Zesty
Account Details
SteamID64 76561198010239925
SteamID3 [U:1:49974197]
SteamID32 STEAM_0:1:24987098
Country United Kingdom
Signed Up August 20, 2014
Last Posted May 11, 2025 at 9:12 AM
Posts 1659 (0.4 per day)
Game Settings
In-game Sensitivity nice
Windows Sensitivity the princess
Raw Input 1
DPI
over
Resolution
a picnic
Refresh Rate
luigi?
Hardware Peripherals
Mouse of
Keyboard to
Mousepad invite us
Headphones for
Monitor eh
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#49 tips: how to run your server at a higher tickrate in TF2 General Discussion

So if this affects the drop in arcing weapons how badly does it fuck demomen?

posted about 10 years ago
#83 Muselk shouts out competitive in TF2 General Discussion

I personally think all the new people getting into tf2c is great. Not 100% are going to stay (which is probably a good thing) but if even 10% do, it's great for us. It'll settle down a few weeks in, that one video isn't going to keep people coming back.

As to the star_ doing a vid thing, I had a convo with him about this in someone's streamchat. He had done 6es vids in the past and they got around 1/10th of the views of his other vids which made it just not a viable use of his time. We're in a different climate where a ton of people are bored of pubs and looking for something more now.

posted about 10 years ago
#350 cp_logjam (5CP) in Map Discussion
HyceAs far as lobby-2nd, I have heard a few people say that before, and I've been thinking about ways to change it. I'm not entirely sure how to do it. I might wind up raising the entire last point (last, lobby, etc) up by like, 128-256 units and having all of the entrances come out with height with respect to the ground, and then house would be roughly the height of spire. That's just a fuck ton of work and I'm not sure if it's worth it or not at this moment.

I think actually changing a bit of the architecture of second itself might help better address this rather than changing the height of last. Look at the location of spire on second and the routes that you have to take up onto, moving this stuff around you can probably force the team on 2nd to hold a bit further back when they're being pushed from lobby. The ideal is to force at least some of them to have to hold behind spire, e.g. on badlands where many teams hold on pride rock/launchpad. Currently its not only the height adv but that you're able to hold so close. Doing stuff like widening the lower flank between 2nd and last to make it more viable as a push route might help a lot too.
I think the map actually has a cool amount of potential but the two things I always had issue with was that losing mid made it incredibly hard pushing last to 2nd or 2nd to mid. Without the houses on mid, you've solved a large part of the issue with the latter, I think you can solve the former too.

posted about 10 years ago
#52 Improving Tracking in Q/A Help
yukiMouse stuff

True, but sensors can be an issue and so can bad mice. I had a mouse where there was so much friction that it pretty much stayed glued to my pad and I had to pick it up constantly, moving it too fast from side to side also made me look straight down. I'd say build quality/weight/design you're comfortable with over sensor, but make sure the sensor in your mouse isn't total garbage too.

posted about 10 years ago
#35 144hz Not Constant in Q/A Help

I don't understand everything that's being said here. Does the inability to play without aero in win 8 mean that you'll get the same input lag associated with that in win 7 and be completely unable to get rid of it? Do people know if this is also the case in win 10?

posted about 10 years ago
#30 Muselk shouts out competitive in TF2 General Discussion

This was really well put together as a vid. n1

posted about 10 years ago
#162 i55 in TF2 General Discussion

If froyo personally don't want to come to i55 I get it although there might be more motivation now that matchmaking is a thing. I don't think people should say no if they want to for practical/time reasons. Other NA teams seem to have expressed an interest too, if froyo don't want to come let's at least get a fundraiser for them.

posted about 10 years ago
#346 cp_logjam (5CP) in Map Discussion

Idk about other people but I always felt the main reason the map stalemated between 2nd and last was because pushing out of lobby if you're holding last is very hard when you can hold on the spire with height adv.
Compare to other maps with spires on 2nd: Badlands the spire is small and hard to get on so your whole team can't hold there. In process you can push behind through lobby to pc or from rollout, and you have flanks at lower lobby and shutter. On this map, you're forced to push with significant height disadv and a wall blocking your spam (also theirs but they can sit ontop of it) through main, through the flank which also has height disadv and is easy to spam or through the house area which doesn't have height disadv, but you have to walk a long distance in an area you can easily get spammed. House push is probs the best route but it's pretty easy to lock down, you can't get spam on the point going through it and its pretty easy to get fucked by a trap making pushing out slower if you want to clear.

Idk if this is just me, but it seems like its a problem when I play, although I might just be doing entirely the wrong thing.
Also, the moving of cave might force teams to hold a little further back but I doubt it.

posted about 10 years ago
#86 Weapon Balance Discussion in TF2 General Discussion
bastidNote that I would actually like to see stock Engie, Pyro, and Heavy tweaked though. I think all the classes could stand to be balanced out at a stock level. Soldier is a good standard but even he's slightly overtuned.

Yes please. These classes actually would be significantly more interesting in 6es if they could actually push easily and didn't cause stalemates as easily.

posted about 10 years ago
#476 PC Build Thread in Hardware

Hi, kind of an odd one but my dad is considering building a pc. He doesn't actually play videogames but his job involves heavy video editing using premier pro and anything to speed up the process of editing and rendering long videos in 4k would help. I'm not specifically asking about individual parts as I don't know what his exact budget will end up being but is there anything I should specifically know that's specifically useful for video editing instead of games? I imagine it's of less importance that certain components (GPU, although rendering can be done on them) are high end but things like RAM become a lot more important.

posted about 10 years ago
#3 Crashing when playing medic in Q/A Help

might be an issue with the ubercharge hud element?

posted about 10 years ago
#48 ESEA S19 Invite Teams Announced in News

As an eu player, this makes me a lot more interested to watch some of the less big matches in invite as there are up and coming teams.

posted about 10 years ago
#111 Fully Charged! Valve and Competitive TF2 - Episode 42 in Events

Valve should really add a console command for customisable voice latency (input & output). Idk if the issue is clientside or serverside, but you could just as easily make it a cvar anyway.

posted about 10 years ago
#127 Valve and Competitive TF2 in News

From the video it sounds like it's initially going to be 9v9 without class limits with them phasing in other gamemodes as time goes on.

posted about 10 years ago
#41 Valve and Competitive TF2 in News

I actually broke down crying when I read this.
I should probably see a therapist.

posted about 10 years ago
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