Zesty
Account Details
SteamID64 76561198010239925
SteamID3 [U:1:49974197]
SteamID32 STEAM_0:1:24987098
Country United Kingdom
Signed Up August 20, 2014
Last Posted October 27, 2024 at 11:49 AM
Posts 1644 (0.4 per day)
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In-game Sensitivity nice
Windows Sensitivity the princess
Raw Input 1
DPI
over
Resolution
a picnic
Refresh Rate
luigi?
Hardware Peripherals
Mouse of
Keyboard to
Mousepad invite us
Headphones for
Monitor eh
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#12 Unifed Ruleset Discussion in TF2 General Discussion

I played at fullerton lan and watched a bit of the cup over the weekend so my thoughts are coming from that perspective.

I really like the threat of a round reset being on the cards as it puts a huge impetus on the attacking team to do something at all times, especially on last pushes. Something I liked about 3 min timer is that round resets happened often on last, as I think that if you fuck up a last push enough times it deserves to go to another mid. However, I do share the sentiment that 3 mins was too short because you would get scenarios like:

Attacking team gets takes second after a scrappy fight where both teams lose players, they wait for their spawns.
After their spawns get there, attacking team gets buffed up, does a double sac and successfully gets a force.
They wait for their spawns to come back in so they can fight 6v6, but by that time they have like 20s left to push.

I think that probably only 1 extra minute would prevent this from ever happening- so a 4 min round timer. 5 obviously offers this too, but you'll get longer stalemates and round resets are less of an option.

I also really like the continuous OT thing. I completely disagree with the sentiment that if you're up like 4-1 at the 30 minute mark you "deserve" to win. I've seen lots matches where momentum completely shifts at the end as one team works out what they need to do to win and they just don't have enough time for a comeback. If you get 5-4ed from that position you deserve to get 5-4ed. I think we'll see this happen more too with this ruleset because people aren't psychologically crushed by knowing that they mathematically can't win.

I also think that the average length of 40-45 minutes is much more natural for a TF2 game. For bo1 30 mins always felt too short to me and for bo3 an hour felt like a nightmare amount of time. I do think DrHappiness' concern is an important one though, there's definitely going to be a scenario somewhere down the line where two teams shit the bed pushing last for 90 minutes at a lan and delay the whole event and hold everyone else up. Not sure how this can be rectified but lan scheduling is almost never on time as is and TF2 has been kicked out of spaces even for things running over with golden caps.

posted about 2 years ago
#3 How the hell do I hit directs consistently? in Q/A Help
usnpeepoothe monitor I bought doesn't let me use my mic on my headset

what

posted about 2 years ago
#8 Does anyone know clockworks' star sign? in TF2 General Discussion

does any body know clock works social security number? I need it to determine my scout sensitivity (cannot disclose the algorithm).

posted about 2 years ago
#3 Highest ping player to ever play invite? in TF2 General Discussion

Pretty sure russian msh played a few prem seasons from somewhere in siberia where he had ping around 200ish I think? Can't remember exactly but I remember seeing the scoreboard on casts and it was very high.

Ok checking and he actually only had 1 prem match but that still counts.

posted about 2 years ago
#29 On the verge of uninstalling tf2 in TF2 General Discussion

this game is undead

posted about 2 years ago
#1 Nerd Essay Thread in Off Topic

Wanted to make a general thread for people to post about esoteric topics that don't particularly matter that they have a lot of knowledge on/interest in. It could be anything from specific details about experimental speedrun tech for a game you've never played to an interest in linguistics to keeping and caring for centipedes. Just like reading peoples thoughts on the things that make them tick.

posted about 2 years ago
#6 TF2 update for 3/30/22 in TF2 General Discussion

Hmm I wonder if the match hud class portraits can now be replaced with other textures in a hud. That never worked for me before.

posted about 2 years ago
#40 cool album covers/art in Music, Movies, TV

https://i.imgur.com/pni0VII.jpeg

posted about 2 years ago
#7 calling all NA ammomod players in TF2 General Discussion

calling all NA ammomod players: repent now.

posted about 2 years ago
#7 Least played main class? in TF2 General Discussion

I think that medic and demo are played less in main because there is only 1 of them and there are 2 soldiers and scouts. hope that helps!

posted about 2 years ago
#11 pre game injuries in TF2 General Discussion

In early 2015 I was on a project team in the preseason with thaigrr. The scrim was not going well and he was gritting his teeth so hard he broke one of them.

posted about 2 years ago
#10 find the truth in TF2 General Discussion

f

GrapeJuiceIIIWild_Rumpusfridge deniers will burn in hell.

fridge deniers are always saying shit like "wah wah fridge not funny"
meanwhile the fridge is always saying shit like

https://i.imgur.com/eDkJrfc.png

posted about 2 years ago
#21 The Papercuts Thread - Bring up annoyances here in Projects

Another note on the spawn waves thing- in 5cp sometimes when two people have the same spawn timer and the enemy team caps a point, some players get delayed spawn waves and others don't. I don't know if this is deliberate and it's based on when they died rather than when they were going to spawn or something but it doesn't seem like it would be intentional.

posted about 2 years ago
#29 deadring ubercharge save bug? rgl 6s in TF2 General Discussion
NoNoeWayZestyAren't spy disguise health/uber percentage determined at the time you disguise or did they patch it so it changes now? Otherwise, couldn't you disguise as your med, take a trade, then have your spy activate DR and pick up the medigun to get another uber after the first one already went to 0? Seems more useful than a demo sac.
No. Spy drops an empty medi-gun. The medic uses, switches to the medi-gun dropped by the spy and then you switch back to your own medi-gun before the decay starts to take a good chunk of your remaining uber. The downside of this strat is running a spy.

Ah understood, the medic is obscured when he does the second switch in the initial video so I didn't realize that's what was happening.

posted about 2 years ago
#26 deadring ubercharge save bug? rgl 6s in TF2 General Discussion

Aren't spy disguise health/uber percentage determined at the time you disguise or did they patch it so it changes now? Otherwise, couldn't you disguise as your med, take a trade, then have your spy activate DR and pick up the medigun to get another uber after the first one already went to 0? Seems more useful than a demo sac.

Edit: You could also do this with enemy medic disguise to nullify uber disad, no?

posted about 2 years ago
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