Yo, it's almost been a year, what's the vibes? Was the map better before, or was the change a success?
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SteamID64 | 76561198002162558 |
SteamID3 | [U:1:41896830] |
SteamID32 | STEAM_0:0:20948415 |
Country | United Kingdom |
Signed Up | August 16, 2016 |
Last Posted | June 2, 2024 at 6:28 AM |
Posts | 135 (0 per day) |
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Samusnot sure why they would prioritise the issue this much otherwise unless it was just a very easy fix to implement to help map makers.
It's this, changes like this are a 10 second thing, I've requested similar before.
(I didn't request this one myself but I am gonna use it lol)
Menachemoh and i just watched a bot change its name to another player'svalveFixed an exploit related to players impersonating other Steam accountsso this is either broken, or not what it sounds like and completely inconsequential
sounds like what they fixed was outright spoofing steamids, allowing people to appear as though they were on your friends list etc
Reero- Updated the tf_generic_bomb entity to allow passing the activator in the OnDetonate output
This, the DF thing and Heavy not being properly stunned were requests I made while working on Halloween stuff
getting airshot is something cool the other player did, not something bad you did
If it ends up being a mistake I can revert it, hoping y'all play it in the offseason and see how it feels
RC5 Update
Pics:
https://tf2maps.net/attachments/bluhouse-png.156367/
Download: koth_bagel_rc5
rc5 changelog
-changed attacker spawn wave times from 2s to 4s
-changed spawnpoint order to match product_final's
-altered interior detailing in both houses at mid to be more visually distinct from one another
-added small ammo kits to mid
-added spectator cameras to lobby
-fixed announcer not counting down to/announcing control point unlock
-fixed wrap assassin bug in all spots i could
-fixed clipping in some spots
-tried to fix esoteric sound bug, god knows if it worked
-some beams in spawn are now nonsolid to make rollout easier
-misc. detail polish
also could RGL etc. please update the pic they use for bagel everywhere, its like 4 years old and i spent all this time making the map look good :(
In light of some moments in the RGL grand finals, I'm interested to know popular opinion on if the attacker spawns should be lengthened, or if they're considered just a quirk of the map to play around
TuxKingVikingthe video got taken down. i found some gameplay videos still up, this is hilarious
https://www.youtube.com/watch?v=bvQvdn2C7G4
https://www.youtube.com/watch?v=cAeDFKQJYXc
god its not even the finished version of that map, and they left the dev textures in
( https://tf2maps.net/downloads/arena-1p32471.8005/ ftr they didn't even ask permission to use it)
Making another bugfix/polish update, hmu if you know of any bugs
MofuA bad dragon dildo
i was going to post this but then i realised it would be a bad post and so i didnt, i think you should learn from me
the maps were almost all random people's early alpha maps picked off TF2Maps with no regard for quality lmao
if you cant see properly i'd imagine wearing glasses would improve your gaming
cleanbuddyhttps://i.imgur.com/THkmJYZ.png
tfw roblox will add ur map but valve wont :(