ZeroEntropy
Account Details
SteamID64 76561198028501854
SteamID3 [U:1:68236126]
SteamID32 STEAM_0:0:34118063
Country United States
Signed Up October 1, 2012
Last Posted September 5, 2013 at 5:15 PM
Posts 7 (0 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
#30 Why is Payload bad in 6s? in TF2 General Discussion

What if the cart provided more health (currently it provides 10 a second)? The flank classes could return to the cart during the team fights instead of to health packs and push the cart while doing so, making pushing the cart a part feasible during a fight rather than before/after, and if the cart provided noticeable health then theoretically (though theory often falls short) BLU would have a decent health advantage to offset the player advantage.

That being said, I have no idea how feasible this is for a map editor to do and this is only theorycrafting.

posted about 11 years ago
#118 I49 VTV Constructive Criticism in TF2 General Discussion
KipCan you explain? I'm honestly not trying to be snarky, just trying to understand.

I'm not associated with VTV in any way, but I feel like they're obligated to aim the casts at least partially towards the people who are there in person, probably having paid a notable amount of money and taking time out of their lives to be part of the LAN experience even if they're not playing, versus you or me in the comfort of our homes. They dedicated time and money to being there, they deserve something for their support.

posted about 11 years ago
#90 cp_edifice in Map Discussion

http://steamcommunity.com/sharedfiles/filedetails/?id=156249624
You can stand behind one of the barriers on C, on the corner of the point, and be counted as capturing the point/blocking the point.

Not sure what classes can get there or how viable it is (e.g. Would it be viable to sit a CnD Spy there on defense and have him uncloak and block the cap if/when defense wipes?), but it doesn't seem like an intended feature.

Sorry if this was intended/already brought up.

posted about 11 years ago
#3 Reenabling Announcer in Q/A Help

Looks like it worked, thank you!

posted about 11 years ago
#1 Reenabling Announcer in Q/A Help

For some reason in the past few days my announcer has stopped talking in-game. I'm guessing it was because I was messing around with Lawena and my game crashed mid-recording. Googling hasn't helped much and I didn't find any options in-game. I'd like to know if there's a console/cfg command or in-game option I missed to reenable her comms. Thanks in advance.

posted about 11 years ago
#6 -ts- vs. burma in TF2 General Discussion

http://pastebin.com/t3UVaSsM

posted about 11 years ago