Yrr
Account Details
SteamID64 76561198002162558
SteamID3 [U:1:41896830]
SteamID32 STEAM_0:0:20948415
Country United Kingdom
Signed Up August 16, 2016
Last Posted March 11, 2025 at 2:53 PM
Posts 161 (0.1 per day)
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#182 koth_bagel in Map Discussion

ill try to come up with something to reduce confusion around that area for next version anyhow

posted 3 weeks ago
#179 koth_bagel in Map Discussion

https://i.imgur.com/wMVHkxw.png

posted 3 weeks ago
#178 koth_bagel in Map Discussion
yak404
No.

The first one hits (hitsound)
The second one has no reg (no hitsound)
Third one hits (hitsound)

Hope this helps

ah fair, i was skimming frame by frame with no audio lol
still nothing i could do to save him there, im already giving as much leeway as possible by making the rail non solid

posted 3 weeks ago
#175 koth_bagel in Map Discussion

i was ready to say yes but from watching the vid closely to find the issue you really did just miss those

e: to break this down

Show Content

https://i.imgur.com/GyNYuRw.png

this one just missed, nothing i could do to save you there

https://i.imgur.com/GbBD6Sc.png

damage indicator a few frames later shows this actually did hit for 72, it was suuuper close to missing but i do actually give you enough leeway by having the wooden rail be non-solid

https://i.imgur.com/4LqPVWC.png

this did 80 so honestly you did enough damage to kill this medic he just outhealed it on likely 2hp, nothing i could do here to make this outcome any different
posted 3 weeks ago
#42 what do you think about ai? in Off Topic

id find more meaning and expression in the text prompt you typed into the image generator, cause at least you wrote that yourself

posted 3 weeks ago
#39 what do you think about ai? in Off Topic

nobody should give a shit about any "art" that wasnt created from a human's ideas and passion, it's meaningless slop that happens to Resemble art

if a human didnt care to make it, then a human shouldnt care to consume it

posted 3 weeks ago
#31 what do you think about ai? in Off Topic

who tf is letting autocomplete replace their frontal lobe or critical thinking

posted 4 weeks ago
#173 koth_bagel in Map Discussion

this might just be unreliable source jank actually :(

posted 1 month ago
#172 koth_bagel in Map Discussion
poyI hate to repeat myself, but bad news boss https://imgur.com/a/PtaqIX0 (only on the blue side)

im going to fucking kill myself

e: i looked at it in-editor and theres literally nothing there what the FUCK
e2: i can probably fix it but ill need to recompile everything so gimme a day or so

posted 1 month ago
#169 koth_bagel in Map Discussion

Download: koth_bagel_rc11

it moves at the end now

https://i.imgur.com/SPrjea0.gif

Changelog:
-Updated roof detailing
-Updated Control Point visuals
-Control Point now descends at round end (this will not affect gameplay during a round)
-Widened some doorways in lobby to lessen the impact of aggressive forward hold traps
-Added a small nook in valley for spam dodging
-Misc detail changes

Breakdown of what actually changed:

Show Content
posted 1 month ago
#53 TF2 Promod in TF2 General Discussion

I think the most useful thing you're realistically going to get out of a promod is some kind of "Tournament" client that offers more interfacing options for casting and such, with the bulk of the competitive scene still using base tf2.

posted 1 month ago
#167 koth_bagel in Map Discussion

I had another update cooking but it didnt have any gameplay changes in it, so it's a good time for me to give these some serious thought

I'm keenly aware that sometimes the strength of smth is a map issue and sometimes its a strategy issue so I'm always gonna be hesitant to change things just cause people asked, but I appreciate all the feedback

some of the angles/openings exist for vis/optimisation reasons so I'm hestitant to fuck w them too much but I'll take a look
I'll def do a pass on the clutter tho, I use it pretty liberally for micro-gameplay (its always more interesting to play around a box or two than a flat plane) but as a demo main I've probably put too many trap opportunities that are getting taken advantage of way more these days than when I made em

Im not going to touch nipple gameplay tho that shits perfect

posted 1 month ago
#18 custom weapon name megathread in TF2 General Discussion

https://i.imgur.com/Vwm6Pqd.png

all i need

posted 6 months ago
#20 Guide for how to not be a creep on teamfortress.tv in Site Discussion

who are your public steam profile and public steam reviews for, if not the public?
like, genuinely, you can set that shit private if you dont want to present a public image, but thats literally the purpose of a "Profile Page"

it is hardly "obsessive" to click on someone's public user profile and view what is, ostensibly, the public-facing representation of a person and their ideas, especially when deciding how to digest a multi-paragraph essay they also wrote and presented to said public online

i'm not exactly gonna defend how people are applying that information (i.e. just dunking on your steam reviews instead of how they relate to your manifesto), but that isn't the part you're calling "obsessive" or "creep behaviour", nor what the majority of your time spent posting here about is focusing on (people have answered your questions legitimately and you've simply ignored them, to instead complain about people reading your steam profile)

posted 8 months ago
#15 Guide for how to not be a creep on teamfortress.tv in Site Discussion

i'd tell you that i have not looked at anything besides your posts here, but you'd probably consider reading and applying that context "creepy"

posted 8 months ago
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