I'm pretty sure twitch's own KRAFTYDAVE is moving to NA soon. I don't know if he'll keep playing though,
Account Details | |
---|---|
SteamID64 | 76561198037955288 |
SteamID3 | [U:1:77689560] |
SteamID32 | STEAM_0:0:38844780 |
Country | Scotland |
Signed Up | December 10, 2013 |
Last Posted | March 25, 2025 at 8:26 PM |
Posts | 1350 (0.3 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 3 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920 x 1080 |
Refresh Rate |
144 |
Hardware Peripherals | |
---|---|
Mouse | Logitech G703 |
Keyboard | Cooler Master Quickfire TK (Cherry MX Red) |
Mousepad | Silent Monsters Gaming and Office Mouse Mat |
Headphones | Beyerdynamic DT 770 |
Monitor | BenQ XL2411T |
There's also a thing where they require a phone number, mobile, to be on the sticker now I think. So either they can text and you show them it's your number, or they text you saying someone is taking it and you confirm if they're meant to or not.
You could just make a seperate alias called soldier_primary_2 and have it the exact same but with viewmodels on. Then have a button you don't use bound to toggle the other.
So have
bind "5" "soldier_primary_1"
alias "soldier_primary_1" "soldier_primary; bind 5 "soldier_primary_2""
alias "soldier_primary_2" "soldier_primary_2;bind 5 "soldier_primary_1""
As also said above you may as well remove the interp stuff, it's pointless now.
Just keep the game launched at dx8, then valve will switch you to the preferred version of dx9 that they want your system to use. It's what I do and it does take a while to join the first match but after that it's fine.
I still have 10 to give away.
SmesiAnyone got a .zip or something with all of these?
Preferably in .vpk
AlienSmiley to carry.
That shot by Alec was fuckin nutty.
sopsThis might seem dumb, but I'm struggling to move the ammo in clip counter to the center of my screen. Every time I tried the ammo never moves exactly to the middle and when it does it looks cut off, I've tried changing the wide value and the text alignment but non work good enough.
http://i.imgur.com/eqrTO7T.jpg
Change the wide value of hudweaponammo in hudlayout.res, not the wide value of ammoinclip. The rest is just positioning via hudlayout or hudweaponammo.
AdmirablePlayer: broadcasteur putain de merde
Good shit Ads.
ZiozmaNormal m0rehud
http://imgur.com/a/t1XI4
https://github.com/gunblademate/m0rehudgunblade
I've got this version of "m0reHUD" that I made a few days ago. It's literally just wietHUD with the m0re font and positioning. So it's got all of wiets beloved #base files and his pretty sick base file extractor so it should never really go out of date/break, big props to him for the sheer amount of work he put into this hud.
Well seeing as there's almost 0 commands that are whitelisted I'd guess no. The only one I know that helps at all though that worked for me is mat_picmip 2.
FireStarwdeetrHow can I reload my main menu buttons while working on them, hud_reloadscheme doesn't seem to work)
changing resolution works for reloading main menu stuff
Changing mat_antialias between two values also works.
I have 14, add me.
Did this update break demos? I can load a demo I recorded from an mm game today, but not a pcw demo from a couple of days ago.