Yrr
Account Details
SteamID64 76561198002162558
SteamID3 [U:1:41896830]
SteamID32 STEAM_0:0:20948415
Country United Kingdom
Signed Up August 16, 2016
Last Posted May 15, 2024 at 12:49 PM
Posts 130 (0 per day)
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#11 What makes bagel better? in TF2 General Discussion

theres just not many people out there approaching KotH design theory
it has a reputation as the mode for beginner mappers, and ppl have the idea that every koth map is just viaduct again, so once people get good at level design they tend to "graduate" from koth to other modes and when it comes to making competitive maps people are gonna gravitate to 5cp cause thats the more popular mode

uhh i mean its because im the best mapper

posted 4 days ago
#15 Bagel thought in TF2 General Discussion

https://tf2maps.net/attachments/ss9-png.27726/

it used to literally be that shape but it sucked shit

posted 5 days ago
#13 Bagel thought in TF2 General Discussion

ye

posted 5 days ago
#9 Why is the Dragons Fury not used outside of 6's? in TF2 General Discussion

nobody knows it crits buildings

posted 2 weeks ago
#26 Map design in TF2 General Discussion

nobody else has the koth design autism quite like i do

posted 2 months ago
#151 koth_bagel in Map Discussion

im not going to do that

posted 3 months ago
#149 koth_bagel in Map Discussion

Went for option B based on feedback.

Download: koth_bagel_rc8

Screenshots of the new main detailing

Show Content

Changelog:
-Modified capzone slightly to reduce accidentally jumping out of it at the edges
-Simplified some geometry above lobby
-Altered detailing in main to be more distinct per side

posted 3 months ago
#148 koth_bagel in Map Discussion

Ahh, that's an unintended consequence of intended behaviour. There's some jank set up to stop players capping on the barrels.
In retrospect, letting players cap on the barrels isn't a huge issue, but there is a question on how to fix it.

Currently, players leave the low capzone at the edges when jumping, making capping there feel inconsistent.

https://cdn.discordapp.com/attachments/1055714864284323941/1164150541216120892/image.png

Option A: Raise it to platform level, only preventing cap when high enough to stand on platform.

https://cdn.discordapp.com/attachments/1055714864284323941/1164150541581041735/image.png

Option B: Raise it only to just above barrel height, allowing capping on barrel unless the capper jumps.

https://cdn.discordapp.com/attachments/1055714864284323941/1164150541962711090/image.png

Personally, I find Option A more consistent, but I would prefer feedback before I push an update.

posted 6 months ago
#146 koth_bagel in Map Discussion

Spotted a missing beam at mid and got bothered enough by it to come back and make some more updates, mostly focused on making the house interiors more distinct from each other.

Download: koth_bagel_rc7

Screenshots of new house interiors

Show Content

Changelog:
-redesigned house interiors to be more distinct (collisions are unaltered)
-fixed visual bug at mid
-added smooth collisions to a nook in yard

TF2Maps is having some server issues at the moment but hopefully this download still works.

posted 9 months ago
#141 koth_bagel in Map Discussion

https://i.imgur.com/1obhj8k.png

Download:koth_bagel_rc6

Changelog:
-Slight gameplay change to yard, exits are now slightly more physically separated by cover.
-Misc. detail improvements
-Added occluders in some key areas, which should help optimisation

As usual, please let me know if I fucked it up! I'm unlikely to update this map again otherwise.

posted about a year ago
#139 koth_bagel in Map Discussion

Yo, it's almost been a year, what's the vibes? Was the map better before, or was the change a success?

posted about a year ago
#14 TF2 update for 11/15/21 (11/16/21 UTC) in TF2 General Discussion
Samusnot sure why they would prioritise the issue this much otherwise unless it was just a very easy fix to implement to help map makers.

It's this, changes like this are a 10 second thing, I've requested similar before.
(I didn't request this one myself but I am gonna use it lol)

posted about 2 years ago
#49 TF2 update for 9/16/21 in TF2 General Discussion
Menachemoh and i just watched a bot change its name to another player'svalveFixed an exploit related to players impersonating other Steam accounts so this is either broken, or not what it sounds like and completely inconsequential

sounds like what they fixed was outright spoofing steamids, allowing people to appear as though they were on your friends list etc

posted about 2 years ago
#43 TF2 update for 9/16/21 in TF2 General Discussion
Reero- Updated the tf_generic_bomb entity to allow passing the activator in the OnDetonate output

This, the DF thing and Heavy not being properly stunned were requests I made while working on Halloween stuff

posted about 2 years ago
#13 Friend gets tilted from airshots in TF2 General Discussion

getting airshot is something cool the other player did, not something bad you did

posted about 2 years ago
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