Wild_Rumpus
Account Details
SteamID64 76561198066393719
SteamID3 [U:1:106127991]
SteamID32 STEAM_0:1:53063995
Country United States
Signed Up March 20, 2017
Last Posted June 9, 2025 at 11:28 AM
Posts 606 (0.2 per day)
Game Settings
In-game Sensitivity 2
Windows Sensitivity
Raw Input 1
DPI
800
Resolution
1920X1080
Refresh Rate
144hz
Hardware Peripherals
Mouse Logitech G305
Keyboard  
Mousepad  
Headphones  
Monitor  
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#3 Immigration Riots in World Events

haven't really followed but i saw people kept calling some self driving car service just to light them on fire which was funny

posted 18 hours ago
#10 TF2bing yet again in Videos

dont really post my stuff here anymore but this one is about frag videos as a medium and what they can mean to people which i thought tftv might like
https://www.youtube.com/watch?v=oL2vbiZIXGw

posted 2 days ago
#38 WITNESS GAMING EU WIN DENVER 2025 in TF2 General Discussion
twiikuuit's just difficult to see it viable as is when a schedule needs to be followed
would it be so crazy to start with 20 or even 15 minutes on the clock?

i think group stages being old config makes sense in the interest of time and playoffs on prog ruleset makes sense in the interest of game quality and removing garbage time/soft garbage time
im pretty sure rgl pugs use a 20 minute clock +overtime for that exact reason. obviously games where teams can't push will still run long but it still makes those pugs much shorter on average so i don't see 30 mins as gospel and it honestly seems more like an "ancestral trait" so to speak, rather than a number with a considered purpose

posted 1 week ago
#7 Physgun Fireside Denver Thanks/shout-outs thread in LAN Discussion

it's remarkable that an org as young as fireside was able to pull something like this off and its thanks to the fireside & production crew and all the work they put in leading up to and during the event
everyone i talked to and everyone who came up to me were really pleasant to speak with
shoutouts to the aussies and euros for making the journey and playing so well
i already knew I'd enjoy meeting people I've known or talked with before but i didn't know benpl at all and he was great to meet and also make production a lot better with his knowledge of the european scene

posted 1 week ago
#31 WITNESS GAMING EU WIN DENVER 2025 in TF2 General Discussion
TurboTabsWere witness EU underdogs?? I thought they were the early risers day 0 with strong scrims and general aura put out.

yeah i guess i shouldve specified that on day 3 they were. going into the tourney they looked like the favorites and most of the people i talked to at the time seemed to agree, but the scrim logs weren't fully replicated in the first couple days
everything else you say is totally true

posted 2 weeks ago
#29 WITNESS GAMING EU WIN DENVER 2025 in TF2 General Discussion
Wandumamericans who (for whatever reason) made us feel like the underdog the whole time

the reasons that wg eu were underdogs were that they were playing against a team that had already beat them on two separate days without dropping a map in that same tournament
and also that eu hadnt ever won on na soil
and that they were playing on a config they aren't familiar with among unlocks they have banned
and that the team who consistently beat eu got basically replaced as #1 in rgl by the team they were playing

and in my opinion the fact that they were underdogs also makes their victory even more impressive and deserved

posted 2 weeks ago
#15 WITNESS GAMING EU WIN DENVER 2025 in TF2 General Discussion

eu definitely wanted it the most and it helped that they played really well when it mattered

posted 2 weeks ago
#30 FROYO 6TH PLACE in TF2 General Discussion

so by being 5-6 does that mean froyo is in a superposition of having played really well and not?

posted 2 weeks ago
#6 PFD 2025 Showmatch: Witness Gaming AU vs. Witness Gaming EU in Events

technical difficulties, were live now

posted 2 weeks ago
#2 tf2 shortform videos in Videos

from what i can tell there isnt any
imo you cant really transfer a pov clip to a phone aspect ratio without it looking bad or missing info, but there's definitely potential for creative bite sized 6s stuff to be entertaining, it just takes some work to actually match the medium

posted 1 month ago
#12 Fireball7d7 LFT in Recruitment (looking for team)

let his success go straight to his head. SHAMEFUL

posted 1 month ago
#2 Who's your favorite artist? in Off Topic

this one

posted 2 months ago
#5 Unban Drugstoner420 in TF2 General Discussion

ironic israeli flag to dogshit posts true combo

posted 2 months ago
#1 Spacetime in 6s? in TF2 General Discussion

With the advent of a new publicly-released TF2 sdk I think the question that's weighing on everyone's minds quite heavily is this: how do we make 6s more realistic? Realism is always sought after in the gaming industry and newer releases are constantly raising the bar. While I think adding lunch breaks for the mercs or even perhaps have them go on a period-accurate strikes and get killed by Pinkertons are both much needed injections, I can't help but think that the most appropriate change for such a movement and physics-based game is to update the format to match our current understanding of physics.

I won't pretend to be more than a layman on the subject, but from my understanding Einsteins Theory of General Relativity states that rather than space and time being separate but connected concepts, they are both a piece of one whole: spacetime. To add to this, the curvature of this spacetime explains our understanding of gravity and energy, at least in the large scale.

There are so many different gameplay implications to the theory of general relativity being applied to competitive Team Fortress 2 6v6, such as black holes or different masses for different unlocks changing how projectiles interact with you. However, given that tf2 already has a hard limit to the velocity that you can travel of 3500 hammer units per second (hu/s), or "maxvel", the obvious parallel is to that of the speed of light. Much like TF2, the universe itself has a hard limit on how fast one can travel: the speed of light, or c. General relativity states that since space and time are actually just spacetime, approaching the speed of light and traveling at such a fast velocity through space will then be accounted for through time, and time will in fact slow down so that that universal constant of c will not be exceeded.

I'm getting excited just thinking about 6s with spacetime, becoming the first multiplayer game with such a high level of realism, all in the best physics engine of all time: Source 1. In 6s, maxvel is not too difficult to reach, especially with an uber, so slowing down time for yourself will be both an extremely powerful and relatively accessible tool. Finally, both the sticky jumper and rocket jumper will become fully viable unlocks, and the already-potent strategy of a maxvel demo bomb through choke will become much more potent since the bomb will be effectively instantaneous from the perspective of the defenders.

Of course, there are some issues, just as there are issues with the theory of general relativity. On a small scale, these physics seem to work entirely differently, and modern physics is still searching to a unifying theory to connect general relativity with quantum physics, and that's a question that the tf2 community will have to solve. For example, rockets have no mass and no volume, occupying a single point. Do rockets behave like waves or mass-less particles? I don't have answers for these questions but i do think that if we as a community want to take serious steps towards bettering the scene, then implementing more realistic physics to 6s is the only obvious way forward.

posted 3 months ago
#13381 stream highlights in Videos

https://www.twitch.tv/rglgg/clip/AdventurousCautiousPorcupineDAESuppy-GOwKB7d4j_G_k1Pd

posted 3 months ago
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