souporthis abomination.
can i get rid of it? and if so, what file do i need to edit in my hud? thanks
HudMatchStatus.res controls the player panels and background behind it.
Account Details | |
---|---|
SteamID64 | 76561197990121837 |
SteamID3 | [U:1:29856109] |
SteamID32 | STEAM_0:1:14928054 |
Country | Netherlands |
Signed Up | June 22, 2013 |
Last Posted | December 17, 2024 at 12:26 PM |
Posts | 973 (0.2 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 4 |
Windows Sensitivity | 5 |
Raw Input | 1 |
DPI |
3200 |
Resolution |
2560*1080 |
Refresh Rate |
60 |
Hardware Peripherals | |
---|---|
Mouse | Roccat Kone XTD |
Keyboard | Ducky Shine 2 (Yellow) + Brown Cherry Switches |
Mousepad | Roccat Taito |
Headphones | Roccat Kave |
Monitor | Dell U2711 |
souporthis abomination.
can i get rid of it? and if so, what file do i need to edit in my hud? thanks
HudMatchStatus.res controls the player panels and background behind it.
chostarmanhi all, just a quick question. in the inventory, i have got numbers in the bottom left-ish part of my screen (the pages in the inventory), but how do i add an 'a' and 'd' thing so i can easily change page?
You can make some hidden offscreen buttons to do the same functionality. Or you can change the labeltext of the existing buttons to be &a and &d instead.
imo a lot of questions you ask can simply be answered by looking at the files of other huds and trying to figure out how they solved the thing you're trying to achieve.
Silvvydecent mode buttons, welcome label now doubles as the console button
Should possibly be posted in the hud questions thread, but do the avatar and welcome back label still work, or is this hardcoded? afaik valve killed that with the Meat your Match update or did you find a workaround?!
WhyNotDivineAny way to remove the domination icon from the scoreboard, I can't seem to find it in the scoreboard.res
Try setting the scores > nemesis_width column width to 0 and hope it doesn't auto resize.
chostarmanHow do i add the page buttons in the bottom left hand side, as when im sorting out my bp, it is so annoying to not be able to just hover over a number in the bottom left and then instantly be on that page.
http://imgur.com/xh9Ouzc
I would start by actually updating your resource/econ/backpackpanel.res from the default one and actually add in the page numbers, they allow for the hovering over the number while dragging an item to change to that page.
The Hitmarker is a hud animation thing utilizing the DamagedPlayer event, making elements appear and/or change color.
chostarmanWiethoofdIn the hudas iscariote hud files, there isnt a classloadoutpanel.res.chostarmanDoes anyone know how to remove the name of the item in loadout?ClassLoadoutPanel.res > modelpanels_kv
change text_ypos to a value so it is outside of the panel or change tall to 0 for namepanel
im using hypnotize's updated version
There has to be if you made that screenshot, if it's not there, same trick still applies if you modify the default file or one from a different hud.
uwunew engineer stuff
http://i.imgur.com/x8XQlmm.png
Looks good!
I can however see one issue: The disposable mini sentry form MvM will overlap with the build/destroy menu
chostarmanDoes anyone know how to remove the name of the item in loadout?
ClassLoadoutPanel.res > modelpanels_kv
change text_ypos to a value so it is outside of the panel or change tall to 0 for namepanel
chostarmanAlso, does anyone know how to replace the hudas iscariote hud's title/logo, as its just too chunky and i wanna replace it with the tf2 logo
MainMenuOverride.res is the file you're looking for
-default
-autoconfig -dxlevel 95
-novid -high
@chostarman Check the tall and ypos values for CMainTargetID (looking at someone/buidling), CSecondaryTargetID (when being healed) & CSpectatorTargetID (when dead and spectating and tf_spectator_target_location is set to 0) and also the position values inside targetid.res
HoppsHow to fix the black bar for skinned weapon?
http://i.imgur.com/ET8NLa6.jpg
Don't use the high quality item images or at least don't mess with the size of the model ones, I've found out from experience (valve messed this up at Christmas when they introduced more festive weapons)
Stochast1cIs there a resource for implementing tournament spec horizontal health bars? If not, what files should I be looking at to see how it is implemented (going to steal the method from wiethud unless there is a better hud implementation out there)?
I think my implementation in WietHUD is quite clean, based on Mannterface. The files you're looking for: SpectatorTournamentGUIHealth.res & SpectatorTournament.res (the full width HealthIcon in playerpanels_kv)
@JarateKing I explained a little and linked your example image in the last post on the previous page
JarateKingThough I really gotta disagree on them all looking the same. Yahud looks nothing like m0rehud black looks nothing like ell's hud looks nothing like flamehud looks nothing like material hud looks nothing like wiethud.
It's a shame my hud (shameless plug for WietHUD) is being put together with the 'looks like default' most of the time.
True, it does look like it, but code wise it has found a lot of groundbreaking stuff you see used in huds used these days (#base, hudanimations_manifest, high quality item images) and made a lot of optimizations to the horrible code Valve has managed to churn out over the years. Visually the same != code wise the same.
JaratekingYeah, the hud was largely an experiment testing-grounds for a lot of my hud ideas. Some were more trouble than they were worth (and were almost more proof of concepts than anything), but for others I really wish other hud editors could also look into and hopefully end up with a more seamless implementation. Hell, some, like chat_english editing, are just such good goodies that I'm surprised no one else has even taken a good look at them.
chat_english is very cool to use, thanks for finding that one out! It has been used for every casting hud I've made and maintain (tftv, blackouttv, tflivetv)
Very hyped to do production for this, can't wait to show off the new ingame score overlay!
Nicell, center the PlayerStatusHealthBonusImage in the health element (spectatortournamentguihealth), which should be taking up the full width of the playerpanel_kv
To lower from the outside pin an element to the side of the bonus image (pin_to_sibling) so it 'covers' up the background, darkening it and making it look like an actual healthbar.
If you have the correct offset (centered bonus image) you can move 1 half of the player panel off screen for each side so you get only on side visible.
More here in Jarateking's post about the health bars.
For the ThinBorder: ClientScheme.res?
EoNcastingessentials is the spiritual successor use that
A link to the plugin thread or download might help ;)
chostarmandoes anyone know how to remove the mann co store featured item thing on the main menu?
EventPromo is the element your looking for
chostarmanHas anybody updated RevHud yet?
Wrong thread, try here