable 0 don't work: tall 0 and/or xpos r0
To figure out what is what: vgui_drawtree 1 + Highlight Selected
Don't use shadows for charge labels unless you cover it up for vaccinator
Dropshadow in font definitions is the workaround
When you want to sell your items to the scrap.tf bots, they have a somewhat/more accurate item pricing (especially skins, killstreaks and strange parts). Full price for added strange part is pointless and will afaik never be accurate.
Donated someone 3 stranges with robots destroyed parts (3 keys+ or ~1 key when applied), but totaled to a 0.55 refined donation :(
Also strange parts on weapons aren't valued at all :(
Can the taxing system of the bots buying items be implemented for the donations so the prices for items are more accurate?
@quadjack besides defining the font definition with size and which font to use, you also need to add the font to the 'CustomFontFiles' section in clientscheme.res so it's loaded when launching the game.
@jackal176 make sure you change the element name and the fieldname value so they don't try to modify the same thing, but yes, duplicating elements to modify them should work fine.
http://doodlesstuff.com/?tutorial=tf2hud&page=resource << start here + vgui_drawtree 1 & Highlight Selected ticked to figure out which element is which
@astrin_ should be statpanel_base, using sv_pausable 1 with a pause bind or playing a demo where you have hud elements you want to edit allows you to vgui_drawtree these elements
@shinso it's a hud animation; HudSpyDisguiseChanged/HudSpyDisguiseHide
tf_competitive_mode 1; bot_add; bot_add; bot_add
just test MM stuff locally, don't trust demos or valve to fix demos
Prices for certain items are completely incorrect when donating them, skins and especially strange ones don't get valued properly at all.
Donating pure now to get higher up on leaderboards :D
@smesi hudobjectivetimestatus.res together with tf_hud_show_servertimelimit 1 & mp_timlimit 30 should show the servertime left
@Rainman: hudmatchstatus.res and then the ObjectiveStatusTimePanel section
@Smesi, if you read the post directly above yours the line I mention to Eevove also applies here: check the default file
"ServerTimeLimitLabel"
{
"labelText" "%servertimeleft%"
}
@aril check the borders in clientscheme.res: BackpackItemBorder, EconItemBorder, BackpackItemGrayedOut, BackpackItemGrayedOut_Selected for the backpack color issue, the tooltips/items in loadout I wouldn't know at this point without looking at hudfiles (which would be easier to start with the default and apply your changes and see where this goes wrong)
Some small changes and a new addition:
- Engineer building status panels were fixed to not overlap when built & active
- Fixed ubercharge in tournament spectator being aligned on the left
- Overhead player names don't bleed through hud elements anymore
- Streams list to use Twitch purple and always show 'twitch.tv/' and be more compact
For the people who downloaded the hud this week, you should already have the new Twitch streams list look:
@aril: charinfopanel.res is where the 'tabs' are located, change titletextinsetY
Add a full panel background to resource\ui\econ\itemmodelpanelcollectionitem.res should be easiest fix, if you changed borders in clientscheme that are used there
For serverbrowser/console changes you need to modify SourceScheme.res
@EEvove, I recommend starting with the default hudfile and then comparing it to custom huds to take what you like or see how others did it, but the default file is most likely the most up to date file you should use for reference.