Wiethoofd
Account Details
SteamID64 76561197990121837
SteamID3 [U:1:29856109]
SteamID32 STEAM_0:1:14928054
Country Netherlands
Signed Up June 22, 2013
Last Posted November 12, 2024 at 8:56 PM
Posts 972 (0.2 per day)
Game Settings
In-game Sensitivity 4
Windows Sensitivity 5
Raw Input 1
DPI
3200
Resolution
2560*1080
Refresh Rate
60
Hardware Peripherals
Mouse Roccat Kone XTD
Keyboard Ducky Shine 2 (Yellow) + Brown Cherry Switches
Mousepad Roccat Taito
Headphones Roccat Kave
Monitor Dell U2711
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#28 WietHUD in Customization

Update to the hud:
- Big Health Numbers in TargetID / FreezePanel / Disguise Status
- MatchMaking fixes (end of game stats panel, tournament ready up, animations)
- Player Health now has 3 options: Cross / Cross + Big Numbers / Big Numbers
- Hide button for 'Revive' panel so you can use chat while being revived
- Improved readability for names above players heads when spectating
- Fixed Animations for Health & Ammo to use Clientscheme.res values and be easier to change
- Ammo in clip low color set as default to be similar to low health
- King of the Hill cap indicator is now a border instead of a bar below the time
- Optional 'No Text' killfeed option by uncommenting icon_only_killfeed in hudlayout.res when using minmode
- Vaccinator Charge Bars are now pinned to each other for easier positioning
- Various fixes for Arena elements and moving panels filled by plugins (jump/surf servers)

Apparently Windows 10 Smartscreen could be blocking the .bat file to extract the default hudfiles.

posted about 8 years ago
#2693 HUD editing: short questions, quick answers in Customization

Update your HudTournament.res

posted about 8 years ago
#8 HOW TO Update your HUD for Comp MM Update in Customization

Having P-rec installed will crash your game when you join the MM servers

Also if your hud has a custom LobbyPanel.res remove or update this.

posted about 8 years ago
#9 Casting HUD Design Contest in Projects

The optional things mentions the scores/maps and teams, those are elements for the overlay as you can't get these to show up permanently in the hud. Nothing is set in stone for that yet.

posted about 8 years ago
#2691 HUD editing: short questions, quick answers in Customization
Dogo-godDoes anyone know how to remove these white lines from my backpack.

Hardcode the colors in CharInfoPanel.res (the top/bottom white bars) and CharinfoLoadoutSubpanel with the class loadout selection.

astrin_could anyone be so find as to list all of the file names for health/ammo/3d model/mp_tournament/etc? basically anytrhing that is seen when playing in-game

You scrolled passed this link in the 2nd post on this page with the Doodle resource list.

posted about 8 years ago
#6 HOW TO Update your HUD for Comp MM Update in Customization

Add ui/mainmenuoverride.res & gamemenu.res to the list as well if you crash on launching TF2 when you're in the beta (community/self-made stuff or beta pass or during stress test)

posted about 8 years ago
#7 Casting HUD Design Contest in Projects

@Jarateking & @Rawsor I added the info to the OP

I would like to see the submissions posted in this thread, as one creation might inspire the next!

posted about 8 years ago
#3 Casting HUD Design Contest in Projects

Added deadline to the post, you have just over a week with some leeway for late submissions.

posted about 8 years ago
#4594 Show your HUD modifications! in Customization

Started cursing at match_summary at how awful Valve decided to come up with animation stuff for this.

Left side is the default hud version, right side is my take on a team panel:

http://i.imgur.com/uppTvgm.png

posted about 8 years ago
#1 Casting HUD Design Contest in Projects

As a hud developer and creator of my own hud I have found quite a lot of cool stuff you can do with custom huds.

But as a main programmer i have no real design skills, so I have no clue where to start with my next project, I don't know what it should look like or what the community thinks it should look like!

I am turning this project of mine into a design contest with some prizes for cool ideas & concepts that end up being used in the final version.

What is it?
- A Casting HUD (private use)

Why?
Why not? I want to know what you want to see (and where) on the screen during a cast.

What will the community get out of it?
- Casting configs for cameramen & casters
- A Community created StatusSpec Medigun infopanel HUD element

What do I need
There are only a few required elements:
- player lists spectating in tournament mode + medigun info
- winpanel at end of round
- player health & target ID
- objectives (koth/payload/CTF/stopwatch/round & server timers/control points)
Optional:
- killfeed
- scoreboard
- current score, map played & team names

Deadline
Before the 11th, but March 14th ultimately, midnight wherever (so Sunday counts, Monday doesn't)

Brilliant ideas should never have an expiration date and can always be submitted, they might end up added at a later date!

Submissions
Post your sketches/mockups/designs or whatever you created for a casting hud in this thread as everything can be used for inspiration.

Hud stuff
You don't need to do any coding for the hud, as I am only looking for designs and input for the previously specified ingame elements.

Creating custom assets and being able to provide those is a plus, but not required. Fonts and colors are subject to change!

Prizes/Rewards (multiple recipients)
* Unusual Cyborg Stunt Helmet - Disco Beat Down
* Professional killstreak kit for favorite class
* Specialized killstreak kit for favorite class
* 3 Mann Co Keys

I can't wait to find out what the community thinks and wants to see in a casting hud.

TL;DR: Looking for casting hud designs/mock-ups/input

posted about 8 years ago
#2684 HUD editing: short questions, quick answers in Customization

Tried drawcolor(_override) yet?

posted about 8 years ago
#2 Anyone with an updated PVHUD? in Customization

I fixed some files for it somewhat recently for Beater, animations file has been converted to use _manifest so contracts and matchmaking animations shouldn't break if you delete hudanimations_tf.txt from the scripts folder if you merge this and your pvhud together.

If you made any customizations to hudlayout.res or clientscheme.res you have to copy these over, clientscheme only requires the things you changed as this is now using a #base setup and can be updated by running 'extract_clientscheme.res' to grab the default clientscheme file and move it in the default_hudfiles folder so it can be included.

Scoreboard was fixed, target ID was touched but the HudTournament in this is completely lacking all the new matchmaking stuff for if_competitive that was added a couple of days ago.

posted about 8 years ago
#2680 HUD editing: short questions, quick answers in Customization

Update core files (hudlayout.res/clientscheme.res/hudanimations_tf.txt) for the contracts.

Update mainmenuoverride.res and gamemenu.res to add buttons.

posted about 8 years ago
#2675 HUD editing: short questions, quick answers in Customization

@rawsor, the PlayCompetitiveButton in mainmenuoverride 'if_competitive' got enabled with the stress test from last night

posted about 8 years ago
#27 WietHUD in Customization

@mba same as in any hud, modify resource/ui/HudPlayerClass.res and disable the ClassModelPanel (3d) + classmodelpanelBG and/or PlayerStatusClassImage

posted about 8 years ago
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