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HUD editing: short questions, quick answers
posted in Customization
2761
#2761
1 Frags +

How do I get the hud timer to display after the update?

How do I get the hud timer to display after the update?
2762
#2762
1 Frags +
flyingbuddyHow do I get the hud timer to display after the update?

Having the same problem. Got my KotH timer to work fine thanks to omni's post, but can't get round timer, waiting for players, or server timer to work.

[quote=flyingbuddy]How do I get the hud timer to display after the update?[/quote]

Having the same problem. Got my KotH timer to work fine thanks to omni's post, but can't get round timer, waiting for players, or server timer to work.
2763
#2763
0 Frags +

https://code.google.com/archive/p/radshud/downloads

can somebody fix radshud for me please?

thanks in advance

plsss

https://code.google.com/archive/p/radshud/downloads

can somebody fix radshud for me please?

thanks in advance

plsss
2764
#2764
0 Frags +

http://i.imgur.com/szKCVme.jpg

In what file can i move the stuff on the top?

[img]http://i.imgur.com/szKCVme.jpg[/img]
In what file can i move the stuff on the top?
2765
#2765
0 Frags +
Smesihttp://i.imgur.com/szKCVme.jpg
In what file can i move the stuff on the top?

hudtournament.res

[quote=Smesi][img]http://i.imgur.com/szKCVme.jpg[/img]
In what file can i move the stuff on the top?[/quote]
hudtournament.res
2766
#2766
whitelist.tf
0 Frags +
keepertonflyingbuddyHow do I get the hud timer to display after the update?
Having the same problem. Got my KotH timer to work fine thanks to omni's post, but can't get round timer, waiting for players, or server timer to work.

Valve broke timers, the only place they currently show up is Matchmaking. Setup timers for PL & A/D also broke.

[quote=keeperton][quote=flyingbuddy]How do I get the hud timer to display after the update?[/quote]

Having the same problem. Got my KotH timer to work fine thanks to omni's post, but can't get round timer, waiting for players, or server timer to work.[/quote]
Valve broke timers, the only place they currently show up is Matchmaking. Setup timers for PL & A/D also broke.
2767
#2767
0 Frags +
WiethoofdkeepertonflyingbuddyHow do I get the hud timer to display after the update?
Having the same problem. Got my KotH timer to work fine thanks to omni's post, but can't get round timer, waiting for players, or server timer to work.
Valve broke timers, the only place they currently show up is Matchmaking. Setup timers for PL & A/D also broke.

This makes me feel a lot better. Thank you

[quote=Wiethoofd][quote=keeperton][quote=flyingbuddy]How do I get the hud timer to display after the update?[/quote]

Having the same problem. Got my KotH timer to work fine thanks to omni's post, but can't get round timer, waiting for players, or server timer to work.[/quote]
Valve broke timers, the only place they currently show up is Matchmaking. Setup timers for PL & A/D also broke.[/quote]

This makes me feel a lot better. Thank you
2768
#2768
0 Frags +

https://i.imgur.com/Gyx43tl.jpg

How do I get rid of the little box at the top there? Only shows up once the teams have readied up and the game starts.

https://i.imgur.com/Gyx43tl.jpg

How do I get rid of the little box at the top there? Only shows up once the teams have readied up and the game starts.
2769
#2769
0 Frags +
STOGEhttps://i.imgur.com/Gyx43tl.jpg

How do I get rid of the little box at the top there? Only shows up once the teams have readied up and the game starts.

That's a background element for some random element, probably score/timer. Check out your scripts/hudlayout.res, resource/ui/controlpointprogressbar.res, and resource/ui/hudobjectivetimepanel.res files to see if there is any random timer BG element you can set to "visible 0."

By the way, whats the hud? Maybe if you upload it I could check out further.

[quote=STOGE]https://i.imgur.com/Gyx43tl.jpg

How do I get rid of the little box at the top there? Only shows up once the teams have readied up and the game starts.[/quote]

That's a background element for some random element, probably score/timer. Check out your scripts/hudlayout.res, resource/ui/controlpointprogressbar.res, and resource/ui/hudobjectivetimepanel.res files to see if there is any random timer BG element you can set to "visible 0."

By the way, whats the hud? Maybe if you upload it I could check out further.
2770
#2770
0 Frags +
august
That's a background element for some random element, probably score/timer. Check out your scripts/hudlayout.res, resource/ui/controlpointprogressbar.res, and resource/ui/hudobjectivetimepanel.res files to see if there is any random timer BG element you can set to "visible 0."

By the way, whats the hud? Maybe if you upload it I could check out further.

I'll have a look, it's an updated pvhud that wiet uploaded somewhere on the forums a few days (weeks?) ago with a few of my own personal changes.

http://www.mediafire.com/download/j9b58ambfn3jso3/updated+pvhud.zip

[quote=august]

That's a background element for some random element, probably score/timer. Check out your scripts/hudlayout.res, resource/ui/controlpointprogressbar.res, and resource/ui/hudobjectivetimepanel.res files to see if there is any random timer BG element you can set to "visible 0."

By the way, whats the hud? Maybe if you upload it I could check out further.[/quote]

I'll have a look, it's an updated pvhud that wiet uploaded somewhere on the forums a few days (weeks?) ago with a few of my own personal changes.

http://www.mediafire.com/download/j9b58ambfn3jso3/updated+pvhud.zip
2771
#2771
0 Frags +

Anyone missed Time Left Timer on non-MM servers or just me?
This does not helps me

Anyone missed Time Left Timer on non-MM servers or just me?
[url=http://huds.tf/forum/showthread.php?tid=159]This[/url] does not helps me
2772
#2772
huds.tf
1 Frags +
sobaqueAnyone missed Time Left Timer on non-MM servers or just me?
This does not helps me

It's a Valve issue. They broke it in the last update.

[quote=sobaque]Anyone missed Time Left Timer on non-MM servers or just me?
[url=http://huds.tf/forum/showthread.php?tid=159]This[/url] does not helps me[/quote]
It's a Valve issue. They broke it in the last update.
2773
#2773
0 Frags +

Apologies if this has been asked before, but the lastest update made the element that shows team health/classes/whatever while youre dead disappear. I'd really like to have that back. Help appreciated!

Apologies if this has been asked before, but the lastest update made the element that shows team health/classes/whatever while youre dead disappear. I'd really like to have that back. Help appreciated!
2774
#2774
huds.tf
3 Frags +
SirCupcakeApologies if this has been asked before, but the lastest update made the element that shows team health/classes/whatever while youre dead disappear. I'd really like to have that back. Help appreciated!omniIt's a Valve issue. They broke it in the last update.

:(

[quote=SirCupcake]Apologies if this has been asked before, but the lastest update made the element that shows team health/classes/whatever while youre dead disappear. I'd really like to have that back. Help appreciated![/quote]

[quote=omni]It's a Valve issue. They broke it in the last update.[/quote]

:(
2775
#2775
1 Frags +

can someone update my hud pls :<

can someone update my hud pls :<
2776
#2776
0 Frags +

http://i.imgur.com/fviNtzN.jpg

In what part of sourcescheme.res can i change the color of that orange bar?

Also in what file can i edit the stuff in the Adv. options menu?

atomic-can someone update my hud pls :<

what hud is it?

[img]http://i.imgur.com/fviNtzN.jpg[/img]

In what part of sourcescheme.res can i change the color of that orange bar?

Also in what file can i edit the stuff in the Adv. options menu?

[quote=atomic-]can someone update my hud pls :<[/quote]
what hud is it?
2777
#2777
0 Frags +
Smesihttp://i.imgur.com/fviNtzN.jpg

In what part of sourcescheme.res can i change the color of that orange bar?

Also in what file can i edit the stuff in the Adv. options menu?

For the sourcescheme, I believe it's ListPanel.SelectedBgColor.

And the advanced options is in tfadvancedoptionsdialog.res

[quote=Smesi][img]http://i.imgur.com/fviNtzN.jpg[/img]

In what part of sourcescheme.res can i change the color of that orange bar?

Also in what file can i edit the stuff in the Adv. options menu?[/quote]

For the sourcescheme, I believe it's ListPanel.SelectedBgColor.

And the advanced options is in tfadvancedoptionsdialog.res
2778
#2778
0 Frags +
YoshiFor the sourcescheme, I believe it's ListPanel.SelectedBgColor.

it's not.

[quote=Yoshi]
For the sourcescheme, I believe it's ListPanel.SelectedBgColor.
[/quote]
it's not.
2779
#2779
1 Frags +

http://imgur.com/zSbdMD0 (timer top left)

http://imgur.com/NCeJMgy (ready ups)

any idea on how to fix any of these?
EDIT: Fixed the timers, just need to find a way to fix the ready ups

http://imgur.com/zSbdMD0 (timer top left)

http://imgur.com/NCeJMgy (ready ups)

any idea on how to fix any of these?
EDIT: Fixed the timers, just need to find a way to fix the ready ups
2780
#2780
0 Frags +

If the main menu has a custom font on it, will mm crash?

Becuase IIRC, if you have anything custom in the main menu, MM will crash.

Also

http://i.imgur.com/CuWmUBU.jpg

In what file can a edit where you can see other player's items and shit?

BTW I still need help with this.

Smesihttp://i.imgur.com/fviNtzN.jpg

In what part of sourcescheme.res can i change the color of that orange bar?
If the main menu has a custom font on it, will mm crash?

Becuase IIRC, if you have anything custom in the main menu, MM will crash.

Also
[img]http://i.imgur.com/CuWmUBU.jpg[/img]
In what file can a edit where you can see other player's items and shit?

BTW I still need help with this.
[quote=Smesi][img]http://i.imgur.com/fviNtzN.jpg[/img]

In what part of sourcescheme.res can i change the color of that orange bar?
[/quote]
2781
#2781
0 Frags +

What element or file is it that adds the team/enemy health bar and spawn timers at the top while in game? I have all the other stuff working and fixed (thanks to omni's notohud files), but have no idea where this resides right now. Either I don't have it or have it in a not-working form.

What element or file is it that adds the team/enemy health bar and spawn timers at the top while in game? I have all the other stuff working and fixed (thanks to omni's notohud files), but have no idea where this resides right now. Either I don't have it or have it in a not-working form.
2782
#2782
0 Frags +
keepertonWhat element or file is it that adds the team/enemy health bar and spawn timers at the top while in game? I have all the other stuff working and fixed (thanks to omni's notohud files), but have no idea where this resides right now. Either I don't have it or have it in a not-working form.

It's a new file called hudteamstatus.res. Right now it is only active in matchmaking as far as I know.

[quote=keeperton]What element or file is it that adds the team/enemy health bar and spawn timers at the top while in game? I have all the other stuff working and fixed (thanks to omni's notohud files), but have no idea where this resides right now. Either I don't have it or have it in a not-working form.[/quote]

It's a new file called hudteamstatus.res. Right now it is only active in matchmaking as far as I know.
2783
#2783
0 Frags +

i Was wondering How do i remove these http://imgur.com/j2yWdCa and Replace them like these http://imgur.com/zpFzXpX if You know tell me Thanks

i Was wondering How do i remove these http://imgur.com/j2yWdCa and Replace them like these http://imgur.com/zpFzXpX if You know tell me Thanks
2784
#2784
1 Frags +
JBkeepertonWhat element or file is it that adds the team/enemy health bar and spawn timers at the top while in game? I have all the other stuff working and fixed (thanks to omni's notohud files), but have no idea where this resides right now. Either I don't have it or have it in a not-working form.
It's a new file called hudteamstatus.res. Right now it is only active in matchmaking as far as I know.

I've got the whole file, but it's still not showing up in mm.

This is what I have right now (it is more-or-less copy/pasted from NotoHUD, but with fonts changed to what I'm using).

Show Content
[code]"Resource/UI/HudTeamStatus.res"
{
"HudTeamStatus"
{
"ControlName" "EditablePanel"
"fieldName" "HudTeamStatus"
"zpos" "100"

"team1_base_x" "c-75"
"team1_base_y" "0"
"team1_delta_y" "0"
"team1_delta_x" "-18"
"team2_base_x" "c55"
"team2_base_y" "0"
"team2_delta_x" "18"
"team2_delta_y" "0"

"playerpanels_kv"
{
"visible" "0"
"wide" "18"
"tall" "22"
"zpos" "1"

"color_portrait_bg_red" "knRed"
"color_portrait_bg_blue" "knBlue"
"color_portrait_bg_red_dead" "knBlack"
"color_portrait_bg_blue_dead" "knBlack"
"color_bar_health_high" "84 191 58 255"
"color_bar_health_med" "191 183 58 255"
"percentage_health_med" "0.6"
"color_bar_health_low" "191 58 58 255"
"percentage_health_low" "0.3"
"color_portrait_blend_dead" "96 96 96 255"

"playername"
{
"ControlName" "CExLabel"
"fieldName" "playername"
"font" "knbold12"
"xpos" "22"
"ypos" "0"
"zpos" "5"
"wide" "80"
"tall" "13"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"labelText" "%playername%"
"textAlignment" "west"
//"fgcolor" "235 226 202 255"
}
"classimage"
{
"ControlName" "CTFClassImage"
"fieldName" "classimage"
"xpos" "3"
"ypos" "0"
"zpos" "3"
"wide" "16"
"tall" "16"
"visible" "1"
"enabled" "1"
"image" "../hud/class_scoutred"
"scaleImage" "1"
}
"classimagebg"
{
"ControlName" "Panel"
"fieldName" "classimagebg"
"xpos" "3"
"ypos" "0"
"zpos" "2"
"wide" "120"
"tall" "19"
"visible" "1"
"enabled" "1"
"PaintBackgroundType" "0"
}
"healthbar"
{
"ControlName" "ContinuousProgressBar"
"fieldName" "healthbar"
"font" "Default"
"xpos" "3"
"ypos" "16"
"zpos" "5"
"wide" "18"
"tall" "3"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"textAlignment" "Left"
"dulltext" "0"
"brighttext" "0"
"bgcolor_override" "NotoBlack"
}
"overhealbar"
{
"ControlName" "ContinuousProgressBar"
"fieldName" "overhealbar"
"font" "Default"
"xpos" "3"
"ypos" "16"
"zpos" "6"
"wide" "16"
"tall" "2"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"textAlignment" "Left"
"dulltext" "0"
"brighttext" "0"
"bgcolor_override" "0 0 0 0"
"fgcolor_override" "255 255 255 160"
}
"HealthIcon"
{
"ControlName" "EditablePanel"
"fieldName" "HealthIcon"
"xpos" "22"
"ypos" "-3"
"zpos" "3"
"wide" "32"
"tall" "32"
"visible" "0"
"enabled" "1"
"HealthBonusPosAdj" "10"
"HealthDeathWarning" "0.49"
"TFFont" "HudFontSmallest"
"HealthDeathWarningColor" "HUDDeathWarning"
"TextColor" "HudOffWhite"
}
"ReadyBG"
{
"ControlName" "ScalableImagePanel"
"fieldName" "ReadyBG"
"xpos" "30"
"ypos" "6"
"zpos" "-1"
"wide" "16"
"tall" "16"
"autoResize" "0"
"pinCorner" "0"
"visible" "0"
"enabled" "1"
"image" "../HUD/tournament_panel_brown"

"src_corner_height" "22" // pixels inside the image
"src_corner_width" "22"

"draw_corner_width" "3" // screen size of the corners ( and sides ), proportional
"draw_corner_height" "3"
}
"ReadyImage"
{
"ControlName" "ImagePanel"
"fieldName" "ReadyImage"
"xpos" "32"
"ypos" "8"
"zpos" "0"
"wide" "12"
"tall" "12"
"autoResize" "0"
"pinCorner" "0"
"visible" "0"
"enabled" "1"
"image" "hud/checkmark"
"scaleImage" "1"
}
"respawntime"
{
"ControlName" "CExLabel"
"fieldName" "respawntime"
"font" "DefaultSmall"
"xpos" "3"
"ypos" "0"
"zpos" "5"
"wide" "16"
"tall" "17"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"labelText" "%respawntime%"
"textAlignment" "center"
//"fgcolor" "235 226 202 255"
}
"chargeamount"
{
"ControlName" "CExLabel"
"fieldName" "chargeamount"
"font" "DefaultSmall"
"xpos" "25"
"ypos" "17"
"zpos" "6"
"wide" "25"
"tall" "15"
"autoResize" "0"
"pinCorner" "0"
"visible" "0"
"labelText" "%chargeamount%"
"textAlignment" "north"
"fgcolor" "0 255 0 255"
}
"specindex"
{
"ControlName" "CExLabel"
"fieldName" "specindex"
"font" "DefaultVerySmall"
"xpos" "4"
"ypos" "2"
"zpos" "5"
"wide" "50"
"tall" "8"
"autoResize" "0"
"pinCorner" "0"
"visible" "0"
"labelText" "%specindex%"
"textAlignment" "north-west"
//"fgcolor" "235 226 202 255"
}
}
}
}[/code]
[quote=JB][quote=keeperton]What element or file is it that adds the team/enemy health bar and spawn timers at the top while in game? I have all the other stuff working and fixed (thanks to omni's notohud files), but have no idea where this resides right now. Either I don't have it or have it in a not-working form.[/quote]

It's a new file called hudteamstatus.res. Right now it is only active in matchmaking as far as I know.[/quote]


I've got the whole file, but it's still not showing up in mm.

This is what I have right now (it is more-or-less copy/pasted from NotoHUD, but with fonts changed to what I'm using).
[spoiler][code]"Resource/UI/HudTeamStatus.res"
{
"HudTeamStatus"
{
"ControlName" "EditablePanel"
"fieldName" "HudTeamStatus"
"zpos" "100"

"team1_base_x" "c-75"
"team1_base_y" "0"
"team1_delta_y" "0"
"team1_delta_x" "-18"
"team2_base_x" "c55"
"team2_base_y" "0"
"team2_delta_x" "18"
"team2_delta_y" "0"

"playerpanels_kv"
{
"visible" "0"
"wide" "18"
"tall" "22"
"zpos" "1"

"color_portrait_bg_red" "knRed"
"color_portrait_bg_blue" "knBlue"
"color_portrait_bg_red_dead" "knBlack"
"color_portrait_bg_blue_dead" "knBlack"
"color_bar_health_high" "84 191 58 255"
"color_bar_health_med" "191 183 58 255"
"percentage_health_med" "0.6"
"color_bar_health_low" "191 58 58 255"
"percentage_health_low" "0.3"
"color_portrait_blend_dead" "96 96 96 255"

"playername"
{
"ControlName" "CExLabel"
"fieldName" "playername"
"font" "knbold12"
"xpos" "22"
"ypos" "0"
"zpos" "5"
"wide" "80"
"tall" "13"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"labelText" "%playername%"
"textAlignment" "west"
//"fgcolor" "235 226 202 255"
}
"classimage"
{
"ControlName" "CTFClassImage"
"fieldName" "classimage"
"xpos" "3"
"ypos" "0"
"zpos" "3"
"wide" "16"
"tall" "16"
"visible" "1"
"enabled" "1"
"image" "../hud/class_scoutred"
"scaleImage" "1"
}
"classimagebg"
{
"ControlName" "Panel"
"fieldName" "classimagebg"
"xpos" "3"
"ypos" "0"
"zpos" "2"
"wide" "120"
"tall" "19"
"visible" "1"
"enabled" "1"
"PaintBackgroundType" "0"
}
"healthbar"
{
"ControlName" "ContinuousProgressBar"
"fieldName" "healthbar"
"font" "Default"
"xpos" "3"
"ypos" "16"
"zpos" "5"
"wide" "18"
"tall" "3"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"textAlignment" "Left"
"dulltext" "0"
"brighttext" "0"
"bgcolor_override" "NotoBlack"
}
"overhealbar"
{
"ControlName" "ContinuousProgressBar"
"fieldName" "overhealbar"
"font" "Default"
"xpos" "3"
"ypos" "16"
"zpos" "6"
"wide" "16"
"tall" "2"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"textAlignment" "Left"
"dulltext" "0"
"brighttext" "0"
"bgcolor_override" "0 0 0 0"
"fgcolor_override" "255 255 255 160"
}
"HealthIcon"
{
"ControlName" "EditablePanel"
"fieldName" "HealthIcon"
"xpos" "22"
"ypos" "-3"
"zpos" "3"
"wide" "32"
"tall" "32"
"visible" "0"
"enabled" "1"
"HealthBonusPosAdj" "10"
"HealthDeathWarning" "0.49"
"TFFont" "HudFontSmallest"
"HealthDeathWarningColor" "HUDDeathWarning"
"TextColor" "HudOffWhite"
}
"ReadyBG"
{
"ControlName" "ScalableImagePanel"
"fieldName" "ReadyBG"
"xpos" "30"
"ypos" "6"
"zpos" "-1"
"wide" "16"
"tall" "16"
"autoResize" "0"
"pinCorner" "0"
"visible" "0"
"enabled" "1"
"image" "../HUD/tournament_panel_brown"

"src_corner_height" "22" // pixels inside the image
"src_corner_width" "22"

"draw_corner_width" "3" // screen size of the corners ( and sides ), proportional
"draw_corner_height" "3"
}
"ReadyImage"
{
"ControlName" "ImagePanel"
"fieldName" "ReadyImage"
"xpos" "32"
"ypos" "8"
"zpos" "0"
"wide" "12"
"tall" "12"
"autoResize" "0"
"pinCorner" "0"
"visible" "0"
"enabled" "1"
"image" "hud/checkmark"
"scaleImage" "1"
}
"respawntime"
{
"ControlName" "CExLabel"
"fieldName" "respawntime"
"font" "DefaultSmall"
"xpos" "3"
"ypos" "0"
"zpos" "5"
"wide" "16"
"tall" "17"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"labelText" "%respawntime%"
"textAlignment" "center"
//"fgcolor" "235 226 202 255"
}
"chargeamount"
{
"ControlName" "CExLabel"
"fieldName" "chargeamount"
"font" "DefaultSmall"
"xpos" "25"
"ypos" "17"
"zpos" "6"
"wide" "25"
"tall" "15"
"autoResize" "0"
"pinCorner" "0"
"visible" "0"
"labelText" "%chargeamount%"
"textAlignment" "north"
"fgcolor" "0 255 0 255"
}
"specindex"
{
"ControlName" "CExLabel"
"fieldName" "specindex"
"font" "DefaultVerySmall"
"xpos" "4"
"ypos" "2"
"zpos" "5"
"wide" "50"
"tall" "8"
"autoResize" "0"
"pinCorner" "0"
"visible" "0"
"labelText" "%specindex%"
"textAlignment" "north-west"
//"fgcolor" "235 226 202 255"
}
}
}
}[/code][/spoiler]
2785
#2785
0 Frags +

does anyone know the commands that are used in mm to show the players at the top and stuff

does anyone know the commands that are used in mm to show the players at the top and stuff
2786
#2786
1 Frags +
collydoes anyone know the commands that are used in mm to show the players at the top and stuff

it is mp_tournament 1 and tf_competitive_mode 1

[quote=colly]does anyone know the commands that are used in mm to show the players at the top and stuff[/quote]

it is mp_tournament 1 and tf_competitive_mode 1
2787
#2787
0 Frags +

Anyone know if theres a way to make a hud crosshair team colored?
using Flamhud btw

Anyone know if theres a way to make a hud crosshair team colored?
using Flamhud btw
2788
#2788
0 Frags +

you could def make a red and blue + sign but outside of that im not sure

you could def make a red and blue + sign but outside of that im not sure
2789
#2789
0 Frags +

https://i.imgur.com/0QnoZai.png

How do I move the KOTH timers? not sure if it's clear from the image but they are obscured behind the new stuff at the top

https://i.imgur.com/0QnoZai.png

How do I move the KOTH timers? not sure if it's clear from the image but they are obscured behind the new stuff at the top
2790
#2790
0 Frags +
STOGEhttps://i.imgur.com/0QnoZai.png

How do I move the KOTH timers? not sure if it's clear from the image but they are obscured behind the new stuff at the top

hudobjectivekothtimepanel.res

[quote=STOGE]https://i.imgur.com/0QnoZai.png

How do I move the KOTH timers? not sure if it's clear from the image but they are obscured behind the new stuff at the top[/quote]

hudobjectivekothtimepanel.res
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