Account Details | |
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SteamID64 | 76561198066393719 |
SteamID3 | [U:1:106127991] |
SteamID32 | STEAM_0:1:53063995 |
Country | United States |
Signed Up | March 20, 2017 |
Last Posted | March 30, 2025 at 4:30 PM |
Posts | 595 (0.2 per day) |
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In-game Sensitivity | 2 |
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Raw Input | 1 |
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800 |
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1920X1080 |
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144hz |
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Mouse | Logitech G305 |
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ironic israeli flag to dogshit posts true combo
With the advent of a new publicly-released TF2 sdk I think the question that's weighing on everyone's minds quite heavily is this: how do we make 6s more realistic? Realism is always sought after in the gaming industry and newer releases are constantly raising the bar. While I think adding lunch breaks for the mercs or even perhaps have them go on a period-accurate strikes and get killed by Pinkertons are both much needed injections, I can't help but think that the most appropriate change for such a movement and physics-based game is to update the format to match our current understanding of physics.
I won't pretend to be more than a layman on the subject, but from my understanding Einsteins Theory of General Relativity states that rather than space and time being separate but connected concepts, they are both a piece of one whole: spacetime. To add to this, the curvature of this spacetime explains our understanding of gravity and energy, at least in the large scale.
There are so many different gameplay implications to the theory of general relativity being applied to competitive Team Fortress 2 6v6, such as black holes or different masses for different unlocks changing how projectiles interact with you. However, given that tf2 already has a hard limit to the velocity that you can travel of 3500 hammer units per second (hu/s), or "maxvel", the obvious parallel is to that of the speed of light. Much like TF2, the universe itself has a hard limit on how fast one can travel: the speed of light, or c. General relativity states that since space and time are actually just spacetime, approaching the speed of light and traveling at such a fast velocity through space will then be accounted for through time, and time will in fact slow down so that that universal constant of c will not be exceeded.
I'm getting excited just thinking about 6s with spacetime, becoming the first multiplayer game with such a high level of realism, all in the best physics engine of all time: Source 1. In 6s, maxvel is not too difficult to reach, especially with an uber, so slowing down time for yourself will be both an extremely powerful and relatively accessible tool. Finally, both the sticky jumper and rocket jumper will become fully viable unlocks, and the already-potent strategy of a maxvel demo bomb through choke will become much more potent since the bomb will be effectively instantaneous from the perspective of the defenders.
Of course, there are some issues, just as there are issues with the theory of general relativity. On a small scale, these physics seem to work entirely differently, and modern physics is still searching to a unifying theory to connect general relativity with quantum physics, and that's a question that the tf2 community will have to solve. For example, rockets have no mass and no volume, occupying a single point. Do rockets behave like waves or mass-less particles? I don't have answers for these questions but i do think that if we as a community want to take serious steps towards bettering the scene, then implementing more realistic physics to 6s is the only obvious way forward.
I've noticed from recent higher-profile cheating cases that the trend is to share clips of gameplay, usually with some convincing clips mixed in with mundane ones, and users analyze the gameplay. While this makes sense as a direct means to spot cheated gameplay, still it makes things difficult if a cheater is trying particularly hard to conceal their cheats in the gameplay.
One common trend I've noticed, and one which cheaters simply can't seem to hide, is the Cheater Personality. Think back to recent examples and you'll find in every case someone who is either emo or emo-adjacent, usually egotistical, and uses a mask of aloofness to shield from sharing real thoughts and emotions.
While I'm sure this method of anticheat would have some false positives, i think that's simply a worthwhile sacrifice the community should make to ensure the integrity and fairness of competitive Team Fortress 2, thank you.
you typed LFP when i think you meant to say Fireball7d7
first international lan in NA since the rewinds, cu@
the tf2 comics always had good writing, theres definitely a lot of what i only describe as "reddit bait" but i laughed aloud a few times reading this one
not to interrupt this argument that i havent read but you guys really ought to only quote what youre actually replying to rather than just quote the full chain like every time
i know fireside dabbled in similar territory but it's kinda hard to tell a story across multiple seasons since teams change all the time and seasons tend to be more discrete compared to jump, for example
maybe the best recent "story" i can think of for 6s is witness' upset win in season 6
that being said, people keep saying that tf2 just needs a "smash documentary" and itll be an esport but after seeing a handful of (relatively popular) attempts at it, im not convinced. i think a compelling story should just be that, and the weight of "saving the game" or just an intention of making 6s more popular tend to make these videos worse. especially since it's not even necessary because 6s is a compelling and interesting format even for the layman of it's explained properly
SolarLightThe best idea I had was to talk about the infamous "europeean" incident and how thalash beat b4nny afterwards
I'm also working on a vid about my own 6s season in div4 which tries to capture the "essence" of starting a team, finding new people and having laughs while sometimes entering "serious mode" whenever it's needed.
these are fun ideas
i played it during uni which was a lot of fun, especially in a city, but after a while got tired of the grind
idk if its intentional but the pug i played today was 30 minute + overtime and 20 mins is way better if its overtime
why would i believe that israel orchestrated the oct 7 attacks without any evidence when i could instead believe in the ingenuity, courage, and passion of the palestinian people & their resistance for which there is plenty of evidence
Seinfeld
i agree that he tends to have business-like socializing on froyo (from what we can see), but he objectively does more out-of-game than most other invite players
also there's plenty to criticize about how b4nny conducts himself but not posting on tftv and not hanging out in discord are both so meaningless like who cares