American Vandal
Account Details | |
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SteamID64 | 76561198002162558 |
SteamID3 | [U:1:41896830] |
SteamID32 | STEAM_0:0:20948415 |
Country | United Kingdom |
Signed Up | August 16, 2016 |
Last Posted | September 10, 2024 at 5:07 AM |
Posts | 149 (0 per day) |
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reecehttps://i.imgur.com/j5V9ezr.png
shit did i still miss stuff in my chad clipping pass
Venus, pt I is genuinely what made me want to map for competitive tf2
The Snakewater map changes would have been made by Chojje, not Valve, which also means that Chojje can likely fix the new bugs asap if they're directed to him.
And I certainly hope so cause there's a server-crashing one that I'm obviously not gonna publicise.
yo Snakewater has the Snakes finally???????
- Updated cp_process
- Fixed incorrect skin for the Red radio tower
I emailed Eric about this and it got fixed I guess lmao
Disclaimer: This is not a new map version.
I had to make a new workshop upload to undo the damage caused by including it in a workshop collection toward the end of last year.
Valve apparently takes workshop rankings extremely seriously, so if this is the kind of map you wanna see in TF2 proper, let them know.
Give it an upvote/subscribe if you can!
(Un)Fun workshop facts:
Maps in collections (made by the author) inherit the ratings from the collection, however maps' ratings are usually above 95% positive, whereas workshop collections tend to range significantly lower at 50-80%.
Bagel's ratings tanked from 99% to 79% when it was included in the collection, 79% is great for a collection but, for a map, means it had no chance of seeing the front page (and therefore relevancy) ever again.
The workshop front page consists of maps with like 10,000 upvotes and less than 100 downvotes, Bagel went from 1 or 2 to 800+ downvotes as a result of including it in the collection :(
Lessons learned for mappers:
Don't put your maps in workshop collections of your work! It's not worth it!
doikualright rgl how much are these mappers paying y'all
god if only
Just updated to rc4a to fix some bugs I introduced in rc4 but didn't catch.
https://cdn.discordapp.com/attachments/420268109317013514/840265825410744390/rc4_promo-png.png
Download: koth_bagel_rc4a
rc4 changelog
-Fixed a perch spot on Blu side
-Added a crate lid on concrete allowing you to easily step up onto a crate there
-Simplified geometry for splash damage in some areas
-Improved player clipping in some spots for smoother navigation
-Fixed various seams and visual bugs
-Misc. visual improvements and fixes
https://cdn.discordapp.com/attachments/420268109317013514/755909897727639693/rc3_promo.png
Download: koth_bagel_rc3
rc3 changelog
Changed the map filename from bagel_fall to bagel, and skipped rc2 to ensure that this is the most clearly up-to-date version.
-Simplified geometry around the boiler ramp area
-Changed jump pad particle to read better
-Minor visual tweaks
-Added menu photos
God I need to change the version numbers, I just watched people pug the oldass 2017 version cause it had a higher version number, confused why I'd changed things for the worse
My dumbshit version history is biting me in the ass
Bagel is now available to play on Creators.tf servers!
https://creators.tf/post/blog/69
(And a reminder if you like the map, to please vote for it on the workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2056802978 )
whys there half life 2 ragdolls on this map
https://cdn.discordapp.com/attachments/420268109317013514/743526208871989348/rc1_promo.png
Download: koth_bagel_fall_rc1
You should watch this match it was pretty good
rc1 changelog
-New crate models by Freyja
-Redetailed out of bounds areas behind Boiler
-Additional new details
-Fixed out-of-map spot under Blu spawn