Yoshi
Account Details
SteamID64 76561198049377216
SteamID3 [U:1:89111488]
SteamID32 STEAM_0:0:44555744
Country United States
Signed Up September 7, 2014
Last Posted November 3, 2016 at 12:29 AM
Posts 73 (0 per day)
Game Settings
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Windows Sensitivity
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Hardware Peripherals
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#2777 HUD editing: short questions, quick answers in Customization
Smesihttp://i.imgur.com/fviNtzN.jpg

In what part of sourcescheme.res can i change the color of that orange bar?

Also in what file can i edit the stuff in the Adv. options menu?

For the sourcescheme, I believe it's ListPanel.SelectedBgColor.

And the advanced options is in tfadvancedoptionsdialog.res

posted about 8 years ago
#2765 HUD editing: short questions, quick answers in Customization
Smesihttp://i.imgur.com/szKCVme.jpg
In what file can i move the stuff on the top?

hudtournament.res

posted about 8 years ago
#2750 HUD editing: short questions, quick answers in Customization
KonceptLegacyApologies if the answer to this question has already been answered, but I'm wondering a few things
  • can I create 2 instances of a hud cross hair (more specifically knuckles crosses)?
  • if yes to the first question, how should I code it in my hudlayout.res file?
  • would the same properties with animating a hud crosshair stay the same when putting the code in the hudanimations file?
Thanks!

1) yes.

2) make it the same as the first subcontrol, but call it something else like "KnucklesCrosshair2" (with the same name in the fieldName), and change the labelText to whatever corresponds in the knucklescrosses font file.

Example:

Show Content
"knucklesCrosshair"
{
"controlName" "CExLabel"
"fieldName" "knucklesCrosshair"
"visible" "1"
"enabled" "1"
"xpos" "c-25"
"ypos" "c-25"
"zpos" "1"
"wide" "50"
"tall" "50"
"font" "KnucklesCross34"
"labelText" "i"
"textAlignment" "center"
"fgcolor" "255 255 255 255"
}
Show Content
"knucklesCrosshair2"
{
"controlName" "CExLabel"
"fieldName" "knucklesCrosshair2"
"visible" "1"
"enabled" "1"
"xpos" "c-25"
"ypos" "c-25"
"zpos" "1"
"wide" "50"
"tall" "50"
"font" "KnucklesCross28"
"labelText" "a"
"textAlignment" "center"
"fgcolor" "255 255 255 255"
}

This would create a plus in a circle.

3) yes.

posted about 8 years ago
#4632 Show your HUD modifications! in Customization

experimenting with team-colored circles

http://i.imgur.com/3WoOlmk.jpg

posted about 8 years ago
#2734 HUD editing: short questions, quick answers in Customization
_DR34M_i was wondering How do i fix these

http://imgur.com/iBZ76vt
http://imgur.com/lT8CUZ3
http://imgur.com/DyMZY76

i've Updated This hud and this old and i fixed some stuff and fixed scoreboard Just i Dont know how to fix these tell me if you know
Thanks

Delete Itemmodelpanel.res from resource/ui/econ

posted about 8 years ago
#70 zhud in Customization

Here's the zhud fix. I'll probably be updating it from now on. It's tough break ready (contracts, scoreboard, etc.), and supports competitive and mvm (somewhat).

http://i.imgur.com/MuUsIfC.jpg

http://i.imgur.com/HQSf3MT.jpg

http://i.imgur.com/8upBxL1.jpg

Download: https://github.com/Yo5hi/zhud-fix/

posted about 8 years ago
#39 is suicide a joke? in Off Topic

Welcome to the internet, where telling someone to "kill themselves" is considered the norm.

posted about 8 years ago
#4 Pokemon Sun and Moon in Other Games

I'm pretty sure that it's confirmed a new region isn't it? There was an image with a pokemon they were designing on a computer that appeared to look like some sort of woodpecker.

posted about 8 years ago
#3 paying in tf2 items to update hud in TF2 General Discussion

believe it or not, i think i have an updated version of it on my computer, let me upload it for ya.

Here it is: https://www.dropbox.com/sh/efog7yyuyo1921j/AABMBYWXQhsygdsjj4H2B7gYa?dl=1

All I did was put killstreak, taunt menu, fixed scoreboard, and fixed it for contracts, but if Smesi is doing it then use that one instead cause this one is lazily done.

posted about 8 years ago
#4574 Show your HUD modifications! in Customization

M0rehud thing I made in a day cause why not:

http://i.imgur.com/ZRfABp3.jpg

http://i.imgur.com/siRPXUP.jpg

posted about 8 years ago
#2581 HUD editing: short questions, quick answers in Customization

On another note, does anyone know which file controls the popups such as stranges leveling up, something special ring, trade notification, etc.

posted about 8 years ago
#2580 HUD editing: short questions, quick answers in Customization
b4stianI've been trying to fix this for a long time, but I can't seem to get it to work. Whenever I open my contracts window, it keeps on crashing my game. I asked around and apparently the only file that controls this is the 'hudanimations_tf.txt', but I can't find the error. Anyone who could possibly help me out here?
Current hudanimations file: http://pastebin.com/T5M1PdMf

Usually when the contract drawer crashes, it's because the "quests" folder is outdated. You should probably delete the whole "quests" folder and see if that works.

posted about 8 years ago
#2561 HUD editing: short questions, quick answers in Customization
manngowhere can i find the hud file that displays damage on the scoreboard and the file that controls the taunt menu

Damage is in scoreboard.res under the name "Damage" and "DamageLabel". Taunt menu is in hudmenutauntselection.res

posted about 8 years ago
#39 ysHUD in Customization
meyysomeone help theres a blue box in the bottom right of my hud
help

That comes from the 3d player model team colored background. Have no idea why it does that. But to turn it off, copy and paste the hudplayerclass.res from customization/3D Character Model/3D Model Off and put it into your resource/ui folder.

posted about 8 years ago
#41 vabeHUD in Customization

Sorry about that, should be fixed now.
https://www.dropbox.com/sh/uvbnzmdlgezh9sx/AAAgLMBabZaoqWL1-CsLrTNpa?dl=1

posted about 8 years ago
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